# Global Changes
Injections:
-Evade Reload Reloads 3 Bullets
-Multiplayer isolation enabled
-LBG 5 Slots
-Moonshot Removal
-Tenderization is now hzv+5
-CRC Bypass
-DPS Tick Fix
Monsters
General hitzone rebalance, refer to: https://docs.google.com/spreadsheets/d/1nzN2zYD1VbeEuKGlrYPRDZPHjfyy0y-SawwSEaTZ8OQ/edit?usp=sharing
Updated hitzone values
Tenderization values changed to be HZV+5 from 3/4*HZV + 25
Removed Clagger
General
Increased elemental/status cap from 1.6/+15 to 3.0/+30
Reverted raw cap to 3 instead of 2
Increased negative crit damage from 0.75 to 2
Buffed bowgun elemental augment increase from 2/5/4/6 to 3/6/9/12, to match up with the rest of the weapons.
All weapons tenderize in one hit
Heavy Weapons have crystalburst like flinch damage so that proper counting and pre crystalbursting gives a chance of clean tenderization without clagger.
Fortify lasts 9 hours.
WEx and MM reverted (level 4/5 MM give 40/50% affinity that lasts a couple extra seconds)
Heroics gives +7% raw per level.
NEB restored to 10%.
Power Prolonger on Switch Axe reduced from 1.3/1.6/2 to 1.1/1.2/1.4.
Buffed attack awakening V and VI on GS and hammer from 9 and 14 true raw to 10 and 15, to match with the rest of the weapons.
#Experimental (Phemborne)
Carry limit for Recovery (now Slicing) Ammo 1/2 changed to 30/18.
Carry limit for Slicing (now TriBlast/AED) Ammo reduced to 10.
Carry limit for Defense (now Dazzling) Ammo increased to 25.
Carry limit for Dragonfell Berry increased to 35.
Carry limit for bomberries increased to 15.
Carry limit for blastnuts increased to 60.
Slicing (now Triblast), Recovery 2 (now slicing 2), and defense (now Dazzling) are no longer craftable.
Reovery 1 (now Slicing 1) is craftable using Slashberry and Normal Ammo 1.
Buffed frostcraft accodring to Phem's table. seems like a bad idea to me.
Buffed Attack Awakening III/IV/V/VI on HBG from 6/8/10/15 to 7/9/12/18, to account for the 20% raw increase HBG got in general.
GreatSword:
Overhead elemental modifier buffed from 1 to 2.5.
Wide Slash elemental modifer buffed from 1 to 4.
Rising Slash Elemental modifier buffed from 1 to 5.
Wide Slash v2 elemental modifier buffed from 1 to 5.5.
Rising Slash v2 elemental modifer buffed from 1 to 7.5.
Kick KO value buffed from 10 to 50.
Clutch Claw Weapon Attack Final Hit partbreaker modifer buffed from 1 to 1.85.
Long Sword:
Elemental modifier on most attacks buffed from 1.0 to 1.2, to account for the increased raw from red guage.
Increase elemental modifier on Iai Slash from 1 per hit to 1.1 per hit.
Increase Elemental modifier on Iai Spirit Slash from 1 to 1.05 for white, 1.2 for yellow, and 1.5 for red, per hit.
Clutch Claw finisher second hit ele modifier increased to 0.5. Partbreaker modifier increased to 1.2.
Spirit Helmbreaker ele modifier increased from 0.3 to 0.4 (white), 0.8 (yellow), and 1.05 (red).
Hunting Horn:
Echo Wave "Dragon": To be renamed to Echo Eave "Element". Loses the built in dragon, uses the weapon's element instead. Elemental modifiers are 4/8/12.
Clutch Claw Weapon Attack Second Hit partbreaker modifier increased from 1 to 1.65.
Echo Waves and ShockWaves are capable of critting, and are affected by critical boost
Jumping Smash MV buffed from 35 to 39.
Right Swing MV buffed from 27 to 33.
Left Swing MV buffed from 22 to 33.
Forward Slam MV buffed from 28 to 36.
Back Slam MV buffed from 37 to 50.
Hilt Stab / Echo Attack (Initial Hit) MV buffed from 10 to 11.
Superpound MVs buffed from 14+39 to 17+50.
Flourish MV buffed from 15+22 to 17+24.
Recital MV buffed from 29 to 32.
Encore MV buffed from 35 to 39.
Jumping Strong Overhead Smash MV buffed from 55 to 61.
Midair Recital MV buffed from 35 to 40.
Mount Finisher MV buffed from 18x3+55 to 30*3+110.
Clutch Claw Attack MV buffed from 29+45 to 32+50.
Lance:
Mid thrusts MV buffed from 20/20/27 to 26/26/35. Elemental&Status modifier buffed from 0.7 to 1.
