Tal y como se filtró hace unas horas, el exclusivo más potente de este año de Microsoft para Xbox One tendrá lanzamiento simultáneo en PC (Windows 10). Se han publicado los requisitos mínimos y se ha confirmado que al realizar la pre-compra de la versión digital de Xbox One, se obtendrá gratis una copia digital para Windows 10.
Éste es el nuevo tráiler:
También han salido varias previews del juego y múltiples vídeos con gameplay:
IGN
Quantum Break represents a bold step for Remedy Entertainment and a high profile console exclusive for Microsoft. Having spent several hours playing and re-playing the opening four acts of the game, exploring its time manipulation powers and collecting pieces of its optional storytelling items, I’m certainly more encouraged than I had expected to be. The show offers an interesting take on the trans-media experience, which has not been very well represented in the past, and looks like it could be capable of some smart uses of its central themes. It may have suffered numerous delays during its development but Quantum Break could yet turn out to be worth the long wait.
The Guardian
Lake describes Quantum Break as “Remedy’s summer blockbuster movie” and that’s definitely what it feels like – a big, slightly silly, sci-fi popcorn flick, with lovely visuals and a neat line in meta-humour (there’s a superb Alan Wake easter egg in one of the university lecture theatres). Microsoft clearly called in Remedy because it needed the studio’s brilliance with narrative, but in the bid to make a mainstream thriller, the old idiosyncrasies have been ironed out. So far, Joyce seems kind of vanilla, maybe even boring. He’s no Wake and he’s certainly no Payne – the weird, psychological wonkiness of those guys is gone. And, hey, how about a female lead for a change? It seemed originally that Beth was going to be playable alongside Joyce; there may even have been early plans to have her as the main protagonist – but all that was jettisoned.
Gamespot
Quantum Break seeks to marry the interactivity of games with the passive storytelling of TV shows. It’s the culmination of an idea Remedy first flirted with in Max Payne, then again in Alan Wake. Smartly, the Finnish studio has anchored its wild narrative ambitions on third-person shooting that feels empowering and thrilling. Will it be able to pull the whole thing off though? Time will tell.
GameReactor
Quantum Break is going to be an extremely interesting game. The mix of our time spent hands-on with the game and the live-action left us with a good feeling. The long wait and the delay from last year had cooled our expectations, but the preview event rekindled our hopes. It seems that Remedy has used that extra time well and Quantum Break looks like one of the most visually and narratively ambitious video games in a long time. It's a fascinating hybrid of a sci-fi action game and live-action storytelling, but it's almost impossible to gauge how well everything will lock into place by the end. There is also no avoiding that for some people the live-action scenes will feel like an unnecessary gimmick. Remedy seems to know this, but has chosen this route with the intention of breaking new ground in video game storytelling. We can't wait to get our hands on the final game in April.
Entrevista del Financial Post a Sam Lake - Parte 1
Entrevista del Financial Post a Sam Lake - Parte 2