¡Buenas compañeros!
En noviembre se va a celebrar la Epic MegaJam, un "torneo" online que consite en realizar un videojuego (con Unreal Engine 4) en una semana. Se puede participar solo o con un equipo de hasta 5 personas. El tema sobre el que debe tratar lo anuncian cuando vaya a dar comienzo la jam, que en este caso, es del 2 al 9 de noviembre (contador para que se anuncie el tema).
Solo por participar, podemos obtener una licencia gratuita de 3 meses en SideFX.
Otra cosa interesante, para los que estén aprendiendo a trabajar con ue4, es que podemos apuntarnos al curso de Unreal Engine 4: How to Develop Your First Two Games de forma gratuita (200€ de normal), que personalmente no sabría deciros que tal es, acabo de saber de su existencia.
En resumidas cuentas, tanto si eres una persona experimentada y te apetece participar para tratar de ganar algún premio y darte a conocer, como si estás aprendiendo y quieres empezar a introducirte en este mundillo, lo veo una buena oportunidad. En mi caso es lo segundo, llevo medio año trabajando con ue4 y va a ser la primera jam en la que participo.
Aquí os dejo lo más importante que han publicado en el foro. Está en inglés, eso sí:
Requisitos para participar:
spoilerPROJECT REQUIREMENTS
Here's the list of submission requirements to win a prize:
The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
All art assets in the game must have a material other than the default applied to it.
Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well.
Como participar:
spoilerHOW TO SUBMIT AN ENTRY AND TIMELINE
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on November 2nd at 2PM ET and giving participants a week to create and submit an awesome game built in the engine. The jam ends on Thursday, November 9th at 3PM ET.
THIS PART'S NEW! ---> Fill out the SUBMISSION FORM before Thursday, November 9th at 3PM ET. <---
The form will be made available here once the event has started.
You will need the following information:
Team Name
Each Team Member's Email Address
Name of your submission (Please format it with your team's name attached, ex. TeamName_GameName, and please use this formatting for your project file as well.)
A link to a download of your game
List any content that was created before the jam that was included in the final submission.
This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire.
Please keep your video between 30-60 seconds.
There will also be a 2017 Epic MegaJam project thread that will go live at the start of the jam. This will be for sharing and discussing your jam games.
Premios:
spoilerAWARD CATEGORIES AND PRIZES
This year we have raffles that all submissions will be entered into, three visual awards chosen by Allegorithmic, three special categories with prizes and a Grand Prize raffle, plus prizes, for the finalist teams. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.
ALLEGORITHMIC'S PICKS
Our sponsor Allegorithmic will select the top three most visually appealing entries to win licenses to Substance Live. Each winner will receive a 1 year subscription to Substance Live.
GAMETEXTURES RAFFLE
All participants who submit a valid entry into the MegaJam will be entered to win a 1-month licenses for GameTextures, a library of gorgeous ready-to-use materials and substances. Additionally, GameTextures will be providing 20 free materials to all participants.
SPECIAL CATEGORY PRIZES
Our "Special Categories" are for teams who create amazing games, but have something just a little different.
This year, our Special Categories are:
"Something Something Reality" for the best game that is either an Augmented or Virtual Reality experience.
"Cinematic" for the submission that creates the best cinematic. Take advantage of those swanky Composure features!
"Army of One" for the best game made by a team comprised of one single person.
Winners of these special category prizes will be rewarded with:
a 1-year Houdini Indie license from SideFX
any 2 assets from Panda Studios
an Unreal Engine swag pack per team member, including an Epic MegaJam t-shirt
FINALIST PRIZES
All entries will be judged for their aesthetic, unique use of the theme, and gameplay. The top three entries will be declared our finalists. They will receive the Unreal Engine swag pack and additional prizes, to be announced.
All Finalists will receive:
a 1-year Houdini Indie license from SideFx
a 6-month GameTextures subscription
any 2 assets from Panda Studios
the Vehicle Physics by Blue Man
an Unreal Engine swag pack per team member, including an Epic MegaJam t-shirt.
a "Game Jam Finalist" forum badge
a featured playthrough on the November 30th Twitch livestream
a highlight on the Unreal Engine blog
INTEL SOFTWARE GRAND PRIZE RAFFLE
Many thanks to Intel for sponsoring the Epic MegaJam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.
Each individual from the three finalist teams will be entered into the Intel Software Grand Prize Raffle, where one lucky winner will be receiving an ASUS ROG Zephyrus Laptop.
Laptop Specs:
Intel Core i7-7700HQ 2.8 GHz Processor
NVIDIA® GeForce® GTX 1080 8GB
16GB DDR4 2400MHz Memory
512GB Samsung SSD
Windows 10 Pro
FALCON NORTHWEST GRAND PRIZE RAFFLE
Every individual* from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Epic MegaJam’s biggest reward; a Falcon Northwest Tiki PC. (*except the recipient of the Intel Software Grand Prize)
Here are the specs:
Liquid Cooled Intel Core i7-8700K 6-Core 4.7GHz processor
NVIDIA® GeForce® GTX 1080 8GB - Founders Edition
16GB of 2,400 MHz DDR4 memory
512GB Western Digital® Black SSD
Windows 10 Pro
3 Year Parts & Labor
Principalmente pongo esta noticia por si os interesa y aun no os habíais enterado, y para que sirva para buscar gente si deseáis participar.
Aprovecho para meter un poquito de spam del equipo que estamos formando un compañero y yo (los dos programadores). Estamos buscando artistas que quieran apuntarse (modelado 2D/3D, texturizado, dibujo, diseño de interfaz, música... Todo es bienvenido). Los dos hemos empezado en 2017 a trabajar con ue4 y va a ser nuestra primera jam, por lo que no somos muy experimentados. Tenemos muchas ganas de participar y conocer gente con la que aprender y disfrutar desarrollando un jueguito para presentarlo.
Si alguno está interesado, podríamos hablar durante esta semana para ir viendo que se nos da bien a cada uno, que tipo de juego podríamos llevar a cabo y demás. Puesto que nosotros no tenemos experiencia y estamos aprendiendo, no pedimos que la gente que quiera unirse tenga unos conocimientos muy avanzados, pero sí que tenga ganas y esté dispuesto a aprender y trabajar en equipo.
Si a alguien le interesa, que no dude en preguntar .
EDIT: El tema sobre el que tiene que tratar el juego es "however vast the darkness, we must supply our own light". Suerte a los que vayan a participar .
Link de la noticia.
Hilo del foro oficial MegaJam 2017 (de aquí he sacado casi todo).
Contador hasta que se anuncie el tema.
Contador hasta que acabe la jam.
Página para encontrar equipo.
Hilo del foro Summer UE4jam (la anterior).
PD: Es el segundo hilo que abro en casi 5 años ( ), así que imagino que no quedará muy allá. Iré editándolo según vayan publicando más cosas, o si alguno de vosotros aporta algo.
Gracias por leerme <3.