Mapas Cspromod Beta 2 Release

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As promised in this week's earlier news post, we're ready to release Beta 2 versions of csp_nuke and csp_dust2. They are available for download on Gotfrag.com by clicking this link.

The 2nd CSP map beta release is significantly different from the first in several key ways. First and foremost, we have completely redesigned the maps visually, under the lead of staff mapper Ted "Cashed" McIlwain. We believe this release does a good job of keeping FPS relatively low while also showing off what the Source engine is capable of graphically. Additionally, we have fixed all of the bugs reported to us in the CSP forums. You'll find that both of these maps, in terms of gameplay, are very close to their 1.6 counterparts. Well-known and loved aspects of the maps, like the middle pick on dust2, and the squeaky door on nuke, have been ported flawlessly in these new versions. With that said, there are some differences.

While in the first beta release, we enlarged boxes to match Source model height, we decided to take a different route in this release, and re-shrink the boxes to their original sizes. The reason for this is the following: in the transition from 1.6 to Source, Valve (or, more appropriately, Turtle Rock) kept box sizes, for the most part, exactly the same. So, for example, box sizes in 1.6 de_dust2 are largely the same as in Source de_dust2, resulting in some new jumps and positions that previously either weren't possible, or required boosting. Since the maps in this release are meant to be played on
Counter-Strike: Source, and are not meant to be played on the CSP mod itself (which will be released later on), we decided to keep the box sizes at their original dimensions, and therefore preserve a limited amount of Source gameplay. We believe that, this way, the maps are a perfect combination of 1.6 and Source gameplay. You'll also find that there are some 1.6 gameplay aspects of the maps that we have kept, but slightly changed. A good example of this is the high boost on csp_dust2_b2, which is possible just as it was in CS 1.6, but now also requires a few strafe jumps to get to. I believe the only piece of 1.6 gameplay we decided to exclude was the high red rock jump on csp_nuke_b2 (the lower red rock jump, from the roof, is still possible and difficult).

We encourage you to setup your own download mirrors and advertise them to the public; we only ask that, if you wish to host the maps for download, you inform us that you are doing so by e-mailing [email protected] with the subject line "CSP Map Hosting." Please include the name of your website and a link to the download in the e-mail.

We also ask that you do not take your own screenshots for distribution. If you're part of the press, and you need visual media for coverage of the map release, please use the screenshots we have already provided. The links can be found in my prior news post.

Imágenes

Csp_dust2_b2

http://www.myeg.ca/images/content_images/2732.jpg
http://www.myeg.ca/images/content_images/2733.jpg
http://www.myeg.ca/images/content_images/2734.jpg
http://www.myeg.ca/images/content_images/2735.jpg
http://www.myeg.ca/images/content_images/2736.jpg
http://www.myeg.ca/images/content_images/2737.jpg
http://www.myeg.ca/images/content_images/2738.jpg

Csp_nuke_b2

http://www.myeg.ca/images/content_images/2739.jpg
http://www.myeg.ca/images/content_images/2740.jpg
http://www.myeg.ca/images/content_images/2741.jpg
http://www.myeg.ca/images/content_images/2742.jpg
http://www.myeg.ca/images/content_images/2743.jpg
http://www.myeg.ca/images/content_images/2744.jpg
http://www.myeg.ca/images/content_images/2745.jpg

FUENTE: http://www.cspromod.com

Resumiendo : Ya han salido los mapas CSPromod Beta 2 y se pueden descargar de gotfrag.

Bajo mi punto de vista creo que han tenido una muy buena decisión puesto que contentarán a todos, buenos gráficos del Source y mapas con la forma de 1.6, esperemos que sigan así.

¿Qué os parecen?

Sinso

Descargatelos tu y opinas xD

Unr3al

#1"¿Qué os parecen a vosotros?"

Pues opinamos esto , porque ya se posteó:

http://www.media-vida.net/vertema.php?fid=40&tid=280967

B

#3 en el otro solo se mencionaba la salida de las fotos que de hace 1 semana, aquí ya aparece el link de descarga.

Rad1kaL

basura

kami_

BOMITO PURO.

DuMbaS

MANDA

xiguI

esta claro q los cambios no estan bien vistos....

si por vosotrs fuera seguiriais jugando ala 1.3

W

#1 tu no odias tanto el css ke coño aces aki amigo de eagle

-marcOs-

mierda de cspromod

Rad1kaL

#1 a tu avatar le falta la barriga.

dSk0p

#3 pero macho que nos estas contando, si has hecho un copy&past to bast0 ! :S

HNo

#8 Si los cambios no los tenemos bién vistos porque jugamos a CSS y no a 1.6?

EipoX

digo que han echo dos mapas....que realmente son muy parecidos en 1.6 y en source...wenbo nuke si da mas fps... lo paso pero d2?tanto os molestan los barriles? no lo entiendo....ojala y la gente fuese mas larga de mente y entendiera que la 1.6 es un truño desfasao....

pplu-is

#6

R4zi3l

Hmm los tengo ke probar.

O

downloading :)

Nes

Es curioso ver los mapas de 1.6 en source , pk son practicamenta calcados.

geco

Esto apoya más mi teoria sobre vuestra mente retrorada.

Anda que se lo han currao con el hammer en los mapas, ¿ esa mierda para tanto tiempo y encima veremos ese calco de dust2 repleto de bugs ?

pse, que pena de gente.

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