mp_dahman
Se ha dado la noticia de que se ha introducido un nuevo mapa (mp_dahman) de competicion en Call of duty 4, el mapa ha sido creado por parte de la comunidad y ha sido aceptado para poder competir, esta en proceso de que clan base lo acepte
Podeis bajar la version v.3 desde el siguiente enlace:
http://www.tlr-clan.co.uk/src/files/cod4/maps/mp_dahman_b3.zip
Bueno aqui os dejo varias imagenes de lo que seria el mapa:
Centro del mapa en la próxima beta (v.4)
Aqui os dejo tambien un videofrag de un jumper donde podreis ver tambien la totalidad del mapa:
http://www.wipido.com/video/TfMtUzt82tdX
Promodlive 2.10
Nuevo Mod de competicion Promodlive 2.10, despues de casi 2 años se vuelve a sacar un nuevo promod, parece que se le quiere seguir dando vida a Call Of Duty 4 y nuestros amigos del promod nos sorprenden con una nueva version de este mod de competicion, los cambios vienen a ser lo siquientes:
CHANGES
Game code optimizations which reduce the size of mod over 50% compared to V2.04
Killspec mode. Commits suicide, releases current class spot and does not respawn the player before a class is selected again. Can be activated through quickmessage menu: B-4-4 or by console command openscriptmenu quickpromod killspec
Moved game timer closer to the edge of the screen for shoutcasters
Improved server integrity checks
Defaulted “promod_mode” to strat when starting a new server from main menu
Knife round. For match modes adds an extra round and ready-up mode, in public games it will be the first round of map. It can be toggled via knife keyword in promod_mode (for example match_mr10_knife) or dvar “promod_kniferound” in public games. Scorebot announces knife round via knife_round keyword
Ready-up mode is more responsive
Improved promod_mode, for use see below
Increased dropped weapon disappearing time to 3 minutes
Promod Commands and Promod Graphics menus can be accessed via openscriptmenu quickpromod controls / graphics respectively
Added tactical timeouts for lan mode. It is possible to take unlimited amount of timeouts for unlimited time
Improved strat mode
Fixed public server weapons glitch
Forced fs_game for match modes. If you don’t know how to change fs_game setting, please contact your Game Server Provider
Removed red enemy dots from large map
Included with package: PunkBuster MD5Tool checks for main/iw_##.iwd files. This needs to be set up manually, see below
Added echo command, which will display text only to yourself in game message box. Usage: openscriptmenu echo text_I_want_to_display – note that underscores are replaced with spaces. Works also with colors. However stacking two openscriptmenu commands to one bind will not work
Shoutcasters can now choose who to follow using binds and even toggle players by their current class
Plus many other visual, non-gameplay related improvements.
FAQ
Q: What about the hardcore, and support for all gametypes, how do I use them?
A: For a complete list of “promod_modes”, see below.
Q: Can the rulesets be customized to fit my needs?
A: Promod has always been about an unified ruleset. Therefore they only thing you can change in the regular match-modes is mr-rating (SD and SAB only).
Q: I want to run my own custom promod-server with skins etc, how?
A: In order to run your own custom promod-server you’ll need to change the fs_game to anything besides “mods/promodlive210″ as well as not using match-modes. You will now be able to modify the Promod IWDs and add additional iwd-files.
Q: Can I use this mod as a movie mod?
A: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected (with one exception, see below). Demos needs to be loaded using devmap before starting a demo (“devmap mp_crash;disconnect”). If you only having black screen, change “r_contrast” to “1″ as well as “r_brightness” to “0″.
Q: How do I get the scorebot running?
A: See below how to enable scorebot.
Q: Class related binds, how do they work?
A: See below for a list of commands.
Q: My question is not answered here.
A: Easiest way to contact us is via mail or join #codpromod @ QuakeNet.
PROMOD MODES
The promod_mode dvar follows a specific syntax. However the game accepts the bits between underscores (_) in any order.
match: standard match mode, conflicts with knockout mode. Round limit = mr#*2
knockout: knockout match mode, conflicts with standard match mode. Score limit = mr#+1
mr#: maxrounds – see above for use. Default is 10. Works only in Search & Destroy and Sabotage.
lan: lan mode – g_antilag 0, punkbuster messages turned off. Conflicts with pb mode.
hc: hardcore mode (disables some HUD elements and reduces health level to 30).
knife: knife round – adds a knife round and an extra ready-up mode to Search & Destroy matches.
1v1/2v2: used for 1v1 and 2v2 matches, disables Demolitions and Sniper classes.
pb: disables punkbuster warnings for online modes. Conflicts with lan mode.
For example “promod_mode match_mr10_knife_pb” will enable knife round and disable punkbuster warnings in standard maxrounds 10 mode.
There are also some other modes:
comp_public
comp_public_hc
custom_public
strat
SCOREBOT
To enable scorebot, add this line to your server-config:
seta promod_enable_scorebot “1″
FORCED COMMANDS
All these dvars are forced by Promod (automatically), make sure they stay untouched/within range to avoid being punished!
dynent_active 0
rate 25000
cg_nopredict 0
sm_enable 0
r_dlightLimit 0
r_lodscalerigid 1
r_lodscaleskinned 1
r_filmtweakInvert 0
r_zfeather 1
cg_viewzsmoothingmin 1
cg_viewzsmoothingmax 16
cg_viewzsmoothingtime 0.1
cg_huddamageiconheight 64
cg_huddamageiconwidth 128
developer 0
com_maxfps 40 – 250
cl_maxpackets 60 – 100
compassplayerwidth EQUAL TO compassplayerheight
compassfriendlywidth EQUAL TO compassfriendlyheight
CLASS BINDS
You can bind them via the in-game menu. (Controls – Multiplayer ControlsÖ)
Alternatively you can manually bind them in the console/config.
bind [KEY] [COMMAND]
openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon
opensc
Fuente: http://cod4.gamersmafia.com/foros/topic/36838
http://cod4.gamersmafia.com/foros/topic/36782