tengo una duda cuando salio la beta del CS ?
BETA 1.0
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
todo está en el readme.txt
la cs_mansion parte xd. me acuerdo de haberlo jugado en cibers de palo, en versiones beta o 1.0 o por ahi.
la 3.5 estaba en el verano del 99 hacia julio más o menos si no recuerdo mal,más o menos en esa epoca fumabamos mucho en el cyber. estabamos un poco flaseaos.
Counter-Strike Mod for Half-Life
v1.0
[8.11.2000]
- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550) - redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
[13.9.2000]
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative of the third person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- included new death icon for headshots
BETA 7.0
[26.8.2000]
- added dual Berettas
- added redone Knife Model (added a secondary attack mode for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000
New Commands:
setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)
*Note: If the buy weapon system malfunctions, disable the vgui
through the "Play CS" > "Customize" menu
*Note: de_jeepathon2000 is meant as a test/prototype map only.
BETA 6.6
[22.6.2000]
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate
New Commands:
timeleft
{tells you how much time is left on the map}
BETA 6.5
[8.6.2000]
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
- Added map voting system
- Updated maps
New Map Voting System:
players type 'listmaps' to see the maps available to vote on, and then they type
'votemap X' where X is the corresponding number of the map.
Server admins who want to add new maps must also
add an entry into mapcycle.txt, that allows players
to vote on any new maps.
New 6.5 Commands:
fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites
x = 2 : VERY simple transparent smoke grenade sprites
max_shells X
X = maximum number of shells at one time
max_smokepuffs X
X = max. number of smoke puffs at one time
mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command
mp_logmessages 0/1
used for server admins to spit out chat messages in their log files
mp_forcechasecam 0/1
Setting this to 1 will force chasecam to be teammate only
(useful for LAN games)
BETA 6.1
[server side only]
[24.3.2000]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty
BETA 6.0
[10.3.2000]
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747 - updated previous maps
Misc 6.0 Notes:
Assassination Gameplay: One member of the CT team will serve as the VIP.
The object is to get the VIP safely to the pre-defined escape points. If he
dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has
a unique skin, only carries a knife, and has ample body armor. Certain
weapons cannot be purchased by each team in this gameplay scenario.
Escape Gameplay: The T team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's must exterminate
them before they can escape. The T's win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8
rounds of play.
After buying NVG, you toggle it on/off by using the "nightvision" command. Be
warned that the NVG will not be effective on every hardware setup. It may or not
work well for you.
To switch between right and left hand weapons, go to:
multiplayer > Customize > Advanced Options
There will be a checkbox for you to select the hand of your choice.
BETA 5.2
[10.1.2000]
- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation
BETA 5.0
[23.12.1999]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id
Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)
BETA 4.1
[1.12.1999]
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked
BETA 4.0
[5.11.1999]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)
BETA 3.1
[16.9.1999]
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered
BETA 3.0
[14.9.1999]
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- GREATLY improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun
BETA 2.1
[17.8.1999]
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price
BETA 2.0
[13.8.1999]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)
BETA 1.2
[20.7.1999]
- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms)
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness
BETA 1.1
[17.6.1999]
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes
BETA 1.0
[19.6.1999]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
JAJA ahi estan las betas d caundo yo jugaba, con sus fechas y caracteristicas d cada una d ellas. jeje a ver si os sirve d algo
Copiando si, d otra web no, sino de la instalacion del juego q x cierto hace seis años q lo tengo.
P.D. Ya salio el tipico listillo sabelo todo busca bocas
Copiando si, d otra web no, sino de la instalacion del juego q x cierto hace seis años q lo tengo.
Aunque tu mejor no hables q pa dos cosas q dices ya ves tu: 1º 1967 ola? a k viene eso. y la 2º esta
P.D. Ya salio el tipico listillo sabelo todo busca boca
konozko a un pavo q dice q juega desde hace 7 años ^^
y me hace un monton d gracia la gente q buska klan y dice, 5 o 6 años exp xDD
5 o 6 años de experiencia es posible, salio en Junio de 1999, y estamos en Noviembre de 2005, echa calculos, son mas de 6 años, concretamente 6 años, 4 meses y 12 días.
Pero mira, hay un individuo que afirma que lleva jugando a la v1.5 desde hace 7 años... eso si es de risa.
Si quereis verlo en un log de irc, lo teneis en el perfil de mi primo: HeimdeR
Os partireis las patas
◊ Counter-Strike:
CS:S (Octubre de 2004)
CS:CZ (Abril de 2004)
v1.6 (Diciembre de 2003)
v1.5 (Septiembre de 2002)
v1.4 (Agosto de 2002)
v1.3 (Abril de 2002)
v1.2 (Enero de 2002)
v1.1 (Febrero de 2001)
v1.0 (Noviembre de 2000)
BETA 7.1 (Octubre de 2000)
BETA 7.0 (Agosto de 2000)
BETA 6.6 (Junio de 2000)
BETA 6.5 (junio de 2000)
BETA 6.1 (Marzo de 2000)
BETA 6.0 (Marzo de 2000)
BETA 5.2 (Enero de 2000)
BETA 5.0 (Diciembre de 1999)
BETA 4.1 (Diciembre de 1999)
BETA 4.0 (Noviembre de 1999)
BETA 3.1 (Octubre de 1999)
BETA 3.0 (Octubre de 1999)
BETA 2.1 (Agosto de 1999)
BETA 2.0 (Agosto de 1999)
BETA 1.2 (Julio de 1999)
BETA 1.1 (Junio de 1999)
BETA 1.0 (Junio 1999)
Son fechas aproximadas, de las unicas que estoy completamente seguro es hasta la v1.5, pero de ahí en adelante no lo tengo del todo claro.