"We weren't surprised by the layoff considering how rocky the launch was," he wrote, "the team was enthusiastic about the game and were confident that they had a good product but it became clear it wasn't going to be easy to get the game to where we wanted it. The layoff makes sense for a number of reasons. To name a couple; now that the game is out there time is more critical, so more voices within the team that you have to navigate may not be as good as making less considered decisions faster. Another - the expertise that 3 donkeys brought is less critical after listening to us for 4+ years."
https://www.pcgamer.com/richard-garfield-among-those-not-working-at-valve-any-more/
Aportación de #8 para dejar más precisa la información.