Os traigo el resumen de una entrevista de Famitsu al director de Intelligent Systems, la cual ha dejado cosas muy muy jugosas.
Hasta ahora sabíamos (o creíamos saber) que Three Houses ha sido un juego desarrollado por Intelligent Systems y que ha contado con la colaboración de Koei Tecmo, pero lo que no sabíamos es que esto es erróneo y que ha sido la propia Koei Tecmo la cabeza pensante y ejecutora del juego mientras que el papel de Intelligent Systems se ha reducido únicamente a aportar un equipo muy pequeño para poder asesorarles.
Está relación surgió gracias a que cuando empezaron a desarrollar Three Houses, Koei estaba de lleno con FE Warriors, y fue ahí cuando Intelligent decidió proponerles el nuevo proyecto.
So this game marks a joint-development with Koei Tecmo games, in the same vein as Fire Emblem Warriors.
Kusakihara: Yes, FE Warriors had a lot to do with our decision to work with Koei Tecmo on this one.
Yokota: We decided that we wanted to release a Fire Emblem game on Nintendo Switch by the end of 2019 at the latest. However, it was looking like regular development was going to take some extra time, so we looked into getting another developer in the mix in order to shorten the length of production. At pretty much that exact same time, Koei Tecmo was making FE Warriors for us, and as a result of consulting with Mr. Hayashi (head of Koei Tecmo’s Team Ninja), we ended up asking the Kou Shibusawa team to help out. That’s how things went.
Kusakihara: Speaking of the Kou Shibusawa team, they’re well-renowned for making SRPGs – they’re the best of the best. We knew it’d be great if we could get them on board, so we started hashing plans out again. It was only after we decided to work with the Kou Shibusawa team that we considered their sense of world-building with three balanced kingdoms.
Aquí la parte de que Koei ha sido la verdadera desarrolladora del juego.
Kusakihara: In regards to staffing, Intelligent Systems provided Koei Tecmo with a minimum crew of several designers, a music composer, and an adviser to the programmers – not including myself, of course. We then left Koei Tecmo in charge of basic game development.
Sobre el tema de los matrimonios y los hijos que no están incluidos en el juego.
Seems like the register is pretty key. Also, when I was looking at the support list I noticed a section on there with an ‘S’ rank and I was wondering if this would be related to some sort of marriage possibility…
Kusakihara: You noticed that! (laughs) First off, I’m sorry to say that there is no system in this game for getting married or having kids. Once the game has been cleared it is possible to get an S rank compatibility with just one of your students though.
So there’ll be no way of passing on your abilities to a child?
Yokota: Children will not appear, but we’ve made sure to include plenty of extra action and drama from the academy and the battlefield. So while it’s sad that we won’t be able to bring forward a system that was present in Awakening and Fates, we’ve added that ability to reach an S with a support character for players to work towards.
Ya por último, sobre el tema del Season Pass comentan cambios en las vestimentas, nuevas historias a modo de spin-offs, y que están pensando en añadir nuevos personajes. Parece que el desarrollo no será de la noche a la mañana.
I’ll remember that. Changing the subject a little, I see that with the release of the game there is also an Expansion Pass available. I’m quite interested to hear about that…
Yokota: On the day of release there will be DLC available that makes it possible to change the school uniform of the main character. Initially that will only be for the main character, but eventually we plan to make it possible to change the uniforms of other students too.
What type of additional episodes will be included with the Expansion Pass?
Yokota: These will be spin-offs that won’t affect the main story or the post-game either. We’re also thinking about introducing some new characters. We’re talking something fairly big here, so I think fans might have to wait a while. Also, aside from the expansion pass there will be a free update post-launch to add a new ‘Lunatic’ difficulty. Again, there might be a bit of a wait for this, but I think skilled players can definitely look forward to it.