Parche 2.1.5
- Fixed Shieldbreaker applying the debuff on Spell Damage
- Fixed Frost Rider slow from Cursed Shield working correctly
- This was missing from the 2.1.4 Patch Notes:
- Amun-Ra's Path of Destruction is now a ground target ability instead of a facing ability. Still goes 600 units, just in the direction you target
Parche 2.1.4
The current Free Heroes have changed. The current available list is:
Soulstealer
Silhouette
Defiler
Gladiator
Tremble
Devourer
Pestilence
Magmus
Blacksmith
Pebbles
Rampage
Pollywog Priest
Nymphora
Andromeda
Vindicator
Fixed a duplicate bug with Guides
Ingame levelup effects now delayed slightly
Added spectator chat ignore checkbox in the Spec UI
Updated minimalist options for spec UI
Healing radius of the Wells increased to better match the actual water
Tree of Life and Sacrifical Shrine now have truesight
Fixed sound bug with the bad range(warlocks) NPCS death sound not playing.
Added death sounds to the good range(archers).
Kongor
Fixed the faction, non-player-controlled units giving the team 0 gold when they land the killing blow from Kongor.
Now if a non-player controlled unit lands the killing blow on Kongor, then it gives 230 gold to the team (before it was giving 0)
Re-ordered components for all recipe items so the most expensive items come first. This makes right clicking on an item in the store more useful and less dumb
All teams now start with a basic Ground Courier by default
Bottle is no longer refilled when held by a Courier
Shieldbreaker: Increased damage by 10 per level from 30/45/60 to 40/55/70 and ignore's the target's Deflection when you attack them
Deflection is the damage blocked by items like Helm of the Black Legion and Iron Shield
Alchemist Bones' timer is now paused while the hero is dead
Added a new Alt Avatar: Frost Rider
Arachna - Movespeed from 290 to 295
Dark Lady - Dark Blades cooldown from 22/18/14/10 to 16/14/12/10 - Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9
Drunken Master - Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges - Stagger deals 50% more damage to creeps
Gauntlet - Infernal Instability now gives 50% mana back if you do not attack anything.
Keeper of the Forest - Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max the oldest ones will automatically die - Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper - Fixed scripting to be better
Magebane - Master of Mantra aura increased from 600 to 800
Monkey King - Starting Stength increased by 2 - Flying Nimbus activation removed. Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage
Andromeda - Fixed Aurora affector speed & lifetime so it matches the visuals
Dampeer - Fixed his Bloodthirst aura so it stacks with 090Harkon's Blade, Webbed Shot and Master's Incantation
Defiler - Fixed a bug where she can super deny allies & herself
Demented Shaman - Fixed scripting so Unbreakable is more robust against odd frame situations (healing 2 times in 1 frame, etc.)
Doctor Repulsor - Fixed Opposite Charges so it plays the link - Optimized Magnetic Contraption a bit - Fixed Portal Key exploit
Drunken Master - Fixed the double-activate bug on Lunge where it can deal 2x the push and 2x the damage - Fixed Lunge bug where it was teleporting Drunken Master to (0,0) - Fixed Lunge bug when you play animations after dead (again) - Fixed Lunge's push affecting invulnerable units - Fixed Untouchable's "HIC!" sound not playing at the correct times on levels 1 & 2
Emerald Warden - Fixed a small visual bug where the large vine model was lingering too long at lower levels of Overgrowth - Fixed Gawain using Diving Strikes when he's dead - Fixed a super-duper rare bug where he gets glitched after respawn when Gawain attempts to use Forest's Touch on the same frame he dies
Empath - Now doesn't follow her last queued action after she gets out of someone - Fixed a visual bug where the wall visual was expiring 1 second before the real wall expired - Fixed Essence Link so it does DOT damage now
Engineer - Passing through the Energy Field will now automatically break channelling if it hits you - Made Spider Mines have 0 cast time
Legionnaire - Made Whirling Blade proc on fountain attacks - Fixed a small animation bug where he would still be in charging animation if the skill cancels via the distance check
Magmus - Fixed an issue with Eruption's idle animation and the effects
Moraxus - Made More Axes blockable via Arcane Shield and Untouchable
Myrmidon - Weed field now breaks Succubus' Mesmerize - Fixed a bug where Carp would stun you if you were rooted or immobilized and had a movement order queued up
Parasite - Fixed him teleporting to the target's location if the target dies before the Infest projectile impacts - Fixed the Parasite-Gauntlet ult bug
Pharaoh - Fixed a small spawn location bug with his Wrath of the Pharaoh if he turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the target
Rhapsody - Fixed a bug where the DoT from Disco Inferno wasn't being applied if an enemy was stunned inside
Sand Wraith - Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus' Mesmerize
Slither - Fixed a small issue with Poison Spray target cursor not highlighting the correct targets
Wretched Hag - Fixed an extremely rare bug with Bat Blast's cone visual