FEATURES & CONTENT
Feature - Added progress bar to emblem tooltips
Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.
BALANCE
Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
Exhaustion no longer recovers while running.
Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended
SEASON RESET & RANK PIP CHANGES
Players at Rank 15 will not be able to de-rank to Rank 16 (or lower) outside of rank reset.
From Rank 16 - 20, players will not lose pips or de-rank.
The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank 'pools'.
Rank 1 will be reset to Rank 10 with 2 pips
Rank 2 will be reset to Rank 10 with 0 pips
Rank 3 will be reset to Rank 11 with 2 pips
Rank 4 will be reset to Rank 11 with 0 pips
Rank 5 will be reset to Rank 12 with 3 pips
Rank 6 will be reset to Rank 12 with 0 pips
Rank 7 will be reset to Rank 13 with 3 pips
Rank 8 will be reset to Rank 13 with 0 pips
Rank 9 will be reset to Rank 14 with 2 pips
Rank 10 will be reset to Rank 14 with 0 pips
Rank 11 will be reset to Rank 15 with 2 pips
Rank 12 will be reset to Rank 15 with 0 pips
Rank 13 will be reset to Rank 16 with 1 pips
Rank 14 will be reset to Rank 16 with 0 pips
Rank 15 will be reset to Rank 17 with 1 pip
Rank 16 will be reset to Rank 18 with 3 pips
Rank 17 will be reset to Rank 18 with 0 pips
Rank 18 will be reset to Rank 19 with 1 pips
Rank 19 will be reset to Rank 20 with 2 pips
Rank 20 will be reset to Rank 20 with 0 pips
KILLER PERK CHANGES
Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.
Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.
Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.
Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.
Save The Best For Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
Tinkerer: When a generator is repaired to 85%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 8/10/12 seconds. NOTE: Add-ons are no longer affected by this perk.
SURVIVOR PERK CHANGES
Ace In The Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.
Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.
Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.
Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.
Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.
THE TRAPPER CHANGES
Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.
Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
Disarm time is set to 2.5 seconds instead of 1.5 seconds.
Increased loud noise indicator range for trap disarm from 48m to 10000000m
Logwood Dye and Tar bottle add-ons now stack
Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.
Add-on changes
Bloody Coil: Changed rarity from Very Rare to Ultra Rare.
Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.
Diamond Stone: Renamed to Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.
Honing Stone: Inflicts dying upon the trapped victim if they free themselves.
Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).
THE HAG CHANGES
Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
Increased the trap teleport range to 40 meters from 32 meters
The mid phase animation has been reduced to 1 second, this can be modified using add-ons.
Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.
Add-on changes
Bloodied Mud: Removed the slight decrease of tripped trap duration time
Cracked Turtle Egg: Removed the moderately decreased range at which the Hag can teleport to her traps
Cypress Necklet: Removed stacks and removed Tinkerer mention
Disfigured Ear: Removed the considerable decrease of tripped trap duration time
Dragonfly Wings: Removed the slight increase of setting time for traps and removed Tinkerer mention
Dried Cicada: Removed the moderately increased setting time of the traps and Tinkerer mention
Half Eggshell: Removed the slightly decreased range at which the Hag can teleport to her traps
Pussy Willow Catkins: Removed the slightly reduced trap effective range
Rope Necklet: Removed stacks and removed Tinkerer mention
Scarred Hand: Removed the reduced movement speed
Swamp Orchid Necklet: Removed stacks and removed Tinkerer mention
Waterlogged Shoe: Slightly increased the Hag's movement speed
Willow Wreath: Removed the moderately reduced trap effective range
THE HUNTRESS CHANGES
Flower Babushka to have -12% instead of -20% charge time
Manna Grass Braid to have -8% instead of -10% charge time
THE SHAPE CHANGES
Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)
Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s
BRAND NEW PART (TOOLBOX ADD-ON) CHANGES
Brand New Part can no longer repair a generator 100%
Installing the Brand New Part will complete 15% of a generator over 5 seconds.
During the install there will be 2 difficult skill checks
Successful skill check will result in 5% progression each (for a maximum of 25% added progression)
The toolbox is no longer consumed when the add-on is used, add-on is consumed instead
BUG FIXES
AUDIO & LOCALIZATION
Fixed an issue that caused male Survivors not to make any noise when cleansing totems
Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap
Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English
Minor localization and translation improvements
KILLER RELATED
Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor
Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen
Fixed an issue that caused the Hag's killer stain to appear too bright
Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement
Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking
Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map
Fixed an issue that caused the Survivor not to immediately go into crawl state when The Trapper hit them during the step in bear trap animation
Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation
Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw
Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory
MAP SPECIFIC
Fixed an LOD issue on one of the houses in Haddonfield
Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps
Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map
Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map
Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps
Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map
Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the Smokehouse building in the Mother's Dwelling map
Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the chapel building in the Father Campbell's Chapel map
Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool
Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area
Fixed an issue that could cause multiple totems to spawn in the main building of the Groaning Storehouse map
Fixed an issue that could cause specific assets to disappear from a distance in the Crotus Prenn Asylum maps
Fixed an issue that could cause specific assets to disappear from a distance in the MacMillan Estate themed maps
Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps
PERKS
Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk
Fixed an issue that caused generator progression when succeeding an Overcharge skill check
Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation
Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute
Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk
UI & HUD
Added a tooltip on the "Filter" icon in the Store
Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen
MISCELLANEOUS
Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected
Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State
Fixed an issue that caused Survivors to briefly fly outside of the locker when the Killer grabs them out
Fixed an issue that caused a broken screen when spectating if the host of the match disconnected
Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk
Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly
Fixed an issue that caused the Killers stain to be active in the tally screen
Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store
Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction
Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb
Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.
Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP
Various cosmetic adjustments and improvements
BUG FIXES - PC
Added a message indicating that the Steam Overlay needs to be enabled in order to purchase Auric Cell Packs
Fixed an issue that could cause a crash when the user quit the game by spamming the "B" and "A" buttons on a Xbox360/Xbox One controller
Fixed multiple issues that could cause the menus to become unresponsive when opening and closing any of the lobby buttons
Integrated Simplified Chinese and Korean community translations