Cambios en el sistema - Jay Wilson

Stoned

Jay Wilson ha publicado en el blog hace escasos 20 minutos una series de cambios en el sistema en Diablo 3 :

While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great. We trust in our ability to put out a great game, but we're not quite there yet. In addition to finishing and polishing the content of the game we're continuing to iterate on some of the core game systems. So all that said, I'd like to provide everyone an update on some of the systems we're currently working on.

We’re changing some of the systems we’ve gotten the most feedback on both internally and from the beta test, including crafting, items, core attributes, and inventory. We’ll go over those changes and the reasons for them. In addition we’re working on major changes to the skill and rune systems that we’re not ready to talk about, but I promise you we can’t possibly ship without a finished skill and rune system. :)

Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you'll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don't think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you'll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.

We’re also moving the fifth quick slot button, which is becoming a dedicated potion button. A dedicated potion button is something we went back and forth on throughout development. Recently it became apparent that players need to be aware of their potions for emergency situations. Our combat model doesn’t promote or even allow chugging potions in rapid succession, but they’re certainly useful when you run into a string of bad luck with health globes, or if you just get in over your head. This is one of our newest changes, so the button and mechanics don’t actually function in beta Patch 10, but that’s our intent and you’ll be seeing it supported in future beta updates.

The design team is currently looking at systems and cleaning them up, removing any superfluous system objectives and those that are beyond fixing. Thus, we're removing the Mystic artisan. As we look at the big picture, the Mystic simply wasn’t adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we’ll revisit the Mystic and enhancements at a later time. Removing her from the game took some time, but it’s nowhere near the efforts that would be required to flesh out a better customization system. We hope she’ll be able to join your caravan in the future, but for now we’re going to focus on the extensive customization options the game already offers.

We're also looking at systems we’ve created and making sure that the rationale that brought us to these designs still makes sense. The Stone of Recall, for instance, has a short cast time and allows you to return to town. Early on we said we wouldn't have town portals, as they introduced too many combat exploits, but we were able to resolve them. Because we have the Stone of Recall, though, we began to evaluate systems that were originally implemented to deal with the exclusion of town portals.

So we've decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we've decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.

The Blacksmith artisan will now salvage items. With removal of the Cube we needed some mechanic in town that allowed you to salvage your items, and it just makes sense for the Blacksmith to offer it.

One other important change is that common (white) items will no longer be salvageable. We found that it caused a few itemization issues, but mostly this is due to a general philosophy shift on the importance of items. Previously, our thinking was that when an item dropped it should always be useful to you in some way, either the stats could be an improvement for you, or in the case of white items you could break it down and craft something better. Through a lot of play testing we have come full circle to the Diablo II methodology -- a lot of stuff that drops just isn’t worth picking up. Diablo II captured the loot piñata feel by dropping a lot of crap, mostly arrows and bolts, and we of course still very much want that feeling of item-explosions. To do that we need to be able to balance the value of items to how many we’re throwing at you.

This leads us to the last change I'll be detailing today:

We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality, and the benefits each stat provides is being broken down as:

Strength

+Barbarian damage
+Armor

Dexterity

+Demon Hunter damage
+Monk damage
+Dodge

Intellect

+Wizard damage
+Witch Doctor damage
+Health from globes

Vitality

+Health

We're dropping Defense, Attack, and Precision as attributes, Armor is taking over for what Defense used to provide, +Physical Resist will take over for Armor, and +Chance to Crit will fill in for Precision. Obviously these stat changes are one of the bigger systems changes we're currently working on as they have far reaching requirements to re-itemize and balance the game.

This change makes the stats more intuitive and fixes some of the itemization issues we were running into. We want to make it clear that junk items aren’t worth picking up, and make it easy to identify other items as not for your character. We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items, both for your class, and in general. By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system.

By and large these changes have little impact on which items you’re going to want. The item hunt has always been based on secondary stats and affixes, and we’re working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we’ve been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities.

Moving on, with the removal of the Cauldron of Jordan, Nephalem Cube, and by moving Town Portal to the skill panel, we're now displaying character stats directly on the inventory UI. Now you can see your stats go up and down as you try on different items. All the same info is available; we’re just streamlining the UI, making it more useful. It might seem insignificant but we're pleased with the results.

All of these are changes that will in one way or another be seen in the latest beta patch, and so we hope that those of you with access please try them out and let us know what you think in the Beta Feedback forum.

There’s a lot of work left to be done, though. We’re constantly tuning and making balance changes; it’s a massive task. Some of these changes can be seen in the beta, like changes to item rarity, the levels at which we introduce affixes, and how many affixes enemies can roll up. Some you can’t see in the beta, like balancing the difficulty of the entire game for four different difficulty levels, adding tons of new affixes, creating legendary items, filling out crafting recipes and itemization, working on achievements, and implementing Battle.net features. We’re also working on a number of other large systems changes -- specifically with the skill and rune systems. We're not quite ready to share what those are just yet, but we look forward to being able to do so in the near future.

