NUEVA ACTUALIZACION DEL CS SOURCE Y DEMAS...

Garendetsu

A fecha de 24 febrero de 2005 nuestros chicos de Valve sacan una nueva actualizacion con bastantes e importantes cambios ( hay uno que cabrea muchisimo relacionado con las heŽs ).

Aqui os dejo los susodichos cambios:

-Counter-Strike: Source

Nuevo mapa cs_compound

Añadida la version de Source del mapa de_train

Actualizado el modelo de judador CT

Localizacion de nombres y visionado en radio/team chat y debajo del radar

Server tickrate puede ser especificado con -tickrate

Añadidos comandos alias de la radio

Añadido mp_humanteam cvar [any | ct | t] ( personas jugadores iran especificados en el total del equipo para personas contra bots)

PUFFFFFF VOY MUY FUMAO NO SE SI VOY A PODER SEGUIR ESCRIBIENDO

Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota ( esto ni puta idea que es )

Bots no longer automatically follow humans (bot_auto_follow now defaults to 0) ( esto tampoco )

3 MIN MAS TARDE......

........NI DE COÑA YA NO PUEDOS MAS.... UNNNNNN FUMADONNNNNNNNNNNNNN PUFFFFF

Bots are balanced before humans with mp_autoteambalance

Bots pueden abrir puertas de simple uso.

Bots change their names to match the prefix when bot_prefix changes ( Bot cambian sus nombre nooo se queee xddd )

Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana

Bots won’t throw grenades if something is blocking their throw

Bots are better at only breaking objects that are in their way

Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.

A bomb exploding just as the round restarts no longer kills players at the start of the next round

Grenades being thrown when the player dies no longer disappear

Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality

Players’ arms and hands can be hit by bullets now

Target ID font is proportional, and it doesn't resize incorrectly after a resolution change

Overviews don't show player locations when mp_fadetoblack is on

Players with spaces in their names can be selected in the spectator GUI

Observers can change their name at round restart

Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

Source Engine

Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate

Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware

Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

Master Server Query Protocol

Added a challenge number to A2S_PLAYER and A2S_RULES server queries

  • setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality

Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.

Half_life 2: Deathmatch

Fixed model exploit that would allow players to select an invalid player model

Added weapon type to server log

PO ESO QUESSSSSTA ATUALISANDOOOOOO ERRRRR STIIIMMMMMM

Acr1vi

foro inadecuado pero vamos.

Garendetsu

Inadecuado? Esto es el foro del Counter Strike pero vamos

Fr3ncH-K

good game garendetsusu

C

por lo menos se lo curra mas el contenido que la noticia de media-vida de_train solo falta q lo traduzca y perfecto.

DarDeViL

*2 ajjajaja foro inadecuado anda ke tu si ke esta inadecuado ajajaja wena mu wena mejor ke la de mv pero ke se le ba acer :P weno saluds

DarDeViL

weno primero lo ke pone en giri

Wednesday, February 23 2005
We're still on track for releasing an update to Counter-Strike: Source tomorrow.

While we've been talking for a number of weeks about the new hostage rescue map we've been working on (cs_compound), Turtle Rock Studios has also been working on getting de_train converted over to Counter-Strike: Source. Along with cs_compound, we'll be including the new version of de_train in tomorrow's release.

Along with the two new maps, there are a number of fixes to the bots in Counter-Strike, an enhancement to the radar to display your current location in the map, and a fix for Half-Life 2: Deathmatch where players are disguising themselves as headcrabs, filing cabinets, and other invalid models.

Here's a preview of de_train:

i ahora lo pongo en español:D

Esto traducido viene a querer decir lo siguiente:

"Mientras que nosotros estábamos trabajando en el nuevo mapa de rescate de rehenes (cs_compound), los estudios Turtle Rock también ha estado trabajando en pasar la de_train a Source. Junto con esta nueva versión de de_train saldrá el mapa cs_compound en la actualización.

Junto con los 2 nuevos mapas, hay algunos arreglos en los bots de CS: Source y mejoras en la localización de tu posición en el radar. A demás esta actualización arregla también el fallo que permitia que los jugadores se "disfrazasen" de headcrabs, ficheros o modelos inválidos en HL2: Deathmatch."

F

no tienen ke actualizar ni na pa ke me ponga yo a jugar a eso.

Asecas

pone to el rato buscando actualizaciones de steam y no puedo jugar ni al cs