= It's alphabitized, so it's easier to search for the command you need. =
= Client commands' type is cl_ and servers' type is sv_. If you don't =
= understand the command types, here's help: =
= a - Archive - saved out to the user's config.cfg file =
= cheat - Cheat - sv_cheats must be set to 1 =
= cl - Clientdll - Client .dll created variable (so it can be unlinked =
= when the client .dll is unloaded) =
= demo - Demo - Used for creating/playing demo files -- all convars =
= with this value are recording into the start of a demo so that =
= when the .dem is played, the values of those vars are restored to =
= what they were set to during recording =
= sv - Gamedll - Server controlled variable (defined in the server .dll =
= similar issue as the client ones) =
= matsys - Material System - created by the rendering system =
= numeric - Never As String - these convars are never used as strings =
= so we can write faster code to just look at the numeric =
= rep - representation - this is for performance =
= nf - Notify - notify's all players connected to server any time the =
= convar changes =
= print - Printable Only - the convar string value can only contain =
= characters which are printable (i.e, no control characters, etc), =
= used for usernames =
= prot - Protected - It's a server Convar, but we don't notify clients =
= of the new value, etc. (things like rcon_password) =
= rep - Replicated - the convar value is replicated to all connected =
= clients (things like sv_gravity), can only be changed by the =
= server operator =
= studio - Studio Render - convar was created by the studio model =
= rendering module (studiorender.dll) =
= user - User Info - the convar value is replicated from clients to the =
= server (e.g., username in multiplayer, rate setting, etc.) =
= =
= SOME OF THESE COMMANDS MAY DAMAGE YOUR CS:S! KNOW WHAT YOU'RE DOING! =
Command name: Value: Type: Description:
<-- toggles -->
-/+alt1 : cmd : :
-/+attack : cmd : :
-/+attack2 : cmd : :
-/+back : cmd : :
-/+break : cmd : :
-/+camdistance : cmd : :
-/+camin : cmd : :
-/+cammousemove : cmd : :
-/+camout : cmd : :
-/+campitchdown : cmd : :
-/+campitchup : cmd : :
-/+camyawleft : cmd : :
-/+camyawright : cmd : :
-/+commandermousemove : cmd : :
-/+duck : cmd : :
-/+forward : cmd : :
-/+graph : cmd : :
-/+jlook : cmd : :
-/+jump : cmd : :
-/+klook : cmd : :
-/+left : cmd : :
-/+lookdown : cmd : :
-/+lookup : cmd : :
-/+mat_texture_list : cmd : :
-/+movedown : cmd : :
-/+moveleft : cmd : :
-/+moveright : cmd : :
-/+moveup : cmd : :
-/+reload : cmd : :
-/+right : cmd : :
-/+score : cmd : :
-/+showbudget : cmd : :
-/+showbudget_texture : cmd : :
-/+showbudget_texture_global : cmd : :
-/+showscores : cmd : :
-/+showvprof : cmd : :
-/+speed : cmd : :
-/+strafe : cmd : :
-/+use : cmd : :
-/+vgui_drawtree : cmd : :
-/+voicerecord : cmd : :
-/+walk : cmd : :
-/+zoom : cmd : :
<-- :S -->
_fov : 0 : , "cl" : Automates fov command to server.
_restart : cmd : : Shutdown and restart the engine.
<-- A: -->
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_auto_contact_solver : 1 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_assault : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none-
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_reloadresponsesystems : cmd : : Reload all response system scripts.
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none-
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
ammo_338mag_max : 30 : , "sv", "rep" :
ammo_357sig_max : 52 : , "sv", "rep" :
ammo_45acp_max : 100 : , "sv", "rep" :
ammo_50AE_max : 35 : , "sv", "rep" :
ammo_556mm_box_max : 200 : , "sv", "rep" :
ammo_556mm_max : 90 : , "sv", "rep" :
ammo_57mm_max : 100 : , "sv", "rep" :
ammo_762mm_max : 90 : , "sv", "rep" :
ammo_9mm_max : 120 : , "sv", "rep" :
ammo_buckshot_max : 32 : , "sv", "rep" :
ammo_flashbang_max : 2 : , "sv", "rep" :
ammo_hegrenade_max : 1 : , "sv", "rep" :
ammo_smokegrenade_max : 1 : , "sv", "rep" :
autobuy : cmd : :
autosave : cmd : :
<-- B: -->
banid : cmd : : Add a user ID to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bgmvolume : 1 : , "a" : CD sound playback volume.
bind : cmd : : Bind a key.
