La remasterización del primer Age of Empires tenía que salir este mismo jueves 19 y, a última hora, Microsoft Studios ha decidido cancelar el lanzamiento y posponerlo sin fecha fija. Las impresiones de las últimas rondas de la beta cerrada no eran muy positivas y lo que van a hacer es ampliarla, incluir a muchos más jugadores y ver si pueden dejarlo listo para comienzos de 2018.
El dilema más grande al que se enfrentan Microsoft y Forgotten Empires es entre mantener la experiencia del original, algo obsoleta, o lanzarse directamente a hacer cambios de calado que lo conviertan en un RTS del año 2017 2018.
Hi all,
When we set out to re-release the original Age of Empires (as ‘Age of Empires: Definitive Edition’), we had many debates over the extent of restoration that we should undertake. The challenge of re-releasing a classic is just that: it’s a classic and it deserves to be treated with careful reverence. At the same time, in a living, thriving genre, norms continually evolve, technology advances, and player expectations change. This is as true for RTS as for any other genre. So, the challenge is to recreate the experience not as it actually was but as we all remember it. How can we modernize the game while preserving the fun, discovery and magic of that first experience?
To that end, rather than a final release of Age of Empires: Definitive Edition on October 19, we will instead be inviting thousands more players from the community into our closed beta between now and launch to allow for more in-depth testing across single player campaign, multiplayer balance, fine-tuning the lobby, etc.
We don’t have a final release date to share quite yet, but are targeting early 2018. In the meantime, we will be actively engaging with everyone participating in the closed beta to gather additional feedback, set up multiplayer sessions, and ensure that the Age of Empires: Definitive Edition that we are delivering is the Definitive Edition that you want.
Thank you,