But one of the most impressive things about the game is how large and varied its accessibility options are. You can now navigate the world largely by sound, or zoom in on the screen as if you were using a smartphone. There’s an astonishing array of things to choose from.
There are around 60 different accessibility options in the game’s menu, covering things like controls, visual aids, audio clues, navigation and traversal, and combat.
Some are fairly standard features, like being able to make the UI larger or tweak the subtitles for color blind users. Other elements are much more involved. There’s a text-to-speech option that reads out everything in the game, from menus to the notes Ellie picks up on her journey, and audio cues to indicate when there are items nearby or a ledge you can climb up. A new high-contrast mode changes the visuals entirely for low-vision players, rendering the world a light grey, and turning allies blue and enemies red. (This was inspired by the unlockable “thief vision” filter in Uncharted 4.) You can even use the Dual Shock controller’s touchpad to zoom in and get a closer look at the world.