High thrusts MV buffed from 22/22/27 to 28/28/35. Elemental&Status modifier buffed from 0.7 to 1.
Wide Sweep MV buffed from 20 to 30. Elemental&Status modifier buffed from 0.7 to 1. Given natural Mind's eye.
Guard Thrust MV nerfed from 20 to 14.
Counter Thrust buffed from 40 MV to 60 MV. Elemental&Status Modifer buffed from 0.7 to 1.4.
Leaping Thrust interval between ticks lowered from 6 frames to 3, effectively turning the attack from 3 hits to 5-7, depending on your frame rate. 6 if you have consistent 60fps. Elemental modifier buffed from 0.3 to 0.5.
Dash Attack MV buffed from 11 to 14. Ele/Status mods buffed from 0.2 to 0.5.
Finishing Thrust MV buffed from 50 to 75. Ele/Status Modifier buffer from 0.8 to 1.4. Choo Choo, motherfucker.
Finishing Twin Thrust MV buffed from 25/50 to 38/75. Ele/status modifiers buffed from 0.7/0.8 to 1/1.4. CHOO CHOO, MOTHERFUCKER.
Reverse Attack MV buffed from 50 to 75. Ele/Status mods buffed from 0.8 to 1.4.
Jumping Advanced Thrust MV buffed from 30 to 40. Elemental/status modifiers buffed from 0.7 to 1.
Dash Attack (MidAir) MV buffed from 25 to 33. Ele/status mods buffed from 0.7 to 1.
Shield Attack MV buffed from 14 to 20. Partbreaker modifier increased from 1 to 1.2. KO build up increased from 27 to 45. Exhaust build up lowered from 27 to 25.
Clutch Counter second hit MV buffed from 16 to 24. KO build up increased from 30 to 35, exhaust build up lowered from 33 to 30.
Clutch Claw Attack second hit partbreaker modifier increased from 1.0 to 1.75, to account for the first hit not doing any partbreaker damage.
Mounting Finisher MV buffed from 40/10/20 to 80/20/40.
XanSamHi GL changes:
https://cdn.discordapp.com/attachments/555153787560656897/669355141429985282/unknown.png
5 minute base duration WSB+1.5 of original bonus value
SwitchAxe:
buffed amped mode and power axe durations from 45 seconds to 80.
Nerfed Power Phials from 1.17 to 1.07
Nerfed Ele Phials from 1.45 to 1.30
Buffed KO on exhaust phials from 5 per hit to 10 per hit
Buffed MVs of all sword mode attacks by 10%
Buffed Ele modifier of most sword mode attacks from 1.00 to 1.20
Clutch Claw Weapon Attack second hit partbreaker mod increased from 1 to 1.4, to account for the first hit.
Charge Blade:
AED phyiscal attack MV buffed from 82 to 90.
Condesned Elemental Slash buffed from 60 to 75 MV.
Savage Axe Slash MV buffed from 30 to 65.
Insect Glaive:
Extracts duration+60 seconds (from 90/120/150/90 for red/white/orange/triple to 150/180/210/150)
Low duration flicker warning threshold increased from 10 seconds to 15 seconds.
Dust Explosion's Fixed Damage increased from 10/5/3 for blast/poison/para to 15/12/10.
Kinsect Attack MV buffed from 20 to 30.
Kinsect Attack (Descending Thrust)'s MV buffed from 35 to 46.
Buffed most attacks' elemental and status modifiers from 0.7/0.8 to 1.
Buffed Strong Double Slash Ele/status modifiers from 0.6/0.8/0.8 to 0.9/0.9/0.9
Buffed Bridging Slash' MV from 10 to 13.
Buffed Dodging Slash's MV from 17 to 22.
Buffed Jumping Slash and Jumping Advance Slash elementa/status modifiers from 1 to 1.2.
Buffed Strong Jumping Slash ele/status mod from 0.6 to 0.9.
Buffed Strong Jumping Advancing Slashs ele/status modifiers from 0.5 to 0.8 (excpet the last hit, which remains unchanged at 1)
Bow:
Changed Dragonpiercer from shot to sever.
Dragonpiercer MV buffed from 19/20/23/24 to 25/27/29/30. Elemental modifiers buffed from 0.15/0.2/0.3/0.3 to 0.3/0.4/0.5/0.55. Status modifiers buffed from 0.15/0.2/0.3/0.3 to 0.3/0.35/0.4/0.5.
Wall Shot MV buffed from 22/29 to 28/35.
Fixed Bow Spread 2 and Spread 3 patterns to be symmetrical.
Tenderizing Attack's final hit's Partbreaker modifier buffed from 1 to 1.875, to account for the first two hits not having any partbreaker.
Heavy Bowgun:
Removed Scope FOV and Blur effects.
