Runas:
Rune A=crimson
Rune B=indigo
Rune C=obsidian
Rune D=golden
Rune E=alabaster
Barbaro
Spoiler: Ocultar
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Rune_A#Barbarian_WrathOfTheBerserker Insanity
While active your damage is also increased by [{Script Formula 8}*100]%.
Rune_B#Barbarian_WrathOfTheBerserker Arreat's Wail
Activating Wrath of the Berserker knocks back all enemies within {Script Formula 20} yards and deals [{Script Formula 17}*100]% weapon damage to them.
Rune_C#Barbarian_WrathOfTheBerserker Mountainous Form
Increase the bonus dodge chance granted to [{Script Formula 3}*100]%.
Rune_D#Barbarian_WrathOfTheBerserker Thrive on Chaos
Every [1 / {Script Formula 21}] Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the
effect.
Rune_E#Barbarian_WrathOfTheBerserker Slaughter
Killing an enemy while Wrath of the Berserker is active causes them to explode dealing [{Script Formula 11}*100]% weapon damage to all enemies within {Script Formula 13} yards.
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Rune_A#Barbarian_Frenzy Maniac
Each Frenzy effect also increases all damage done by the Barbarian by [{Script Formula 11} *100]%.
Rune_B#Barbarian_Frenzy Sidearm
Each strike has a [{Script Formula 17}100]% chance to throw a piercing axe at a nearby enemy that deals [{Script Formula 18}100]% weapon damage to all enemies in its path.
Rune_C#Barbarian_Frenzy Relentless
While under the effects of Frenzy the Barbarian gains [{Script Formula 8} * 100]% increased movement speed.
Rune_D#Barbarian_Frenzy Smite
Adds a [{Script Formula 1}*100]% chance to call down a bolt of lightning from above, stunning your target for {Script Formula 0} seconds.
Rune_E#Barbarian_Frenzy Triumph
Killing a creature with Frenzy heals the Barbarian for [{Script Formula 10}*100]% Life over {Script Formula 12} seconds.
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Rune_A#Barbarian_ThreateningShout Demoralize
Affected enemies are also taunted to attack you for {Script Formula 8} seconds.
Rune_B#Barbarian_ThreateningShout Deafening Roar
Extend the range of the shout to [{Script Formula 9}+{Script Formula 14}] yards.
Rune_C#Barbarian_ThreateningShout Terrify
Enemies are badly shaken by the shout and have a [{Script Formula 7}*100]% chance to immediately drop additional loot.
Rune_D#Barbarian_ThreateningShout Stagger
Affected enemies also have their attack speed reduced by [{Script Formula 4}*-100]%.
Rune_E#Barbarian_ThreateningShout Grim Harvest
Enemies are severely demoralized. Each enemy has a [{Script Formula 3}*100]% chance to flee for {Script Formula 5} - [{Script Formula 5}+{Script Formula 6}] seconds.
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Rune_A#Barbarian_Cleave Broad Sweep
Increases damage to [({Script Formula 15}+{Script Formula 17})100]% weapon damage to the targeted enemy and [({Script Formula 15}+{Script Formula 17})50]% weapon damage to others in the arc.
Rune_B#Barbarian_Cleave Gathering Storm
Draw enemies in from {Script Formula 14} yards away before the strike lands.
Rune_C#Barbarian_Cleave Scattering Blast
On critical hits, knock enemies back {Script Formula 2} yards and inflict [{Script Formula 9}*100]% weapon damage to enemies where they land. Enemies knock each other back up to {Script Formula 25} times.
Rune_D#Barbarian_Cleave Reaping Swing
Generate {Script Formula 22} Fury per enemy hit, up to [{Script Formula 22}*{Script Formula 23}] additional Fury total.
Rune_E#Barbarian_Cleave Rupture
Enemies slain by this attack have a [{Script Formula 12}100]% chance to explode, causing [{Script Formula 4}100]% physical damage to all other enemies within {Script Formula 6} yards.
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Rune_A#Barbarian_GroundStomp Trembling Stomp
Increase damage to [{Script Formula 23}{Script Formula 24}100]% weapon damage.
Rune_B#Barbarian_GroundStomp Wrenching Smash
Increase the area of effect to [{Script Formula 20}+{Script Formula 21}] yards. Enemies are pulled closer before the strike lands.
Rune_C#Barbarian_GroundStomp Avalanche
Enemies are knocked back {Script Formula 11} yards and inflict [{Script Formula 16}*100]% weapon damage where they land.
Rune_D#Barbarian_GroundStomp Foot of the Mountain
Increase Fury gained to [{Resource Gained On First Hit}+{Script Formula 19}] Fury per stomp.
