#206 Lo he ojeado por encima y es muy interesante, el fin de semana lo leeré entero con calma.
Hay algunos tema que asustan, como la forma de gestionar las relaciones con las third parties o todo lo que pasó con Rare...
Although Microsoft was the highest bidder to purchase Rare, Nintendo still had the priority option to purchase the company. To prevent Nintendo from buying Rare, Microsoft raised their bid as high as possible so Nintendo wouldn’t be able to match it.
[...]
On September 24th, 2002, Microsoft paid $375 million to Nintendo to own 100% of the company. Rare would now become a first party developer for Microsoft, and games like “Donkey Kong Racing” would end up in limbo. Martin Hollis, the producer of Goldeneye, explained that it was Hiroshi Yamauchi who shrewdly declined the offer.
[...]
Nintendo’s George Harrison explained to Electronic Gaming Monthly that Rareware hurt GameCube’s momentum by failing to deliver any games within the launch window. [...] This was compounded by the fact that Rare Ltd. was one of the first studios to receive development kits. And Rare didn’t deliver a single game for us at the launch, when their history had been to make some really great games for us in the past. That hurt us, and it led us into this gap of titles, starting after the launch and lasting for about seven or nine months until Mario Sunshine came out.
Esto es una verdadera pena; es que joder, menuda forma de eludir responsabilidades, metiéndoles una shitstorm de cuidado por no sacar ningún juego con la release de la GameCube (cuando habían demostrado ya en muchas ocasiones que sus juegos tenían una gran calidad). Lo peor de todo es que Rare estaba desarrollando 7 títulos para GameCube de los cuales sólo uno llegó a ver la luz...
Luego llega Microsoft y en lugar de sacar provecho de la compañía, se la carga.
Fuck off Nintendo & Microsoft.