Parche nuevo:
Patch notes for CU1 Patch 2 Beta 3
Here are the patch notes as promised
Fixes:
-Fix for alt swing infinite combos.
-Fix for king instantly respawning when he dies.
-Fix for random class assigning you to a class that is already at its limit on class limited servers.
-Fix for vertical turn rate during a combo.
-Fix for tapping shield blocks causing stun to not apply properly.
-Fix for sling sometimes being unable to wind attacks past minimum windup.
Alterations:
-Balance changes reverted to live.
-Alt swings now have .1 longer windup.
-Swing grunt once again only plays during release.
-Sprint cooldown after being flinched or deflected changed from 1 second to .5.
-Dodge cooldown changed from 1 second to .3.
-Javelin/Flail shield punch attack now has proper tracers.
-Dagger and double axe reach extended by 20%.
-Quick kicks no longer deal damage.
-Sprint attack speed increased by roughly 20% - slightly more/less than 20% for some weapons, all weapon sprint attacks are set to the same speed for now. Fist sprint attacks are 15% faster than weapons.
-All weapon sprint attack damage values set to 100 (for now). Fists still 50.
-More buckler animations updated.
-Feints now always have a .5/.6 recovery for twohanders/onehanders, and you cannot parry during feint recovery. Send your hatemail to [email protected].
-Something new might happen when a match ends, maybe.
Sacado de su facebook.