Nota de prensa:
MAJESCO ENTERTAINMENT ANNOUNCES BLAST WORKS FOR THE Wii CONSOLE
"Sticky" Shooter With Retro Styling Features Multiple Editors For Maximum Creativity
BRISTOL, UK, June 27th, 2007 – A frenetic geometric battle is heading to the Wii™ home video game system as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games and digital entertainment products for the mass market, today announced Blast Works: Build, Fuse & Destroy. Developed by Budcat Creations and scheduled for a Q1 2008 release in Europe, Blast Works is a side-scrolling shooter that lets players craft the game to their liking by building their own levels, ships and enemy ships. In addition, players can “absorb” the pieces and weapons of destroyed enemy ships to bolster their own defenses during battle.
“Gamers can literally build their own shooter experience via Blast Works’ easy-to-use, multiple in-game editors,” said John Merchant, Marketing Manager, Majesco Europe. “This exceptional customisation combined with the unique “stickiness” of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice.”
Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. The larger a “fused ship” is, the easier it is to protect from the growing onslaught of enemy firepower. Players can also upgrade their ship in the Hangar by customising weapons, propulsion systems and armour. Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they’ve built with the Level Editor. To defend the Hangar, players must use the Wii Remote™ like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game’s 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team.