Version 0.5.27
== General ==
Put back in the re-worked Caldavar as "Caldavar TEST"
The Legion area was worked on to help wardspots that cover both entrances
The Hellbourne Secretshop/Ancient area was 'reverted' to be like it is on live with the exception of a new path where Kongor used to be
Fixed the fog of war pathing bug that disabled the fix we did a while ago. Pathing in the fog should be much easier.
Fissure and other blocking gadgets no longer block in fog of war
A courier will no longer automatically transfer wards to you, unless you bought the wards
Stunned units can no longer use the Grimm Teleporters
Added 17 new account icons to the store
== Bugs ==
- You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks
- Rewrote Unit Pinging to be dynamic and easyer to read
Bombardier
- Boom Dust: Fixed an anomaly with Null Stone allowing Bombardier to use Boom Dust when he has 0 charges
Dampeer
- Fixed Dampeer's Aura dispeling Sage's Lore
Flint Beastwood
- Fixed Ultimate so that it always plays the sound when it should
- Fixes an issue where the "Headshot" would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
Gladiator
- Added disjoint to Showdown upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the ult visible so you know what is hitting you
Legionnaire
- Fixed units on edge of fog canceling Charge (again)
Kraken
- Fixed his charge so it will no longer dispel other stuns on the enemies
Maliken
- Fixed his sword stance not playing his idle animation when you go back to regular sword stance
Pandamonium
- Fixed Flick to not work on invulnerable units
- Also fixed Flick to properly trigger Moraxus' Arcane Shield
Pharaoh
- Fixed the ult being able to hit a unit behind him when he casts it
Predator
- Fixed Venomous Leap so you can correctly disjoint it
Sand Wraith
- Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available
Soul Reaper
- Fixed Ultimate so that it always plays the sound when it should
- Fixes an issue where the sound would play even if the target did not die
Soulstealer
- No longer gains souls from killing gadgets
== Items ==
Blood Chalice
- Now a standalone 450g item from the Relic / Outpost
- Gives no stats or regen, same use
- If you get a kill, assist, or are within 700 units of an enemy hero dying it gains 1 charge
- Can consume the charge to use the Chalice without a health cost
Pickled Brain
- Cost lowered from 1000 to 900
Post Haste
- Base movement speed from +95 to +105
- After teleporting, gives a 5 second +200 MS buff
Ring of Sorcery
- Now takes a Blood Chalice and Pickled Brain; auto-assemble
- Heroes can only gain mana from a Ring of Sorcery once every 20 seconds
Hellflower
- Now gives +51 damage instead of +50 as it is a correct sum of its parts
Puzzlebox
- Fixed the manaburn to correctly do Magic damage instead of True
Sacrificial Stone
- Added +10 damage (from Sustainer)
== Heroes ==
- Added Kraken alt avatar. Message me to get it added to your account for testing.
- Added new hero: Empath
- Essence Link
** Drains life and stuns upon reaching a certain distance away from the target.
** Drains {30,40,50,60} life per second from the target. The tether breaks if the distance between targets is 750 units, at which time the target is stunned for {1,1.5,2,2.5} seconds - Lend Power
** Gives damage and attack speed to an ally
** Grants {25,50,75,100} attack speed and {15,30,45,60} damage to an ally. Drains {20,30,40,50} mana per second, may be toggled off or breaks upon reaching 1000 range. - Swap
** Swaps you and a target currently under the effect of Essence Link or Lend Power. Also heals allies and self when you take damage from enemy heroes.
** Swaps the position of you and target ally or enemy hero under the effect of Q or W. Passivly heals allies and herself when you take damage in a 400 unit radius around you for {16,24,32,40}% of all damage you take from enemy heroes. - Illusory Veil
** Spawns a wall at vector location that enemies cannot pass through and when allies pass through it, it creates an illusion of them.
** Spawns a wall with a 600 unit width that lasts for {4,6,8} seconds that enemies cannot walk through and allies create one illusion when walking through it. Illusions take {350,300,250}% of normal damage and deal {30,45,60}% of normal damage.
Bombardier
- Boom dust ranged decreased to 500 from 600
Dampeer
- Should no longer lose his souls if he dies with Token of Life active
Devourer
- The ability will now gain charges equal to the strength gained
Doctor Repulsor
- Base armor lowered to 2.06 from 4.1
Thunderbringer
- Lightning Rod area of effect reduced to 800 from 1000
Slither
- Vision on wards reduced to 300 from 1400
Voodoo Jester
- Base damage decreased to 46-56, from 51-61
Zephyr
- Cyclones now do full damage to neutrals and creeps (increased from doing half damage)