Gameplay(no se si es nuevo pero no lo habia visto antes)
Info copy pasta neogaf
Qunari Playable:
You can play as a qunari...
The horned antagonists of Dragon Age II can, if you opt in, play a vital role in the waging war between mages and the Chantry, the rise of the long out-of-order Inquisition, and the general rescuing of Thedas from enemies beyond the Fade. You can also play as a female qunari -- not only is this the first time we're able to play as the race itself, it's the first time we'll even see a lady of their kind.
Keep Capturing:
Exploring the open world...
Meandering through Thedas has a purpose. The team used a phrase I really like: "honest discovery." Dragon Age won't force you into a cave to fetch a book. Ideally, you'd stumble upon an opening, go in blind, and see what you find inside. On the larger scale, the sprawling spaces serve a bigger-picture purpose. Capturing keeps allows you to turn your growing army into a militant brute, a commercial enterprise, and more.
Agent System:
The Agent system...
Recruiting followers and amassing a trusted force comes naturally to a good leader, which is what you'll become as the Inquisitor in Dragon Age. This goes beyond companions. Your Agents are specialized units that take care of dirty work off-screen -- think Metal Gear Solid: Peacewalker or Assassin's Creed: Brotherhood -- to create new opportunities with serious gameplay ramifications. In a simple example, we're shown a valley absorbed by poisonous gas. Should specialists head into the toxin and cap their source, you're able to explore what lies within.
Frostbite 3:
Dragon Age: Inquisition is gorgeous, and brings the sort of A-game visual splendor you want at the turn of a console generation. Its scenery is beautiful, its spaces are dense, and its destruction looks as great as you'd expect -- and not in a "medieval Battlefield" sort of way. Rocks crumble beneath go-getter dragons tumbling into a structure. Bridges collapse when cut or detonated, boats burn when ignited -- which can halt an enemies' escape or resources long-term -- and combat bowls can be carved through to upend the level design.
New Dialog Wheel:
Speaking of consequence, making tough calls has always been part of BioWare's legacy, but oftentimes the reaction to an action isn't quite what you expect. Selecting the "Shut up" option in Mass Effect, for example, may have led to an unexpected act of violence that didn't suit the character, or damaged something later on that you may not have expected. Now, when you highlight dialog, you'll see a text pop-up explaining what's likely to happen if you say or do something. This is optional, so if you'd rather not know that a village will certainly fall if you leave its under-attack inhabitants hanging, or you'd rather deal with it on your own terms, you can.
Dialog Wheel - Kotaku Edition:
This being a Dragon Age game, the story will likely go way deeper than that, and in Crestwood, which is under attack, I got to see one of the game's many plot-related decisions. Does the Inquisitor have his/her troops fight off the invaders at Crestwood, retreat to the keep, or stay to defend the wounded?
You can't see it here, but there's actually a new prompt that will appear above each choice when you make a major decision. It won't tell you what will happen as a result of your choice, but it will clarify what that option does, so you don't wind up accidentally beheading someone when you just wanted to threaten to cut off his legs, or something.
Isometric View:
I loved the physicality of Dragon Age II's combat, but like many, especially PC players, I missed the almost-turn-based tactics level of stop-motion strategy from Origins' combat. That's back in Inquisition (on all platforms), so even console players can stop time, get a high-level view of the battlefield, and assign orders for each of their characters. You can assign move orders, spells, and attack patterns with quick grace, and jump right back into the fray for real-time slicing and dicing. A.I. states also let you assign behaviors to units, as usual, so you can send an aggressive character ahead of his or her teammates to take care of business while supporting them from afar.
No Level Scaling:
What makes these new regions tougher is the fact that enemies don't auto-scale to the player's level in Inquisition, meaning you might wander into a landscape full of high-powered enemies capable of wiping you out in mere seconds if you haven't put in the proper amount of leveling. But come back to that area after you've spent some time exploring other parts of the world and it might be a different story.
"I want players to say, wow, that's an enormous dragon and I can't kill him right now," says Laidlaw. "But I'm gonna gear up and bring the right party, learn the right abilities, and we're going to go dragon slaying later. Other times, you'll come across a few low-level bandits and you'll get the satisfaction of just taking them out."
No Health Regen:
Yet it's not all about making things easier. In one important way, the combat has been made more punishing: your party no longer auto-heals at the end of a big fight. This means you'll need to manage your healing items and resources as you descend deeper into caves and enemy strongholds, ensuring you've done the proper amount of prep work before embarking on a lengthy quest into the unknown.
"What we want to do is say, stop thinking about the encounter. Don't think, if I can just get one guy to the end of this fight everyone will magically come back to life. We want you to think more about the adventure. We want you to think about the long term."
World Size:
Put a different way, BioWare wants to replace the claustrophobic basements and tunnels of Dragon Age II with a sprawling sandbox designed to let players create their own stories. The demo BioWare brought to Seattle for PAX showcased a couple different environments: the lush hills of Crestwood and the arid badlands of the Deep Desert. Crestwood alone, according to BioWare, is bigger than all of Dragon Age II while still "not even close" to being the biggest environment in Inquisition.
Lo de qunari playable me ha matado, no me lo esperaba para nada. Ya de lejos el juego que mas espero de 2014.