We want Diablo III to be the best game it can be when it launches. To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won't just live up to our expectations, but will continue to do so a decade after it's released.

Jay Wilson is game director for Diablo III and the Inventor of Meat. He believes that Kate Beckinsale is the greatest actress that’s ever lived.

Voy a ir haciendo un breve resumen para los que no dominan el ingles.

Pero el punto principal de este comunicado puede ser este:

While working on Diablo III we've been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game. No one will remember if the game is late, only if it's great.

No hay fecha de lanzamiento, dice que su trabajo no consiste en sacar un juego, sino en sacar el siguiente Diablo, y que el juego no sera recordado por salir tarde, sino por lo bueno que es.

No dice que se retrase, pero claro, sin haber fecha de lanzamiento, es dificil decir que se retrasa one more time.

Creo que las esperanzas de ver el Diablo3 en finales de Febrero principios de Marzo se esfuman

Fuente: http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012

Resumen rapido:

  • Los pergaminos de identificación ya no existen

    Ahora cuando encuentres un objeto sin identificar con click derecho se identificaran solitos

  • Ahora existe un acceso rapido a un boton solo para pociones

    Las potis ya sabiamos que no eran "spameables" , pero tendremos un boton exclusivo para usarlas

  • Ya no esta el artesano Mistico

    Segun ellos no añadia nada realmente "importante" como para alargar el proceso de lanzamiento por el.(Segun ellos)
    Esperan poder añadirlo en un futuro pero en la release no estara.

- Adiós Cauldron of Jordan y el cubo Nephalem

Disponemos de un artefacto que nos permite teleportarnos a las ciudades y segun ellos, estos 2 objetos, uno para Destruir-Salvage objetos y el otro para vender la chatarra no son necesarios

  • El Blacksmith sera quien destruya/salvage los objetos

- Los objetos comunes (blancos) ya no podran ser destruidos para sacar materiales

  • Volvemos a los Stats de Fuerza,Destreza,Intelecto y Vitalidad

  • Las estadisticas de nuestro personaje se veran en el inventario

- Queda mucho por hacer (Facepalm)

  • Queremos sacar la mejor version de D3 que podamos (Captain Obvious)
Rubios

Tienen que acabar la versión de PS360.

Deal with it :clint:

2
Stoned

Un post de Bashiok (comunity manager, y responsable de los rumores twitteros) sobre este comunicado:

Keep in mind everything detailed in the article today is already in the game, and most of it is complete. Once you get Patch 10 and see that, I think it may sink in that these aren't theoretical changes we're still working on, they're changes we've completed. Obviously the potion button still needs a little work to hook it up correctly, and the character attribute changes need to be balanced and tested for itemization throughout the game, but overall these are changes we've already made.

I do not intend to impress that we're close to release, or infer any such "we're <-- this --> done" kind of statement, but most of these are fairly straightforward changes that are already complete and implemented. We do have more changes, skills and runes, affixes to add, more items, Battle.net features, testing, testing, and more testing etc. to do so we're obviously still not there yet, but none of the changes detailed today are theoretical or yet to be implemented.

Vamos, que intenta decir que estos cambios tampoco son el responsable de un "posible retraso" si no que son cambios que la mayoria ya han realizado

supr4-
  • Queda mucho por hacer (Facepalm)

para navidades lo tenemos.

oh wait.. mi amigo de blizzard me dijo que...

4
Loler

¿No decían en la Blizzcon que Diablo 3 estaba casi acabado? ¿Y a estas alturas empiezan a cambiar sistemas? Ya les vale, al menos van a aplicar la mayoría en el proximo parche...

Dijeron que el juego en teoría saldría 6 meses después del inicio de la beta, a ver si lo cumplen porque sino con la tonteria quizás el juego se acabe llamando Diablo 3: Forever

Eigus

Entre que no tienen prisa gracias a wow y que tienen un follon mental que no se aclaran ni ellos pero balancear el juego esto va para muy largo.

wiLly1

Volvemos a los Stats de Fuerza,Destreza,Intelecto y Vitalidad

FUCK YEEAH!

Benth

Una vez hubo un sueño llamado Diablo III, solo podías susurrarlo, a nada que levantarás la voz se desvanecía tal era su fragilidad..

1
Kb

no dijeron que estaba acabado, decian que se podia jugar de principio a fin, de ahi a estar optimizado a un mundo.

aqui el problema es que mucha gente se cree fechas de salidas y rumores nunca dichos por blizzard y claro, pasa lo que pasa

quitan varias cosas con las que yo tampoco estaba de acuerdo, el cubo y el caldero, no tenian mucho sentido la verdad, recogias 200 objetos y luego: boton derecho boton derecho boton derecho... (para convertirlo todo en morralla para el herrero).