Rune_E#Barbarian_GroundStomp Deafening Crash
Enemies in the area are slowed for {Script Formula 4} - [{Script Formula 4}+{Script Formula 18}] seconds after they recover from being stunned.
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Rune_A#Barbarian_BattleRage Marauder's Rage
Increase damage bonus to [{Script Formula 1}*100]%.
Rune_B#Barbarian_BattleRage Ferocity
Critical hits increase the duration of the Battle Rage effect by [{Script Formula 4}|1|] seconds.
Rune_C#Barbarian_BattleRage Swords to Ploughshares
Critical hits have a [{Script Formula 6}*100]% chance to cause enemies to drop additional treasure or health globes.
Rune_D#Barbarian_BattleRage Into the Fray
Critical hits generate {Script Formula 3} additional Fury.
Rune_E#Barbarian_BattleRage Bloodshed
While under the effects of Battle Rage, critical hits cause an explosion of blood dealing [{Script Formula 8}*100]% weapon damage to all nearby enemies.
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Rune_A#Barbarian_HammerOfTheAncients Smash
Strike a smaller area for [{Script Formula 2}{Script Formula 3}100]% weapon damage.
Rune_B#Barbarian_HammerOfTheAncients Rolling Thunder
Modifies the strike to create a shockwave that deals [{Script Formula 23}*100]% weapon damage to all enemies in front of you.
Rune_C#Barbarian_HammerOfTheAncients The Devil's Anvil
Create a tremor at the point of impact to rattle enemies for an additional [{Script Formula 9}*100]% weapon damage over
{Script Formula 10} seconds.
Rune_D#Barbarian_HammerOfTheAncients Birthright
Critical hits have a [{Script Formula 5}*100]% chance to cause enemies to drop loot or health globes.
Rune_E#Barbarian_HammerOfTheAncients Thunderstrike
Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy has a [{Script Formula 16}*100]% chance to be stunned for {Script Formula 17} seconds.
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Rune_A#Barbarian_Sprint Marathon
Increases the movement speed bonus to [{Script Formula 1}*100]% for {Script Formula 0} seconds.
Rune_B#Barbarian_Sprint Scramble
Increase dodge chance by [{Script Formula 2}*100]% while sprinting.
Rune_C#Barbarian_Sprint Run Like the Wind
Tornadoes rage in the wake of the Sprint, each one inflicting [{Script Formula 5}*100]% weapon damage.
Rune_D#Barbarian_Sprint Forced March
Increase the movement speed of allies within {Script Formula 4} yards by [{Script Formula 17}*100]% for {Script Formula 18} seconds.
Rune_E#Barbarian_Sprint Gangway
Slams through enemies, knocking them back and inflicting [{Script Formula 16}* 100]% weapon damage.
Rune_A#Barbarian_SeismicSlam Shattered Ground
Increase damage to [{Script Formula 8}*100]% weapon damage and increases the knockback by [{Script Formula 11 *100]%.
Rune_B#Barbarian_SeismicSlam Rumble
The ground continues to shudder after the intitial strike, damaging enemies in the area for [{Script Formula 3}*100]% weapon damage.
Rune_C#Barbarian_SeismicSlam Stagger
Adds a [{Script Formula 6}*100]% chance of stunning enemies for {Script Formula 7} seconds.
Rune_D#Barbarian_SeismicSlam Strength from Earth
Reduce Fury cost to {Script Formula 15} Fury.
Rune_E#Barbarian_SeismicSlam Cracking Rift
Focus the seismic shockwaves along a narrow path to inflict [{Script Formula 8}*100]% weapon damage to targets along a [{Script Formula 19} * {Script Formula 23}] yard path.
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Rune_A#Barbarian_IgnorePain Contempt for Weakness
Reflects [{Script Formula 9}*100]% of ignored damage back at the enemy.
Rune_B#Barbarian_IgnorePain Iron Hide
Increases duration to {Script Formula 0} seconds.
Rune_C#Barbarian_IgnorePain Mob Rule
Extend the effect to nearby allies, reducing damage taken by [{Script Formula 10} * 100]% for [{Script Formula 3}|1|] seconds.
Rune_D#Barbarian_IgnorePain Bravado
Knocks back all enemies within {Script Formula 8} yards when triggered, and reduces cooldown time to {Script Formula 22} seconds. Also deals [{Script Formula 11}*100]% weapon damage on affected enemies.
Rune_E#Barbarian_IgnorePain Ignorance is Bliss
While Ignore Pain is active, gain [{Script Formula 1}*100]% of all damage dealt as Life.
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Rune_A#Barbarian_WarCry The Best Defense
Increases the armor bonus to [{Script Formula 0}*100]%.