BindToggle : cmd : :
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
bloodspray : cmd : : blood
bot_add : cmd : : Adds a bot to whichever team has fewer players
bot_add_ct : cmd : : Adds a Counter-Terrorist bot
bot_add_t : cmd : : Adds a Terrorist bot
bot_all_weapons : cmd : : Allows the bots to use all weapons
bot_allow_grenades : 1 : , "sv", "rep" :
bot_allow_machine_guns : 1 : , "sv", "rep" :
bot_allow_pistols : 1 : , "sv", "rep" :
bot_allow_rifles : 1 : , "sv", "rep" :
bot_allow_rogues : 1 : , "sv", "rep" :
bot_allow_shield : 1 : , "sv", "rep" :
bot_allow_shotguns : 1 : , "sv", "rep" :
bot_allow_snipers : 1 : , "sv", "rep" :
bot_allow_sub_machine_guns : 1 : , "sv", "rep" :
bot_auto_vacate : 1 : , "sv", "rep" :
bot_chatter : 0 : , "sv", "rep" :
bot_crouch : 0 : , "sv", "cheat" :
bot_debug : 0 : , "sv", "rep" :
bot_defer_to_human : 0 : , "sv", "rep" :
bot_difficulty : 0 : , "sv", "rep" :
bot_freeze : 0 : , "sv", "cheat" :
bot_goto_mark : cmd : : Sends a bot to the selected nav area (for editing nav meshes)
bot_join_after_player : 1 : , "sv", "rep" :
bot_join_team : 0 : , "sv", "rep" :
bot_kick : cmd : : Kicks the specified bot, or all bots if no name is given
bot_kill : cmd : : Kills the specified bot, or all bots if no name is given
bot_knives_only : cmd : : Restricts the bots to only using knives
bot_memory_usage : cmd : : Reports on the bots' memory usage
bot_mimic : 0 : , "sv", "cheat" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
bot_pistols_only : cmd : : Restricts the bots to only using pistols
bot_prefix : 0 : , "sv", "rep" :
bot_profile_db : 0 : , "sv", "rep" :
bot_quota : 0 : , "sv", "rep" :
bot_quota_match : 0 : , "sv", "rep" :
bot_show_nav : 0 : , "sv", "rep" :
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
bot_stop : 0 : , "sv", "rep" :
bot_traceview : 0 : , "sv", "rep" :
bot_walk : 0 : , "sv", "rep" :
bot_zombie : 0 : , "sv", "rep" :
box : cmd : : Draw a debug box.
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
bug : cmd : : Show/hide the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
buyequip : cmd : : Show equipment buy menu
buymenu : cmd : : Show main buy men
<-- C: -->
c_maxdistance : 200 : , "a", "cl" :
c_maxpitch : 90 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
cache_print : cmd : : Print out contents of cache memory.
cam_command : 0 : , "a", "cl" :
cam_idealdist : 64 : , "a", "cl" :
cam_idealpitch : 0 : , "a", "cl" :
cam_idealyaw : 90 : , "a", "cl" :
cam_snapto : 0 : , "a", "cl" :
camortho : cmd : : Switch to orthographic camera.
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_lookup_crc : cmd : : For tracking down missing CC token strings
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd : cmd : : Play or stop a cd track.
centerview : cmd :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chooseteam : cmd : : Choose a new team
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_anglespeedkey : 0 : , "cl" :
cl_animationinfo : cmd : : Hud element to examine.
cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
cl_autowepswitch : 1 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful)
cl_backspeed : 400 : , "a", "cl" :
cl_bob : 0 : , "cheat", "cl" :
cl_bobcycle : 0 : , "cheat", "cl" :
cl_bobup : 0 : , "cheat", "cl" :
cl_c4dynamiclight : 0 : , "cl" : Draw dynamic light when planted c4 flashes
cl_c4progressbar : 1 : , "cl" : Draw progress bar when defusing the C4
cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate : 100 : , "a", "user" : Max number of command packets sent to server per second
cl_crosshairalpha : 200 : , "a", "cl" :
cl_crosshaircolor : 3 : , "a", "cl" :
cl_crosshairscale : 1200 : , "a", "cl" :
cl_crosshairusealpha : 1 : , "a", "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detaildist : 1200 : , "matsys" :
cl_detailfade : 400 : , "matsys" :
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dynamiccrosshair : 0 : , "a", "cl" :
cl_ejectbrass : 1 : , "matsys" :
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors : 1 : , "cl" :
cl_forcepreload : 0 : , "a" : Whether we should force preloading.
cl_forwardspeed : 400 : , "a", "cl" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user", "cl" : Interpolate object positions starting this many seconds in past
cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate : 1 : , "cl" : Interpolate entities on the client.
