DirectX 9,1 para alcanzar ATI y nVidia

Snee

Bueno pues eso he ta0 buscado cosas y me e encontro esto :

DirectX 9.1 To Overtake ATI and nVidia

So far the release of graphics chips has centered around their ability to support various features of DirectX. In the past both leading graphics companies had, at some time or another the edge over their rival. It is now becoming apparent that, for the first time in quite a while, DirectX 9.1, expected around Spring 2003, will offer features which will not be supported by the latest offerings by ATI and nVidia.

The main feature of DirectX which has prompted much of the competition between the two graphics companies, has been their products' support for versions of Pixel Shader, part of DirectX's Application Programming Interface.
It was nVidia who first used the release of Pixel Shader 1.1 to their advantage when ATI's new card, at the time, the RADEON 7200 supported only version 1.0.
The same thing happened to nVidia when DirectX 8.1 was released carrying support for Pixel Shader 1.4. Its release meant that the GeForce 3 offered support for DirectX 8.0 but not 8.1.

In order to better understand what will happen with DirectX 9 you have to consider that both the RADEON 9700 Pro and NV30, are called DirectX 9.1 hardware. Their support however, will extend only as far as Pixel Shader 2.0, while Microsoft's DirectX 9.1 will feature Pixel Shader 3.0. The upcoming R350 and NV35, from ATI and nVidia respectively, expected to appear in spring 2003, will most probably not carry Pixel Shader 3.0 support. So when the bug fixing DirectX 9.1 is released both manufacturers will find their offerings supporting DX 9.1 but not quite.

The logic behind releasing new versions of Pixel Shader before they are fully supported by hardware is a sound one. It allows programmers time to get accustomed to the new model, theoretically, increasesing the rate at which that model is utilised. So for all of us that should result in better looking games.

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DirectX 9,1 para alcanzar ATI y nVidia

Descripción
El lanzamiento de las virutas de los gráficos se ha centrado hasta ahora alrededor de su capacidad de apoyar varias características de DirectX. En el pasado ambas compañías principales de los gráficos tenían, en una cierta hora u otra el borde sobre su rival. Está llegando a ser evidente ahora que, para la primera vez en absolutamente un rato, DirectX 9,1, esperado alrededor del resorte 2003, ofrecerá las características que no serán apoyadas por las ofrendas más últimas por ATI y nVidia.

La característica principal de DirectX que ha incitado mucha de la competición entre las dos compañías de los gráficos, ha sido ayuda de sus productos para las versiones del pixel Shader, parte del interfaz de programación de uso de DirectX.
Era el nVidia que primero utilizó el lanzamiento del pixel Shader 1,1 a su ventaja cuando la tarjeta nueva de ATI, cuando, el RADEON 7200 apoyó solamente la versión 1,0.
La misma cosa sucedió al nVidia cuando DirectX 8,1 era ayuda que llevaba lanzada para el pixel Shader 1,4. Su lanzamiento significó que el GeForce 3 ofrecido la ayuda para DirectX 8,0 pero no 8,1.

Para entender mejor qué sucederá con DirectX 9 que usted tiene que considerar que el RADEON 9700 favorable y NV30, se llaman hardware de DirectX 9,1. Su ayuda sin embargo, extenderá solamente hasta el pixel Shader 2,0, mientras que DirectX 9,1 de Microsoft ofrecerá el pixel Shader 3,0. El R350 y el NV35 próximos, de ATI y del nVidia respectivamente, esperaban aparecer en el resorte 2003, no llevarán lo más probablemente posible la ayuda de Shader 3,0 del pixel. Tan cuando se lanza la fijación DirectX 9,1 del insecto ambos fabricantes encontrarán sus ofrendas el apoyar de DX 9,1 pero no absolutamente.

La lógica detrás de lanzar nuevas versiones del pixel Shader antes de que sean apoyadas completamente por el hardware es sana. No prohibe a programadores hora de conseguir acostumbrada al nuevo modelo, increasesing teóricamente la tarifa en la cual se utiliza ese modelo. Tan para todos nosotros que debe dar lugar mejor a mirar juegos.

A ver si l0 tenemos pronto...

-=Snee[*]=-

KeleTh

casi ke mejor lo dejabas en ingles, porke el traductor ese ke has usao deja mucho ke desear

MoRkO

donde has traducido esto? en google? xDDD

Snee

z!p xDD

M

jajajaja en fin, como te diria yo...

Snee

Microsoft today announced the release of beta version 1 of the Microsoft DirectX 9.0 API, the latest version of Microsoft's suite of multimedia application programming interfaces. Beta 1 features Microsoft's innovative new high-level shader language (HLSL), a powerful new programming model that offers the easiest-to-use graphics creation toolset for developers.

DirectX 9.0 offers unparalleled advances in graphics technology, said Ted Hase, director of Windows Third-Party Gaming and Entertainment at Microsoft. Microsoft always has been a pioneer in the development of best-of-breed technologies and tools that facilitate the development of great gaming content. Developers will discover that the new capabilities built into DirectX 9.0 make it significantly easier to create content that demonstrates richness, robustness and totally immersive depth.

HLSL is based on the C programming language and introduces a developer-friendly programming environment that delivers simplicity and flexibility across the full range of 3-D graphics, from art creation to effects programming. HLSL is seamlessly integrated into and complemented by enhancements to Microsoft’s current developer toolset to give developers even more power from an easier-to-use solution. In addition, HLSL is compatible with DirectX-compliant graphics processing units (GPUs), allowing developers to define a similar visual effect for the widest range of graphics hardware.

DirectX 9.0 offers the following new benefits for developers:

-High-level shader language
-library that supports patch meshes and traditional polygonal meshes
-Improved real-time animation capabilities that allow separate animations on the same mesh to be blended
-Enhanced low-level graphics programmability with new programmable vertex and pixel shader 2.0 models in the Direct3D API
-Full integration, including debugging, of new programmable shader models with the Microsoft Visual Studio .NET development system
-Enhanced DirectShow® video rendering hardware acceleration
-A new version of DirectMusic Producer, enabling support for DirectMusic enhancements such as low-latency playback
-New wizards for creating DirectX Media Objects (DMOs) for audio effects and DirectMusic tools for MIDI processing
-Improved DirectPlay performance for multiplayer games
-Availability of DirectPlay for Pocket PC 2002

Availability

Microsoft DirectX 9.0 beta 1 is now available at no charge to registered DirectX beta sites (connect-time fees may apply). The final release of the DirectX 9.0 Software Development Kit (SDK) and DirectX 9.0 runtime is scheduled for fall 2002.

About DirectX

Microsoft DirectX is an advanced suite of multimedia APIs built directly into Microsoft Windows operating systems. DirectX provides a standard development platform for Windows-based PCs by enabling software developers to access specialized hardware features without having to write hardware-specific code. DirectX was first introduced in 1995 and is the recognized standard for multimedia application development on the Windows platform.

Me podes traducir est0?es k parece interesante

KeleTh

sin tocho xD usa el traductor ese heavy de antes, ke pa hacerte a la idea ya te sirve :)

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Deberían prohibir el puto Power Translator...

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