Base Build:
Both Bowguns:
Buff normals to 14/27/42
Hzv dependent blunt stickies, MVs changed to 20/29/40 ko down to 21/35/70
Slicing 9mv 1.4pb
Wyvern Ammo MV changed from 70/19 to 100/10. Fire Damage removed.
One hit tenderize
Fix capcom fps/dps mess.
Pierce Ammo
MVs: 10/10/14
(≈0.05 per hit).
(≈0.033s per hit).
(≈0.033s per hit).
Dragon Ammo Shot 18 to 28 MV.
Pierce Speed from 2500/2500/2000 to 3000/3000/2500.
Pierce Start Super Crit Distance shortened by 70%
HBG:
Nerf shields to 2 mods
Reduced Claw attack backward impulse from 800 to 300, should drop you closer to the monster after claw attack.
Spread's Pattern adjusted to be similar to the one Phem suggested
WyvernSnipe MV increased from 20/38/49/81 to 30/50/75/110.
Type 2 Wyvern Snipe (distance/HZV/perfect) MV increased from 98/147/243 to 165/235/350. KO increased from 15/40/60 to 100/200/300
Pierce stops after 6th hit
Remove scope from spread
Revert Cluster MV. Add Fire damage to mv and remove fire damage.
Revert Cluster Capacity.
Close Range Mod Max Range Increased from 600 to 800.
Long Range Mod Min Range Decreased from 1600 to 1000.
HBG Pierce Scope Multiplier: 1.3 -> 1.15
LBG:
Reduced Claw attack backward impulse from 700 to 250, should drop you closer to the monster after claw attack.
Spread's Pattern adjusted to be similar to the one Phem suggested
WyvernBlast L's cost reduced from 4 to 3.
Pierce stops after 5th hit
Counter Mine 26/49/73/110 to 43/75/87/130. Add Fire MV as actual untyped damage.
Buff slide reload to 3 (5 with SS, Full with TSS)
Close Range Mod Max Range Increased from 600 to 800.
Long Range Mod Min Range Decreased from 1600 to 1000.
Hzv dependent blunt stickies, MVs changed to 18/26/36 ko down to 18/30/60
On safi LBG copypasted water to the other elements for ammo table on the element entry
Experimental Build:
Skills
Spareshot procs only affect total count, not magazine count.
Light Bowgun:
Rapid Fire's secondary shots' damage was increased from 50% to 70%.
Rapid Fire 1/2's delay between shots was increased to 0.3 seconds.
Rapid Fire 3's shot count was reduced from 3 to 2.
Rapid Fire 3/4's delay between shots was reduced to 0.1 seconds.
Long Range Mod changed from 1.2/1.35/1.4/1.45 to 1.1/1.2/1.3/1.45.
WyvernBlast L's cost reduced from 4 to 3.
Counter WyvernBlast MV increased from 26/49/73/110 to 60/80/100/150.
Piercing hit limit reduced from 10 to 5. Damage after limit multiplier reduced from 0.2 to 0.
Gave Hellshot access to N3 ammo.
Edited Drakshot's N2 recoil and reload to match that of KT Support, making it a proper N2 lbg.
Heavy Bowgun:
All heavy bowguns have 20% more raw.
Rapid Fire's secondary shots' damage was increased from 50% to 100%.
Rapid Fire 3/4's shot count was reduced to 2.
Rapid Fire 3's delay between shots has been set to 0.1 seconds
Rapid Fire 4's delay between shots has been set to 0.15 seconds
WyvernHeart Delay between shots reduced from 0.2 to 0.15.
WyvernHeart Ammo Regen per second increased from 0.27 to 0.56
Close Range Mod changed from 1.2/1.3/1.35/1.4 to 1.1/1.2/1.3/1.4.
Long Range Mod changed from 1.2/1.35/1.4/1.45 to 1.1/1.2/1.3/1.45.
Piercing hit limit reduced from 10 to 6. Damage after limit multiplier reduced from 0.2 to 0.
WyvernSnipe MV increased from 20/38/49/81 to 30/50/75/110.
Type 2 Wyvern Snipe (distance/HZV/perfect) MV increased from 98/147/243 to 165/235/350. KO increased from 15/40/60 to 100/200/300 (overkill?)
Shield Mod angle buffed from 60 to 70. Level 3 and 4 have the same defensive powers as level 2, only level 4 has half the chip damage.
Normal Ammo's Scope damage multiplier decreased from 1.3 to 1.2. Distance Ratio increased from 0.3 to 0.6.
Pierce Ammo's Scope damage multiplier decreased from 1.3 to 1.2. Distance Ratio increased from 0.3 to 0.4.
Spread Ammo's Scope damage multiplier decreased from 1.3 to 1.0.
Reduced Claw attack backward impulse from 800 to 300, should drop you closer to the monster after claw attack.
