Release Notes for 8/21/2013
[GAMEPLAY]
- SSG08:
-- Reduced price from 2500 to 2000.
-- Reduced standing and crouching accuracy recovery times. - Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.
[MAPS]
- Fixed map placed weapons not working properly.
Aztec:
--New connector between A and B bombsites.
--More cover in underpass.
--More cover in overpass.
--More cover at bombsite A.
--Changed cover at CT side of bridge.
--Removed railings on bridge.
--Added player collision inside large vegetation models.
--Removed collision on some props.
--Clipped stairs.
--Reduced fog.
--Reduced noise in textures.
Train:
--Tweaked shower room.
--Moved ladders to ends of traincars.
--Made T entrance into bombsite A wider.
--Reduced size of CT sniper position.
--Removed some cover from CT sniper position.
--Blocked visibility under electrical box at bombsite A.
--Blocked visibility through yellow barrels at bombsite A.
--Brightened textures near bombsite A.
--Removed some wires at bombsite A.
--Blocked visibility under traincars.
--Rearranged trains at bombsite B.
--Widened back of bombsite B, T side.
--Replaced cover at back of bombsite B, T side.
--Clipped stairs.
--Optimizations.
--Fixed radar naming.
--Blocked visibility through concrete bags near Ivy.
--Brightened door near Ivy.
--Removed railing at top of ladder.
--Brightened environment light.
--Reduced fog.
Inferno:
--Fixed missing collision in an area in mid.
--Made railing at back of bombsite A easier to see through.
--Widened doors in construction.
--Reduced wall penetration in construction.
--Removed wall supports in apartments hallway.
--Increased C4 explosion radius to make it consistent with other maps.
Nuke:
--Fixed a bug in ramp room.
--Widened door in rafters.
--Fixed some radar naming bugs.
--Increased C4 explosion radius to make it consistent with other maps.
Mirage:
--Added more light to CT window into bombsite B.
--Fixed some graphical bugs.
--Removed small trashbags that could be mistaken for players.
Dust2:
--Made it easier to spot enemies at back of long A, CT side.
--Removed center scaffolding in tunnels.
[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
-- Fixed animation not closing if error dialog occurs.
-- Fixed animation restarting if space bar was pressed. - In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammate’s names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.
[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
- Fixed several exploits affecting dedicated servers.
- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
- Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80
Fui corriendo a probar los cambios de los mapas al ver "8/21/2013", y parece que no se me ha descargado :S ¿alguien me lo explica?
No está mal el parche, han arreglado por fin el tembleque y han nerfeado la Glock. El único problema que tengo es que cuando inspecciono la moneda esa de veteranos me sale un fondo rojo y se crashea, ¿a alguien más le pasa?
#1027 No entiendo, ¿no te pone que se ha descargado? Entonces deberías poder ver los cambios. Si no se te ha bajado aún, reinicia o verifica la integridad del caché.
-Chickens are no longer scared when moving silently near them
Parece tontería, pero es un gran avance.
-Un montón de cambios en train.
-Aztec: New connector between A and B bombsites
¿Lo hará más competitivo?
-Inferno: Increased C4 explosion radius to make it consistent with other maps
Adiós a salvar arma en la esquina de arenas.
Son grandes cambios :qq:
Acabo de comprobar varios mapas pero las puertas sigues del mismo tamaño y según el update se han ensanchado xD
Y en inferno dice que pusieron una barandilla en A (Made railing at back of bombsite A easier to see through. ?), pero yo lo veo igual. Eso o mi inglés es de palo xD
#1032 Lo de la barandilla se refiere a que los palitos de la barandilla de cementerio son mas finos para tener mejor visibilidad asomando a arcos desde cementerio
Y si que son mas grandes las dos puertas de ruinas.
Principal cambio de train:
Se puede llegar hasta cubi alta sin que te vean (si cubren en las posiciones de siempre).
Fuck, por cambiar de cuenta de Steam creo que me pierdo lo del emblema xD
A ver si el cambio en Aztec sirve de algo.
También pregunto por aqui.. Tengo una m4 con contador, pero con la actualización se me puso a 0 y ahora no sube, y eso porque? xD
pd: ya me va, se puso desde 0
#1032 creo que la salida por trenes hacia A ahora es un poco más ancha por el lado derecho. O eso o han acortado el tren, consiguiendo el mismo efecto.
#1038 molaría que tuvieses un numerito, dependiendo de los años que tengas el cs, más o menos como la medalla de la antigüedad de steam. Yo conseguí el cs:s junto al hl2, más el dod:s, lo que ya serían casi 8 años.
#1041 sucks, a ver si lo arreglan, no? D:
#1046 ¿M4A1? ¿USP? Este hilo es del CS: GO, no del Source. Lo habrás soñado.
#1048 A ver si añaden también sentido del humor y te lo regalan junto con cajas.
#1047 Ya bueno, leete este post y me dices http://www.mediavida.com/foro/counterstrike/actualizacion-1482013-488204/34
Vaya fail te has marcado chavalote