Yo creo que es mas por el tema de no perjudicar a webs como Esea, Faceit, etc. Si pusieran tick 128 les perjudicaría mucho y estas webs invierten mucho en el CS, así que es normal que de algún modo Valve no quiera perjudicarlas. Así que olvidaos, almenos a corto plazo, de tener MM con 128.
Pero si vendrá Source 2 para el csgo, para que perder el tiempo con sistemas y arquitecturas antiguas.
#4795 siempre pueden añadir una opción para hacer click en la busqueda: tickrate 64 / tickrate 128
#4804 Aún pondrían un sistema de subvención mensual, a X precio en el que tendrías prioridad para usar tick 128, y así mantendrían infraestructura en 64 y 128. Como si lo viera xD
Tendrían que meter 128 del tirón y fuera rollos, es una vergüenza que con la de pasta que tiene volvo y la que genera el cs por si solo, sean incapaces de invertir en eso.
PD: No veo que tampoco influya en páginas como FACEIT, ya que tienen sus respectivos ránkings y ligas para competir, sería igual que ahora. El que quiera juntarse para echar una random con 5 amigos seguirá en MM, y el que quiera ir algo más competitivo o que puntúe seguirá en FACEIT, ESEA, etc
#4805 yo no. pero le contestaba con esa solución porque el de arriba decía que la razón era porque el tickrate de 128 no les iba bien a los pc de gama baja. Entonces que a esos 4 gatos que no les vaya bien que se pongan a jugar en 64 y el resto elijamos 128 fácil y para toda la familia
ACTUALIZACIÓN 98 MEGAS
[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
— Note: The R8 Revolver will become usable in-game when the back-end servers restart.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration
[SERVERS]
– Added official servers in Hong Kong
vaya gl que tengo. Termino mm y me dan un objeto que no se ve la imagen, cierro csgo me pide update i veo la nueva caja ! gg 24€. Cojo abro cajas que tengo cyrex stattrack. Ya era hora Gaben. I <3 u
edit: omg el revolver es la polla. Hay que mantener pulsado un rato para que dispare jajjajaja mata de un toque !
vaya jodida mierda de update. que necesidad habia de meter un puto revolver teniendo la deag? me ha bajado de 140fps a 40fps ggwp
#4818 Los bajones de fps creo que vienen a causa de que se han reseteado todas las estadisticas de video... mirarlo aver