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_left_hand_ik : 0 : , "cl" : Attach player's left hand to rifle with IK.
cl_leveloverview : 0 : , "cheat", "cl" :
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_low_violence : 0 : , "cl" :
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_mouseenable : 1 : , "cl" :
cl_observercrosshair : 1 : , "a", "cl" :
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blanak for all panels>.
cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cl" :
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict : 1 : , "user", "cl" : Perform client side prediction.
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_pushaway_force : 200000 : , "rep", "cl" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
cl_pushaway_max_force : 10000 : , "rep", "cl" : Maximum of how hard the player is pushed away from physics objects.
cl_radaralpha : 200 : , "a", "cl" :
cl_radartype : 0 : , "a", "cl" :
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
cl_rate : 10000 : : Max bytes/sec the host can send data
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_righthand : 1 : , "a", "cl" : Use right-handed view models.
cl_scalecrosshair : 1 : , "a", "cl" :
cl_SetupAllBones : 0 : , "cl" :
cl_show_bloodspray : 1 : , "cl" :
cl_show_splashes : 1 : , "cl" :
cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cheat", "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 400 : , "cl" :
cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
cl_timeout : 1215750144 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate : 45 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_upspeed : 320 : , "a", "cl" :
cl_view : cmd : : Set the view entity index.
cl_winddir : 0 : , "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user", "cl" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 0 : , "a" : Allows the console to be activated.
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_trace : 0 : : Print console text to low level printout.
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
CreateHairball : cmd : :
CreatePredictionError : cmd : : Create a prediction error
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
cs_disko : 0 : , "cl" :
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cs_stacking_num_levels : 1 : , "sv", "rep" : How many players can stack on top of another player.
cvarlist : cmd : : Show the list of convars/concommands.
<-- D: -->
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_physimpact : 0 : , "sv" :
decalfrequency : 10 : , "sv", "nf" :
default_fov : 90 : , "cheat", "cl" :
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : : Record commands typed at console into .dem files.
demogototick : cmd : : Skips to a tick in demo.
demolist : cmd : : Print demo sequence list.
demopause : cmd : : Pauses demo playback.
demoresume : cmd : : Resumes demo playback.
demos : cmd : : Demo demo file sequence.
demotimescale : cmd : : Sets demo replay speed.
demotogglepause : cmd : : Toggles demo playback.
demoui : cmd : : Show/hide the demo player UI.
developer : 0 : : Show developer messages.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_modlimit : 80 : :
disp_modlimit_down : 20 : :
disp_modlimit_up : 80 : :
disp_numiterations : 1 : , "cheat" :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawradar : cmd : : Draws HUD radar
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "a", "demo" :
dsp_dist_min : 0 : , "a", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo" :
dsp_reload : cmd : :
dsp_room : 0 : , "demo" :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 1 : , "a", "demo" :
dsp_water : 14 : , "demo" :
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_globals : cmd : : Dump all global entities/states
dumpstringtables : cmd : : Print string tables to console.
<-- E: -->
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
endmovie : cmd : : Stop recording movie frames.
endround : cmd : : End the current round.
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
<-- F: -->
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find : cmd : : Find concommands with the specified string in their name/help text.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush cache memory.
flush_unlocked : cmd : : Flush unlocked cache memory.
fog_color : -1 : , "cl" :
fog_colorskybox : -1 : , "cl" :
fog_enable : 1 : , "cl" :
fog_enable_water_fog : 1 : :
fog_enableskybox : 1 : , "cl" :
fog_end : -1 : , "cl" :
fog_endskybox : -1 : , "cl" :
fog_override : 0 : , "cheat", "cl" :
fog_start : -1 : , "cl" :
fog_startskybox : -1 : , "cl" :
force_centerview : cmd : :
fov : cmd : : Change players FOV
fps_max : 300 : : Frame rate limiter
free_pass_peek_debug : 0 : , "sv" :
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_warning_level : cmd : : Set the filesystem warning level.
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
<-- G: -->
g_debug_doors : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_Language : 0 : , "sv", "rep" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
gameui_hide : cmd : :
getpos : cmd : : dump position and angles to the console
give : cmd : : Give item to player. Arguments:
gl_clear : 0 : , "cl" :
god : cmd : : Toggle. Player becomes invulnerable.
groundlist : cmd : : Display ground entity list
<-- H: -->
heartbeat : cmd : :
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl" :
hidepanel : cmd : : Hides a viewport panel <name>
hideradar : cmd : : Hides HUD radar
hltv_autorecord : 0 : : Automatically records all games as HLTV demos.
hltv_cam_distance : 96 : , "cl" : Default HLTV chase camera distance
hltv_cam_fov : 90 : , "cl" : Default HLTV chase camera FOV
hltv_cam_inertia : 100 : , "cl" : Default HLTV chase camera inertia
hltv_cam_offset : 64 : , "cl"