Muy buenas a todos. En primer lugar, creo que todos sabemos que en la versión 1.1 de DoD va a haber cambios sustanciales, como el daño de las armas será mayor y las MG volverán a ser de nuevo temibles (como en versiones anteriores). De todas maneras un amigo me ha mandado esto que os muestro a continuación. YO CREO QUE ES FALSO, O NO TRATA DEL DOD v1.1 como dice él, pero por si alguno se ha enterado de algo, me gustaría saber si es verdad que estos cambios serán para nuevas versiones de DoD.
"Just to list a few details, the following items are being implemented.
No crosshair
Weight and intertia added to weaponry
Full balistics added to weaponry
No HUD
No death messages
Revised score display
An advanced damgage system
Now we'll explain the above details a little further. We'll start with the crosshair.
No Crosshair
The idea here is for the player to familiarize themselves with their weapon. Each weapon will have three positions of use. First you have the “hip” position. This will be your typical position of the weapon while moving at a steady pace. About the only effective use of this position would be for extreme close quarters combat, or covering fire on an enemy position.
The second position will be the “shoulder” position. In this position the player sacrifices some movement speed and agility while gaining a degree of accuracy. The player will have a view down and slightly above the barrel of the weapon, giving them a slight advantage over “hip”.
The final position is the most accurate position a player can use. This position is of course “iron sights”. Here the player brings the weapon fully up to their shoulder/cheek and uses the sights available on each weapon. In this position, the player sacrifices an even great amount of movement and agility, but gains much more accuracy.
Weight and Inertia added to weaponry
Continuing from the aiming positions, each weapon will have a weight and intertia property assigned to them. What this means is that a soldier carrying a light sub-machine gun will have much great turning and aiming ability than another soldier carrying a much heavier weapon, such as an MG42. By implementing these properties, sub-machine guns will have the close combat advantage that they rarely have in other games. As well, riflemen will have a much more difficult time slinging around their weapon than a soldier carrying a lighter gun.
Full Ballistics added to weaponry
A complete ballistics system will be implemented for all weapons. Bullet calibur, rate of fire, velocity, bullet drop, etc will all be taken into account. The goal is for each weapon to behave according to its real world counter-part. Players who take the time to learn their weapon, it's characteristics, and it's behaviors will have a significant advantage over others in combat.
No HUD
Will not include a HUD in first person perspective. Instead, all details normally accounted for in the HUD will presented in individual and hopefully unique ways. For example, instead of having a compass or directional locator, a player may have to communicate with an NCO, who will carry a map, to determine their current location.
No Death Messages
Will no longer display the typical death message associate with today's first person shooters. Players will need to re-think their tactics when assaulting an enemy location. They will need to play with more caution, considering a player could have gone prone or only been slightly damaged by an attacking player.
Espero que no sea un post pesado o largo de leer, pero creo que merece la pena.
Un saludo y nos vemos en el frente!