Update 06/11/24

bATUSORZ

GAMEPLAY

  • Various adjustments to bullet hit feedback.
  • Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
  • Jumping in place on a sloped surface will no longer result in players sliding a short distance.
  • Fixed a bug where C4 could be defused from any height.

ANIMATION

  • Fixes for IK logic to improve third-person feet posing, especially on slopes.
  • Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
  • Reduced animation-related network bandwidth usage.

MATCHMAKING

  • Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.

MISC

  • Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

MAPS

Office

  • Fixed geometry in the problematic jumping corner.

Ancient

  • Reworked collision on the staircase to A-main for better player movement.
  • Removed a tree that was creating a distracting shadow at A site.
  • Adjusted collision to better match visible geometry so that players can hug the walls more closely.
  • Fixed a few lighting bugs.
  • Reduced shadows to increase perf in some areas.
  • Fixed some spots in house where you could get stuck.
  • Fixed collision gap at the bottom of B ramp.
  • Fixed some disappearing mesh.

Nuke

  • Fixed some lighting errors on lower graphics settings.

Anubis

  • Fixed a gap in geometry.
2
SevenOfThem

Menudos trolls con lo de train 😂

Pues lo del hitreg dicen que ahora se siente mucho más como en el csgo, habrá que probarlo esta tarde.

1
leakim

Lo de las luces en A main de Ancient, me parece una chapuza increible, han invertido 2minutos literal, que cutre.

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