Hola a todos.
Ya lleva cierto tiempo la version pero era por si alguien no esta al dia y quiere volver a echarse unos "games" interesantes en esta nueva version.
Ni que decir tiene donde lo podeis encontrar
http://www.getdota.com/
Y aqui su changelog
La 6.59c Arregla Bugs de la 6.59b
La 6.59b arregla bugs de la 6.59
Y la 6.59 ...
Some performance improvements
You can no longer attack items you do not own if they are in the fountain area
Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
Reworked Enigma's Conversion (see details below)
Fixed a bug with Towers AI not defending heroes properly
Reduced Ironwood Branch cost from 57 to 53 gold
Increased Blademail duration from 4 to 5 seconds
Improved Chaos Knight's cast point
Added a new experimental mode -er (-ExperimentalRunes, see details below)
Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
Improved Antimage's Strength by 2 points
Increased model size of hexed units a bit
Increased Curse of the Silent AOE and reduced cooldown slightly
Decreased Powershot cooldown from 12 to 9 seconds
Decreased Lightning Storm cooldown from 7 to 6 seconds
Fixed Acid Spray from affecting Tombstone Zombies
Spectral Dagger no longer gives vision
Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
Increased Fury Swipes buff duration from 3 to 5 seconds
Fixed an issue with unit selection when respawning with Aegis while controlling other units
When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
Improved Eidolons magic resistance a bit
Fixed some minor technical issues with Mask of Madness
Fixed scoreboard player names when a player switches with a leaver
Switch no longer works when only 1 person agrees in a 1v1 situation
Fixed Zombies continuing to spawn when the game is over
Fixed Eidolon Acquire range and reduced collision size a bit
Fixed -switch with frozen leaver heroes
Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
You now have vision over the area you cast Blackhole in (260562)
Fixed Aegis dropping when using -switch
Ball Lightning now gives a proper error message when casting without the required mana
Fixed allied hero visibility when using -switch in -ah mode
When players swap heroes, the new player/heroid data for replay parsers are updated
Changed the model on Eidolons and adjusted the scales a bit
Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
Fixed some bugs when using -switch with Meepo
Demonic Conversion:
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Saludos y aver si nos vemos en #Dota.Spain
Nick:Gilipichis o Mr.Croqueta