WyvernSnipe Rework: Explosion limit increased from 7 explosions to 9 total. 3 explosion for each level, starts with 3 large explosions, followed by 3 medium explosions, and ends with 3 small explosions.
Both Bowguns:
Any bowgun that can shoot Defense (now Dazzling) Ammo can shoot it now with either recoil+1 or auto reload. Some random guns were given a dazzling clip increase.
Close Range Mod Max Range Increased from 600 to 800.
Long Range Mod Min Range Decreased from 1600 to 1000.
Spread's Pattern adjusted to be similar to the one Phem suggested, seen here: https://docs.google.com/document/d/1GMfr1ZWDJyCwPEixZtKtVdpH3vd9OhUMzs08DZ9sZfc/edit
Normal 1 and 2's speed buffed to match normal 3's
Normal Ammo's Long Barrel Critical Range Start is reduced by 200.
Normal Ammo's critical range extended by 200, and an aditional 500 if using long barrel.
Pierce Ammo's speed changed from 2500/2500/2000 to 5000/5000/4500. Power Barrel's Speed Reduction increased from 500 to 2000.
Pierce Ammo's Long Barrel Critical Range Start is reduced by 1000.
Pierce Ammo's Critical Range End increased from 2500 to 3000. Power Barrel's reduction increased from 200 to 500. Long Barrel's increase increased from 200 to 2500.
Spread Ammo's Speed increased from 8000 to 9000/9500/10000. Power Barrel's Speed Reduction decreased from 1500 to 1000. Long Barrel's Speed Increase changed from 1500 to 1000/1500/2000.
Spread Ammo's Maximum Range Increased from 1100 to 2000/2000/2200. Long Barrel's Increase increased from 200 to 400.
Spread Ammo's Critical Distance Increased from 700 to 1000. Power Barrel's Reduction increased from 0 tp 100. Long Barrel's Increase increased from 0 to 400.
Normal Ammo's MVs Buffed from 10/20/34 to 18/25/40.
Pierce Ammo's MVs changed from 7/7/9 to 14/16/18.
Spread Ammo's MVs changed from 6/7/8 to 7/7/8 (jackpot).
Sticky Ammo's damage type changed from hzv independent to blunt. MVs changed from 12/17/24 to 20/29/40. KO on 1/2 increased from 30/50 to 50/70.
Clusters MVs bufed from 17/20/26 to 18/22/28. Fire Damage removed. Partbreaker modifier buffed from 0.2 to 0.5.
Poison Ammo MVs increased from 1 to 15/18. Poison build up increased from 40/80 to 100/200.
Paralysis and Sleep Ammo Build up increased from 40/80 to 70/120.
Exhuast Ammo MV increased from 1 to 15/18. Exhaust and KO build up removed, and replaced with 50/100 blast build up. Ammo is to be renamed.
Elemental Ammo Elemental modifer increased from 1 to 2, MV increased from 8 to 20. Piercing property removed.
Fire Ammo given 5 blast build up. Thunder Ammo given 3 para build up. Water Ammo given 5 exhaust build up. Ice Ammo given 3 sleep build up.
Wyvern Ammo MV changed from 70/19 to 100/10. Fire Damage removed.
Slices MV increased from 6 to 15 each. Partbreaker multiplier increased from 1 to 1.2.
Recovery 1/2 replaced with Slice 1/2, which have 3/5 slices each.
Slicing Ammo replaced with Triblast (or AED?) Ammo. HZV independent, three hits of 15MV each, 50 KO Each, affected by artillery.
Defense Ammo replaced with Dazzling Ammo, which has 65 MV, 15000 speed, and 0-10000 critical distance.
Additional Changes (25th May 2020, override some older things)
Normal, Pierce, Paralysis, Sleep, Blast, and Poison Ammo 1 are all replaced by their level 2 versions. Naming haven't changed.
Normal and Pierce Ammo 2 were replaced by their level 3 version. Naming not changed.
Impact Ammo's built in fire element was removed. Instead, an elemental modifier of 5/5/7 for levels 1/2/3 was added, to be used with innate element bowguns.
Spread 1 and 2's MV were increased to 10 per pellet, so that they may function as spread 2 and 3 instead. Naming still not changed.
Spread pellets were given 2.6 elemental modifier per pellet, to be used with innate element bowguns.
Normal 1/2 (originally 2/3) were given a 5/7 elemental modifier.
Pierce 1/2 (originally 2/3) were given a 2/2.5 elemental modifer.
Slicing Ammo's slices were given a 2.6 elemental modifer per slice.
Cluster Explosions 1/2/3were given an 4/5/6 elemental modifer.
Wyvern Ammo was given a 30 elemental modifier on the first big hit, and a 3 elemental modifier on the extra smaller hits
Various lbg/hbg changes, including reworking ammo tables, adding custom recoils, adding built in element to some guns were done by phemeto. Details are scarce.