Os copio las propuestas que han anotado como las más propuestas por la comunidad:
*He borrado las que están implementadas pero aún no funcionan.
Global Match Timer
On TOP of the Turn Timer (not in place of) we NEED a global Game/Match Timer individual to each player, set at 50 Minutes (as a starting point, maybe less if Arena truly speeds up gameplay) like every other game timer in every other format of play, that runs during the entire game while that player is taking turns and once that players timer reaches 0, they lose.
These 2 timers combined and implemented properly will deter stallers and ALSO provide a reason to play swiftly and concisely and lead to a more healthy Meta game where all games and the decks included in such games must be capable of WINNING in the alloted time by reducing the other player(s) life to 0 or decking them out. For every other deck, they can match with friends and disable the clock entirely.
Action Log
We need a log, collapsible or otherwise, of what actions each player has taken during the last several turns to better track what has happened to change a board state at any given time. Did they scry to the bottom? What spell targeted which cards? How much life did they gain from what trigger?
Auto Yield
We need a way to tell the game when and when not to yield to triggers from cards so that when my opponent attacks with 12 vampires and has Sanctum Seeker, I dont have to click on 12 seperate prompts to drain 1 hp from me all while my timer runs out. Auto yielding that card should tell the game to automatically resolve every instance of that trigger until I toggle Auto Yield off.
Stack Ordering
we need to be able to follow the integral ruleset of MtG and have the ability to choose how our triggers go on to the stack when they are simultaneous.
Match Log
Much like the above Action Log, we could use a log of the previous #?? games to detail out who they were with and perhaps the time stamp they happened at. This will help us not only to add someone to our friend list we had an enjoyable match with, but help in reporting bugs, crashes, or problem players. It will also help us get reimbursed if our client crashes in the middle of a Draft we paid entrance in to or if an unfixed bug causes our Drafting Pod to experience issues.
Individual Deck Stats
Great ideas for it in a post found HERE
A running dynamic statistic of your W/L/D percentages per deck to help track your efficiency with that deck. Much like how WotC tracks the same W/L/D stats for sanctioned tournament events per player through DCI numbers.
The Deck Editor/Creator already breaks down the makeup of each deck into statistical visuals. This could also be added in the future.
They also want a way to post and share these decks in the Arena interface but...eh....the internet and popular other sites do enough of that...don't they?
Game Replays
We would like a way to replay games in the future. Perhaps the client server can save up to so many of the most recent games and can be accessed for replay in order for that player to see what went right or wrong and learn from the game. This could perhaps be accessed in the same place Feature #-9 Deck Stats can be found.
Animation Toggle
With or without an updated timer that doesnt run the clock down during animations (Polyraptor anyone?) we still would like a way to toggle on/off animations as a whole. We like the animations; they are fun, new, and something only Arena can bring to MtG.... but some of us just want to play a game of unflashy Magic that goes swiftly.
Hiding the Stack
Currently, there are several cases where an extensive trigger stack can sometimes get in the way of important cards on the battlefield. We need a way to hide the stack when needed so we can get to those cards. Or ensure the stack and all other parts of the UI do not interfere with the board and its state.
Reward Tracking
Many of us (all of us?) would like a way to track the # of Wins / Games between each card and gold reward for both daily and weekly rewards. Particularly if the reward system is only ever going to be rooted in Wins..... which brings is to 17
Rewards for PLAYING
A very good thread on this very topic has been created and discussed HERE
Your user base is varied, but a large section of them are non tournament ready or interested, dont care about ranking or a ladder, 'just want to play some Magic' CASUAL players. Of which I am not, but am speaking for. If the only feasible way to further (farther?) your collection and gold is by winning or doing the singular varied daily quests even if you lose.... casuals are not going to get what they want out of this game. I almost don't and I win about as often as I lose. Winners should get MORE, yes, or it doesnt feel like winning, but the loser should not get absolutely nothing for investing thier time in Arena. Thier time is a gift they are giving you, not an exoectation. Reward them for it and they are more likely to drop real money later.
Newly Acquired/Added Cards
We would like a way to see, at a glance, what cards have been newly added since we last looked at our collection or logged in. If I am not paying that much attention, or accidentally had a click spasm when I turned over my Rare/Mythic rare card in a booster and didnt see what it was, it would be nice to filter or have some sort of signifier of which cards have been newly added to my collection.
Economy Requests
Wildcard Exchange
If you are going to keep this whole 'Wildcard' business around, your players REALLY want a way to exchange thier Wildcards up and down in rarity. Those 10+ Common Wilcards could be exchanged up into Uncommon or Rare ones. Those Mythic Wildcards that stop being used after we have 2 or so of the Mythics we want could be exchanged down into Rare or lower ones. You could even create an entire cool interface menu for it called the Wildcard Exchange that breaks down your predetermined Exchange rates between cards for players to see and does something flashy when you exchange them up or down.