El artesano me parece bien que lo quiten, cuando mirabas en la web de blizzard lo que te daba, era basicamente nulo, no merecia la pena ni en los niveles mas altos.

por lo demas, me gusta que integren en la hoja de personaje todos los stats directamente, asi no tienes que estar mirando uno u otro, aunque ya el juego de por si te decia si el objeto a poner te mejoraba algo o no

kaza

Creo que el Jay Wilson este tiene un cacao mental que no se aclara ni el, el cambio de las estadisticas (los otros cambios son relativamente rapidos de hacer) lleva un curro inmenso, hay que revisar todos los items del juego balancearlos para todas las clases y con los niveles de dificultad, este paso hacia atras deja al juego como al principio de la beta (septiembre)

Ya lo habia comentado que este juego me olia a chamusquina y con el comunicado de ayer creo que no me equivoque, llevan dando palos de ciego desde 2008 (seguramente desde 2005 que se empezo a programar el juego).

Primero pongo talentos luego los quito, pongo stats antiguos, los cambio, no espera los vuelvo a cambiar, pongo los artesanos los anuncio a bombo y platillo, a no espera ahora quito uno, desde que hay videos yo no se por cuantas interface ya van y podria seguir toda la mañana hablando de tumbos que van dando.

El juego se va a verano minimo, fecha mas problable ahora mismo finales de año (que debe ser el concepto que tiene blizzard de early 2012) creo sinceramente que hace tiempo que deberian haber quitado al personaje este de la direccion de diablo, por no hablar que le fastidia todo el plan de lanzamientos a blizzard, acabara coincidiendo con MoP haciendose una competencia brutal a si mismos.

2 1 respuesta
FlameThrower

No si ya estaba todo terminado xDDDDDDDDD
está en GOLD SEGURO. xD

1
EJ_Bullseye

Yo ya daba por hecho que estaba para finales de febrero, tendré que decirle al jefe que al final no me pillo vacaciones para entonces.

sonkxx

1º Expansión del D3

  • Ya esta el artesano Mistico
1
B

Ya os dije hace mas de una semana, que se retrasaba... y ahi teneis la conferencia medio anunciandolo....

1 respuesta
Kb

sisi, porque antes era clarisimo que iba a salir en 2 dias y ya estaba en estado gold

tienes razon, que hariamos sin ti

1 respuesta
kaza

#14 Bueno pero tu anunciaste un retraso al 23 de marzo y con lo que se desprende del comunicado estamos hablando de verano minimo y lo sabes tan bien como yo.

#15 Si, si gold pero del que caga el moro, de ese gold hablamos XD

RubaPowa

Que se tomen otro año si quieren pero que no saquen una chapuza que tenemos muchas esperanzas en este juego ... espero que Blizzard continue con su costumbre de no sacar las cosas cuando son una jodida mierda.

1 respuesta
Fyn4r

Y diablo 3 se va a 2013, gl

Pero eh! sale en marzo xDDDDDDD

jose-fragord

No sé dónde veis tal retraso cuando ya está hecho, ni que fuera un anuncio de "incoming news", ya está todo inplementado.

Eveyx

El 23 de este mes anuncian la salida.

2 2 respuestas
Flipao

A mi me gustan mucho los cambios que comentan, es más, los veo obvios y fundamentales :D

Me gusta la dirección que están tomando :D

Que ganas de que llegue el veranito pa catarlo!

_-Dereuda-_

#20 Por qué dices eso y yo siento esto?

kaza

#20 Si y luego te caíste de la cama XD

centu

Si dices tres veces Diablo frente a un espejo a las 12 de la noche el juego se retrasa 2 meses mas.

Y

#17 Nos va a defraudar creo, llevamos tanto tiempo esperando porque salga que aunque sea el juego del siglo le sacaremos algun defecto xDD

1
B

Totalmente de acuerdo con #10

Que a estas alturas se hayan planteado cambios tan basicos en la jugabilidad es una puñetera tomadura de pelo. Si tienen que rebalancear TODO ahora y ademas continuar con la parte de logros y pvp, que es la mas dinámica, y testear por un tubo (más aún)... Cambios de productor y demás staff, no se comprometen en dar info, y encima los graficos y el sistema sigue fallando o se queda obsoleto respecto al mercado. Es que no tienen las cosas claras, el lumbreras que esté dirigiendo el proyecto se está luciendo.

Joder, dan ganas de mandarlos a la mierda y no comprarles un juego ni en la caja de truños usados por 5€ de Game... Como no den algo de confianza informativa o simplemente señales de claro progreso antes de verano no vuelvo a dar un duro por un juego de Blizzard. Promesa.

Ya les gustaría a ellos que no se recordara por lo tarde que saldra... JA!
Como han dicho por el subforo: D3: Forever
<\enrage_blizz>

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