#419 Gracias. Es una pena, pero supongo que el mercado es lo que es y no lo que debería ser así que a esperar.
#409 pon un aviso al comienzo de cada pagina que ponga:
ESTE JUEGO ES EXCLUSIVO PARA PS4. NO SALDRA EN PC
Porque si no la gente no para.
Sacados de la entrevista con 45 minutos de gameplay*
- Wants to get away from metal armor. Metal armor gives the sense that you're well protected. Cloth armor is better suited to the Victorian error because in the 19th century no one really wore that kind of armor. More of a feeling of vulnerability resulting in more proactive combat.
- Bloodborne is a spiritual successor to Demon's Souls in the same way Demon's Souls was to Kings Filed.
- Evoke the era of Jack the ripper, Gothic/Victorian feel. Aiming for atmosphere different from high fantasy seen in Souls series. Going back to roots, Demon's/Kings Field levels of darkness.
- Strategy is going to be more important.
- Wants to emphasize the human element in the game. The darkness/fantasy element comes from the people/characters rather than the darkness derived from basic storyline elements.
- There will be very few 'sane' people. The only time you're really going to see people (sane people without disease) is when they come out at night to conduct beast hunts. It's then you're more likely to cross paths with them.
- During the day when they're (sane NPC's) not trying to rid the city of infected, they're hiding behind closed doors, in their homes.
- Implies even the sane are dealing with their own problems, so player interaction with them will not necessarily always be amicable.
- The bulk of the game will take place around the city, but there are going to be opportunities to visit towns outside of the city. Doesn't want to give away too many details on this.
- The same weapons used by the towns people (the sane NPC's), are going to be the same weapons the player can use.
- Won't go into much detail, but the cure for the disease will be more technological/medical, than magic.
- Yharnam has a known history of being the place to go when you're sick, as they have cures for many diseases.
- Ancient gloom, atmosphere of a place full of secrets and ill intent.
- Changing your weapons shape (transforming) will alter the weapons attack speed and damage output.
- The Sawcleaver was used as an example of characteristic changes to a weapon transforming. When it's extended you use the bladed edge to attack, when it's closed you use the saw edge of the weapon.
- Weapon upgrades will continue (or add different strengths/abilities to them) - doesn't go into detail.
- Wants to make the game focused on online, but doesn't want to screw over offline players.
- As a side note, without being asked a question Miyazaki mentions DLC has become a bigger part of modern games.
- Because of the new hardware it's going to be a very different game (than Souls games) due to more capabilities, and massive amount of additional stuff. At the same time, certain elements will remain unchanged from the Demon's Souls era.
- He's trying to make a really awesome game for game lovers. He's very strongly committed to that. Immersive experience, exploring the unknown, really thinking about what you're doing, emphasizes the fear and sense of desperation in the combat.
- He knows people want experiences like what we got in Dark Souls 1 (specifically mentions DS1) and Demon's Souls.[/i]
muh inmersión, muh tendencias
Wants to make the game focused on online
Wants to make the game focused on online
Wants to make the game focused on online
Adios miyazaki, fue bonito mientras duró.
- Wants to make the game focused on online, but doesn't want to screw over offline players.
juego arruinado, hora de buscar otro hobby
Yo lo que entiendo ahí es que Miyazaki no quiere que los jugadores jueguen offline y va a hacer algo para que todo el mundo esté online y tenga que interactuar con otros jugadores por cojones ya que es una feature del juego como cualquier otra.
Hombre, lo bueno es que al ser el online de pago en PS4, ya no hará falta ni desenchufar la consola antes de ponerse a jugar.
A mi me parece genial que el online sea obligado, así estás más nervioso aún por si te invaden, eso mejora la experiencia de juego.
Yo creo que va a ser algo bastante alejado de invasiones sin más. Cuando eres bestia y quieres volver a ser humano necesitas sangre humana y ahi es donde dará juego el online
Además, quien sabe qué más cosas debe estar pensando mofletitos
pero que hablais de online obligado ni nada?
dice online focused... online focused también son el resto.
y lo dice claramente: but doesn't want to screw over offline players.
vamos, que va a ser igual que el resto: se podrá jugar perfectamente offline pero habrá cosas que perderan la gracia (covenants) y habrá cosas que ni se veran (mensajitos y chorradas similares)
Me gustaria a mi que el señor miyazaki probará a disfrutar del online con 150 de ping. A ver si mejora o deja de mejorar la experiencia.
A ver si ponen servidores en condiciones.
¿El dks2 en consola como os va? ¿Como el culo también? Porque en PC apesta xD
En demons el tema online era relevante porque las formas de recuperar humanidad eran escasas y ser humano tenía una gran repercusión en el juego, yo lo que pienso es que se refiero a eso, a que quiere un estilo así y no un pvp random
#443 Siempre leo esto pero mi vision es otra y lo es por culpa de las tendencias, nadie queria PB (solo cuando se buscaba a proposito por items) y la gente solo resucitaba cuando mataba un demon, acto seguido se mataba en el necho, te pasabas el 99% del juego en hollow.
el necho, no lo edito que me ha hecho gracia
#446 Como en Dark Souls te pasabas el 99% en Hollow o en Dark Souls 2 con el 50% de vida
No entiendo
#447 Pues que las tendencias era algo que sonaba bonito pero en la practica era bastante bobada, hubiera sido mas injusto e infinitamente mejor que penalizara por morir tambien en hollow.
Se que he dicho injusto e infinitamente mejor en la misma frase, pero yo lo veo asi xD
#448 Eso hubiese sido un infierno. No había tantos bosses ni Stones of Ephimeral Eyes como para contrarrestar todo ese castigo dude xD
Las tendencias daban mucha profundidad, suicidarse en el Necho (lol) era un mal menor, entender como iba las tendencias si que era una locura.