Actualizaciones CS:GO Histórico hasta fin 2015

ZaOSoMo

#1440 +1 Porque mira que jodia quitarlo cada vez...

gustavin37

Fixed missing Cyrillic characters in chat

Lo estaba esperando con fervor

aleixx

Players can no longer initiate a vote kick on the final round or match point.
xD

MONTT

nose si sera casualidad pero acabo de jugar una overpass y he tenido menos fps que en toda mi vida....suelo tener entre 90-120, de ahi no se sale, pero ahora llegaba a los 80 con suerte, la mitad del partido a 50....

neoalex88

Pero.... si quitan la agency que sentido tiene jugar al CS ya?

sxeGEORGE

noooooooooooooooooooo!!!!! las gallinas con gorro y con cuernooooooss!! poooorqueeeeeeee te las llevasteeeee actualizaciiión!!!!!! :`(

3
koalas

alguien me hace un resumen :(

ramaGZ

Ahora ya no puedo trollear a los novatos con el F10 :regan:

mVKKKKK

Bastante interesantes

-Railings in sniper room no longer blocks bullets or grenades
-Added light to sniper room balcony

2 respuestas
koalas

#1449 esa parte no la entiendo :S

c0b4c

Súper interesantes.

En un mapa que no se juega.

GuLy_

#1449 que es? xD

1 respuesta
12341234

#1452 Los barrotes (creo) de la sala de francotirador, que me hago una idea de cuál es, ya no bloquean las balas
Y se le ha añadido luz al balcón de francotirador también (WTF?) :D

Creo que la sala de francotirador es la de arriba a la derecha en la esquinita, corregidme si me equivoco :P

mVKKKKK

Hay alguna forma de dejar la lista de steam en 1 sola columna dentro del juego? Me refiero como antes

ChopSuey

¿porque no se pueden vender las cajas bravo?

9 días después
GuLy_

cuando actualizarannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

1 respuesta
gecko_

#1456 Hoy se acaba la Operation Bravo, asi que seguramente hagan update hoy en la madrugada del dia 6

1 respuesta
Alahel

#1457 Mentira :D

1 respuesta
koalas

aun sigo esperando la actualizacion... para pillar el nuevo pase ¬¬

1 respuesta
horvathzeros

#1459 suelen ser los jueves, pero no estoy seguro de q pongan uno nuevo tan pronto.

gecko_

#1458 Mentira que? xd Hoy se acababa el bravo, y yo diria que aprovecharian para hacer un update incluya otro pase o no.

1 1 respuesta
koalas

#1461 yo tambien pienso eso geck0 una lastima que quiten cache

1 respuesta
gecko_

#1462 Puede que no lo quiten, hicieron la votacion esa para votar los mapas de los pases anteriores que uno queria que siguiesen, la gente con logica habra votado cache supongo...

1
horiznt

http://www.reddit.com/r/GlobalOffensive/comments/1x4rn0/early_warning_for_update_counterstrike_global/

koalas

pues que alguien sea amable de traducir...

Release Notes for 2/5/2014

[ STICKERS ]

  • Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
  • Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
  • A sticker can be applied to any gun, and each gun can hold multiple stickers.

[ MISC ]

  • Several adjustments to improve performance for a range of hardware configurations.
  • Ended Operation Bravo.
  • Overpass and Cobblestone maps are now available to everyone.
  • Removed the following items from the store:
    -- Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional.
    -- Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
  • Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player.
  • Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
  • Added more diagnostic information for buffer overflows in network channel.

[ UI ]

  • Removed rouge [sic] pixel on mode map selection UI.
  • Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
  • Reduced translucency of avatars in playercount panel and did some minor visual updates.
  • Enemies icons on radar are now a different shape than teammates.
  • Hostages on radar now have an H in the dot and never rotate.
  • Added sort method 'Equipped' to the Inventory.
  • Added a setting to Game Options that allows hiding Team Tags in death notices.
  • Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
  • Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

[ GAMEPLAY ]

  • All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
    -- Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.

  • Weapon balance has been adjusted:
    -- Improved Desert Eagle accuracy recovery
    -- Improved Sg553 and AUG rates of fire.
    -- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
    -- Increased movement inaccuracy on all automatic weapons by 50%.
    -- Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board.

  • sv_airaccelerate has been slightly increased.

[ MAPS ]

  • Mirage
    -- Fixed a bug where you could peek over a crate at CT stairs.
    -- Added a peek position in Bombsite A connector, towards Palace exit.
    -- Clipped benches inside palace.
    -- Fixed some boost/exploit spots (Thanks F3RO!).
    -- Breakable metal panels can no longer be shot through without triggering break effect.
    -- Made it easier to get into hole leading to CT sniper window.
    -- Made it easier to move over cart leading to B route from CT spawn.
    -- Reworked cover in Bombsite A.
    -- Reworked cover in Bombsite B.

  • Overpass
    -- Changed cover in playground.
    -- Fixed smoke sorting on water.
    -- Made players easier to see in park connector stairs.
    -- Raised upper park divider to prevent peeking over it.
    -- Increased ambient lighting.
    -- Made bridge near Bombsite B twice as wide.
    -- Made it easier to spot players in T side of canal.
    -- Simplified the layout of Bombsite B slightly.
    -- Removed small tree at CT side of upper park.
    -- Blocked visibility through truck in Bombsite A.
    -- Tweaked soundscape.
    -- General optimizations.

  • Inferno
    -- Fixed a bug where players could get stuck in ceilingfans.
    -- Fixed some areas where thrown C4 could get stuck.
    -- Increased brightness slightly in hallway leading to balcony in Bombsite A.
    -- Fixed gaps that players could see through in Bombsite B.
    -- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
    -- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
    -- General optimizations.

  • Dust 2
    -- Removed dark texture near tunnel stairs.
    -- Removed sky collision over building near T spawn.
    -- Covered up shadow that looked like a player near CT spawn.
    -- Fixed invisible ledges on curved corners.

  • Assault
    -- Fixed various graphical bugs.
    -- Fixed bugs related to prop_physics_multiplayer.
    -- Added a CT van to CT spawn.
    -- Fixed an exploit where players could get out of the map.

1
RobiiVk

Pegatinas para el arma?O_o

1 1 respuesta
Alahel

#1466 Se van a inchar.... xDDD. Yo no entiendo por que no dejan todos los mapas... para tener diversidad jdoer.

MORUSATO

muy op lo de dejar cortitas las fb

1 respuesta
koalas

#1468 pero lo de las fb no lo entiendo que se supone que es :S

Fit1

Uff menos mal que han retocado Assault y no han puesto nada para que no haya chetos en el MM, que era lo que no importaba.

Grandes.

2
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