Americas Army v. 3.0.6

Bbrother

AA3.0.6 Release Notes

Training

* Corrected error that sometimes resulted in hangs when starting training missions
* Fixes single player sprint/dive failing to bring back weapon after grenade toss
* Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
* Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
* Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
* Fixes incorrect colors on correct/incorrect text on the CLS AAR
* Fix for close menu and double menus in training levels
* CLS AAR now shows the CLS achievement if earned
* SDM AAR now correctly displays the hit location on the targets

Gameplay

* TS3 voice rules now work correctly after map rotation
* Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
* Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
* Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
* Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
* Client will now cleanup old stat cache files on start up
* Removes "player didn't play in round" server logging message
* All grenades will now properly display for all class types appropriately
* Fixes weapon vanishing when player crouch/slides after a grenade is thrown
* Fix for going prone weapon vanishing after grenade toss
* Setting "Brightness" now saves properly
* Added numerous Server Browser enhancements for performance
* Activates primary weapon after sprinting if player no longer has a  weapon
* Weapon is now unzoomed/lowered when changing weapons
* Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
* Interrupted reloads now return to the previous weapon fire mode
* Fixes issues related to loadout at spawn
* Fixes leaning players not being able to be hit in the head
* Fix for grenades incorrectly triggering overpressure effects
* Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
* Fixes issue in some AARs that were displaying the incorrect rank
* Fix for being stuck in ACOG 4x zoom when using breath control
* Fix for battle planner Area of Operations losing functionality in lower areas of map
* M249 reload should be corrected for soft bag ammo
* Fixed CLS treatment menu so it should always appear (when appropriate)
* Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
* Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
* Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
* Fix for enemy secured count not being included with enemy confirmed in Mission AAR
* Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
* Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
* Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
* Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
* Corrected first deployment cinematic
* Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
* Kill/Death Ratio UI display now rounded to the nearest tenth
* Fix for quick weapon swap inconsistency
* Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
* Preplanner objective buttons should no longer be off the edge and      not be able to be clicked
* Melee and M320 incapacitations should now count correctly
* Radial menus should no longer interrupt firing until they fade in
* Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
* Fix for melee working through walls if enemy soldier up against opposite side of wall
* Modified appearance of CTT background
* Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
* You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
* Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
* Fixes door sounds to work in multiplayer
* Fix for end of round AAR not always showing the correct winning action player
* Fix for TAH briefing not having correct text
* Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
* Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
* Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
* Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

Stats & UI

* Rank display corrected
* Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
* Fixes maximum length of player or soldier name issues
* Adjusted the soldier overview statistics
* Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
* Stick to the plan achievement fixed
* Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
* Several achievement rules corrected
* Corrects Advancement Points not being awarded properly for completing training missions
* Adds messaging when achievements are earned on server without enough players
* V for Victory scoring rules corrected
* Account linking should now work
* Account settings page now has very brief instructions on using the "unit information" (clan) tag field
* Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
* Login button should once again be highlighted
* Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
* Map vote functionality restored
* Vote kick UI now has room for all player names
* Fixes for when vote kick target leaves server - - the vote kick option now fades out
* Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
* Settings UI: Resolution adjustment for 4:3 ratios now work properly
* Fixed several menu issues that could result in locking movement (or not locking movement)
* Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
* Support for joining a server from the aa3game.exe command line (use format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
* UI corrections to several Army information pages
* Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
* Fix for group handling logic so players in multiple groups have their groups prioritized
* Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
* Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again

Missions

* VIP standard loadout on Impact now has the correct number of magazines
* TAH volume on Impact can no longer be taken from below the building
* Impact now has a moving Firescout
* Fixed Impact level exploit where players could prone/crouch their way out of world
* Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn

Admin & Misc

* In game IRC now sends the game version in the link
* Several support and community page links corrected
* New Authentication SDK with several fixes
* New MBS SDK with several fixes and performance improvements
* Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
* Updated the OpenAL DLL's included with the game to the latest from Creative
* Fix for Alt-Tab crash when using Vista (or DX9 in general)
* Fix for performing radial menu action leaving left mouse button in pressed state
* Admin communications console commands should now work correctly
* Server admins can no longer pick a team and no longer appear in the team select list
* Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
* AdminRemovePlayerAdmin response message corrected

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