Rune_B#Barbarian_WarCry NYI - Veteran's Warning
Warcry also grants [{Script Formula 14}*100]% dodge bonus.
Rune_C#Barbarian_WarCry Impunity
Grants [{Script Formula 4}*100]% resistance to all elements by while affected by War Cry.
Rune_D#Barbarian_WarCry Charge!
Increases the Fury generated to {Script Formula 3} when used.
Rune_E#Barbarian_WarCry Invigorate
Increases maximum Life by [{Script Formula 5}*100]% and regenerates {Script Formula 6} Life per second while affected by War Cry.
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Rune_A#Barbarian_Rend Lacerate
Increases damage to [{Script Formula 0}{Script Formula 1}100]% weapon damage every second for {Script Formula 15} seconds.
Rune_B#Barbarian_Rend Ravage
Increases the range to deal [{Script Formula 20}*100]% weapon damage every second for {Script Formula 15} seconds to all enemies within [{Script Formula 2}+{Script Formula 16}] yards.
Rune_C#Barbarian_Rend Mutilate
Increase bleeding duration to [{Script Formula 5}] seconds.
Rune_D#Barbarian_Rend Blood Lust
Gain [{Script Formula 8}*100]% of the damage done by Rend as Life.
Rune_E#Barbarian_Rend Bloodbath
Enemies killed while bleeding cause all enemies within {Script Formula 19} yards to begin bleeding for [{Script Formula 7}*100]% weapon damage.
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Rune_A#Barbarian_Bash Onslaught
Add [{Script Formula 1}-1] reverberation that causes [{Script Formula 12}/({Script Formula 1}-1)*100]% weapon damage per strike.
Rune_B#Barbarian_Bash Beat Down
Each attack grants a [{Script Formula 2}*100]% damage boost for {Script Formula 11} seconds. This effect stacks up to {Script
Formula 4} times.
Rune_C#Barbarian_Bash Clobber
Gives each hit a [{Script Formula 14}*100]% chance to stun the target for [{Script Formula 15}|1|] seconds.
Rune_D#Barbarian_Bash Rowdy
Generate {Script Formula 10} additional Fury per attack.
Rune_E#Barbarian_Bash Pulverize
Cause a shockwave that inflicts [{Script Formula 18}*100]% weapon damage to enemies in a [{Script Formula 24}-{Script Formula 23}+{Script Formula 25}] yard line behind the targeted enemy.
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Rune_A#Barbarian_AncientSpear Harpoon
Pierce through up to {Script Formula 17} enemies in a straight line and drag them all back.
Rune_B#Barbarian_AncientSpear Grappling Hooks
Throw {Script Formula 11} spears. Each spear will pull back the enemy that it hits.
Rune_C#Barbarian_AncientSpear Siphon
Gain Life equal to [{Script Formula 10}*100]% of the damage inflicted.
Rune_D#Barbarian_AncientSpear Get Over Here
Increases Fury gain to {Resource Gained On First Hit}.
Rune_E#Barbarian_AncientSpear Weak Link
Enemies killed by this attack explode for {Script Formula 14} - [{Script Formula 14}+{Script Formula 15}] damage.
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Rune_E#Barbarian_Leap Death from Above
Land with such force that enemies suffer a [{Script Formula 37}*100]% chance to become stunned for {Script Formula 38} seconds.
Rune_D#Barbarian_Leap Iron Impact
Gain [{Script Formula 33}*100]% additional armor for {Script Formula 36} seconds after landing.
Rune_C#Barbarian_Leap Launch
Jump into the air with such great force that enemies within [{Script Formula 31}|1|] yards of the origin of the jump take [{Script Formula 30}*100]% weapon damage.
Rune_B#Barbarian_Leap Toppling Impact
Send enemies hurtling {Script Formula 17} yards into other nearby enemies who suffer [{Script Formula 22}*100]% weapon damage and are pushed back in a chain up to {Script Formula 27} times.
Rune_A#Barbarian_Leap Call of Arreat
Shockwaves burst forth from the ground at the destination and knock enemies toward the Barbarian from [{Script Formula 7}*{Script Formula 0}|1|] yards away.
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Rune_A#Barbarian_WeaponThrow Mighty Throw
Increase thrown weapon damage to [{Script Formula 15}*100]% weapon damage.
Rune_B#Barbarian_WeaponThrow Ricochet
Angle the weapon to ricochet and hit up to [{Script Formula 5} + 1] targets within {Script Formula 12} yards of each other.
Rune_C#Barbarian_WeaponThrow Throwing Hammer
Hurl a hammer with a [{Script Formula 6}*100]% chance to stun the target for [{Script Formula 7}|1|] seconds.
