Patch 2.1
Metal Warden - Pre-order Pack now available
Metal Warden is now playable in private games, Scenarios and Standard Matchmaking for Titan users and players who purchase a Pre-order Pack.
Metal Warden will be available for the normal Funcom points price as well as for Blood Coins in all modes on November 23rd.
Titan users will receive the following content from the Pre-order Packs:
The Metal Warden Bloodline
Animated Metal Warden Gold Avatar
The Warden - Gold Title
Master of the Blaster - Gold Title
Fancy Metal Bowling Ball - Troll Medallion
Metal Blast (MB1)
Fires a chunk of molten metal that does moderate damage to an enemy. Does extra damage and knocks back if an enemy is affected by Molten Metal.
Charged Bolt (MB2)
Charges a bolt of focused energy that spell blocks and does increased damage the longer you charge for.
Magnetic Orb (Space)
Morphs you into a ball of molten rock, increases your movement speed and knocks back enemies when you collide with them.
Molten Burst (Q)
Fires fiery shrapnel that does moderate damage to enemies and applies Molten Metal to them, weakening and slowing them.
Energy Leash (E)
Creates an energy core that attaches a leash onto enemies within the core's area of influence. When an enemy leaves the area, the leash incapacitates them and does low damage.
Iron Claw (R)
Move the mouse cursor over yourself or an ally when casting to shield them from damage, shooting projectiles at attackers when taking damage.
Over Charge (F)
Overcharges your blaster, firing a projectile of tremendous energy that does high damage and temporarily creates a gravitational singularity when it collides with an enemy, pulling enemies to it. The singularity explodes after 2s, dealing moderate damage and knocking enemies away.
Recuperating Beam (EX E)
Focuses a beam of warming energy at your cursor position that heals yourself or allies for a high amount of health.
Iron Jump (EX Q)
Jumps in the direction of the cursor position and smashes enemies in an area. Does moderate damage, knockbacks and slows nearby enemies.
General
- A new loading screen has been implemented, displaying players Medallion picks.
- Equipped Medallions are now displayed on the Scoreboard.
Bugfixes
- Fixed a bug where the Tokens gained after playing a tournament game didn't show
- Fixed a bug where the cast bar stated that the original ability was used even if you used the EX version
- Fixed a bug where you where able to click "Play Again" as observer in a tournament game
- Fixed a bug where the game settings didn't change for artifact and conquest after changing them in the lobby
- Tweaked the Lock Icons in the Trait Tree to be better aligned
- Fixed a bug that caused the Starter Quest popup not to show for players that had completed all the objectives except the level 5 requirement
- Fixed a bug that caused the game to lose the connection to the Bloodgate when viewing All Tournaments
- Fixed a bug causing the distance fog to sometimes stop updating when smoothcamera was disabled
- Fixed a bug with input being disabled after chatting while having the emote menu up
- Fixed a bug where Gringol's Gate didn't work properly when being knocked out of it when self casting.
Medallions
Assassin's Mark
- Backhit bonus damage down to 5% from 7%.
Teleport Medallion
- Now has a cast time of 0.3 seconds.
Arcane Disruptor
- Fixed a bug where buffs causing players to become Immaterial were not dispelled properly.
Bloodlines & Abilities
Igniter
Fire Beam (EX MB2)
- Rotation speed when channeling down to 3 from 4.5
Crippling Fire (E)
- Slow factor down to 20% from 30%
Engineer
Tractor Beam (EX Q)
- Rotation speed when channeling down to 3 from 4.5
Thorn
Fungal Spores (MB2)
- No longer consumes Regrowth on hit but still heals Thorn for 70 health if he is affected by Regrowth
Mushroom Spore (E)
- Range down to 115 from 124
Glutton
Rush (Space)
Cooldown down to 7.5s from 8s
Guardian
Chains of Zechs (Q)
- Area up to 20 from 18
- Delay before impact down to 0.9s from 1s
- Fixed the visuals to better represent the actual size of the spell
Counter Attack (R)
- Fixed a bug that caused the Guardian to become unable to use abilities for 0.5s when landing after the trance was triggered
Judgement Strike (EX Space)
- Fixed a bug that caused the Guardian to become unable to use abilities for 0.5s when landing after the leap.
Reaver
Dragoon Strike (Space)
- Stun duration down to 0.1s from 0.5s
Flying Side Kick (EX E)
- Casttime up to 0.35s from 0.2s
- Spellblock duration down to 2.5s from 3s
Harbinger
Shadow Shift (Space)
- Casttime down to 0.15s from 0.2s
- Teleport speed increased by 25%
Spearmaster
Tempest (EX Space)
- Lockdown duration down to 1.5s from 2s.
Astronomer
Astral Beam (F)
- Rotation speed when channeling down to 3 from 4.5
Solar Charge (R)
- Solar Charge trance range fixed, should now teleport up to 75 range.
Blood Priest
Dark Prayer (MB2)
- Self damage now scales with actual healing done
Psychopomp
Other Side (R)
- Cancelling the Other Side buff with the Interrupt Command now triggers fade time instead of being instantly removed
Muy buen patch en mi opinion, me han gustado todos los nerfs (en especial el del reaver)