Rune_D#Barbarian_WeaponThrow Dread Shotput
Expend all remaining Fury to throw a fallen foe which inflicts an additional [{Script Formula 18}*100]% weapon damage for each point of Fury expended to all enemies within {Script Formula 19} yards of the target.
Rune_E#Barbarian_WeaponThrow Stupefy
Aim for the head, causing your target to be confused and attack other enemies for {Script Formula 10} seconds.
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Rune_A#Barbarian_Whirlwind Volcanic Eruption
Turns Whirlwind into a torrent of magma that inflicts [{Script Formula 1}*100]% weapon damage every [{Script Formula 0}|2|] seconds.
Rune_B#Barbarian_Whirlwind Dust Devils
Generate harsh tornadoes that inflict [{Script Formula 6}*100]% weapon damage to enemies in their path.
Rune_C#Barbarian_Whirlwind Hurricane
Increase the movement speed of Whirlwind by [{Script Formula 15}*100]%.
Rune_D#Barbarian_Whirlwind Eye of the Storm
Reduce the cost of Whirlwind to [{Script Formula 12}|1|] Fury per second.
Rune_E#Barbarian_Whirlwind Blood Funnel
Critical strikes restore [{Script Formula 8} * 100]% of your maximum Life.
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Rune_E#Barbarian_FuriousCharge Merciless Assault
Cooldown is reduced by {Script Formula 12} second for every target hit. This effect can reduce the cooldown by up to {Script Formula 10} seconds.
Rune_D#Barbarian_FuriousCharge Stamina
Generate {Script Formula 11} Fury for each target hit while charging.
Rune_C#Barbarian_FuriousCharge Bull Rush
Any targets who are critically hit by Furious Charge will be stunned for [{Script Formula 8}|1|] seconds.
Rune_B#Barbarian_FuriousCharge NYI - Juggernaut
Regain [{Script Formula 21}*100]% of your maximum health for each target hit by while charging.
Rune_A#Barbarian_FuriousCharge Battering Ram
Increase damage at the destination to [{Script Formula 14}*100]% weapon damage.
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Rune_A#Barbarian_Rampage Additional strikes on the same creature have an extra [{Script Formula 6} *100]% critical chance and [{Script Formula 5} *100]% damage, stacking up to {Script Formula 4} times on each enemy.
Rune_B#Barbarian_Rampage Sends out a shockwave inflicting [{Script Formula 18} * 100]% weapon damage to all enemies in an arc.
Rune_C#Barbarian_Rampage Throws axes at enemies within {Script Formula 11} yards if there are no enemies in melee range, inflicting [{Script Formula 17} * 100]% damage with each axe.
Rune_D#Barbarian_Rampage Each hit has a [{Script Formula 7} * 100]% chance to restore [{Script Formula 8} * 100]% Life.
Rune_E#Barbarian_Rampage Killing an enemy grants an extra attack that inflicts [100 + {Script Formula 9} * 100]% damage.
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Rune_A#Barbarian_Revenge Retribution
Increase damage to [{Script Formula 2}*100]% weapon damage.
Rune_B#Barbarian_Revenge Provocation
Increases the chance Revenge will become active for use to [{Script Formula 18}*100]% each time the Barbarian is hit by an attack.
Rune_C#Barbarian_Revenge Grudge
Knocks enemies back {Script Formula 8} yards when Revenge is used.
Rune_D#Barbarian_Revenge Vengeance is Mine
Gain {Script Formula 6} Fury each time Revenge is used and improve Life gained from each enemy hit to [{Script Formula 4}*100|1|]%.
Rune_E#Barbarian_Revenge Best Served Cold
After using Revenge, your critical strike chance is increased by [{Script Formula 7}*100]% for {Script Formula 20} seconds.
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Rune_A#Barbarian_Earthquake Aftershocks
Secondary tremors knock enemies back and inflict [{Script Formula 14}*100]% weapon damage.
Rune_B#Barbarian_Earthquake Giant's Stride
Secondary tremors follow the Barbarian's movement and inflict [{Script Formula 14}*100]% weapon damage.
Rune_C#Barbarian_Earthquake Chilling Earth
Creates an icy patch causing Eathquake's damage to turn cold and slow the movement of enemies by [{Script Formula 13}*100}]%.
Rune_D#Barbarian_Earthquake The Mountain's Call
Reduce Fury cost to {Script Formula 20} Fury and the cooldown to {Script Formula 5} seconds.
Rune_E#Barbarian_Earthquake Flying Boulder
Project secondary tremors up to {Script Formula 10} yards ahead of the Barbarian that inflict [{Script Formula 14}*100]% weapon damage.