#1410 vale, no había buscado con Mostrar los servidores que ejecutan diferentes versiones
¿Cuánto es lo máximo que habéis sobrevivido y en qué modalidad?
Estoy empezando en "primera semana" en dificultad normal. Llevo 2 días
en 6 meses despues, 1 mes xd y en supervivencia 2 meses, cuando salgan las nuevas ciudades le dare de nuevo
#1413 ¿Y cómo encontrabas luego tu casa? Me resulta imposible, vaya retraso llevo.
Una pregunta. He visto calderas y chimeneas en algunas casas. ¿El frío afecta al personaje cuando cae el invierno o algo así?
pd: ¿Cuando lees libros no puedes hacer nada más? el progreso se borra si me muevo
#1414 Cuando me instalo en alguna casa lo primero que hago es ubicarme en https://map.projectzomboid.com/
Al leer libros si paras verás en el objeto el progreso que llevas, la barra empieza de 0 pero hay menos paginas que leer.
ME animo, contad conmigo!! parece que estamos todos igual, cansados de jugar solos.
Antes que nada os invito a que haya muy buen rollo como jugadores!! Que si nos llevamos mal sea en el rol que llevemos en el juego pero siempre respetándonos como jugadores y sin pretender fastidiar como algo personal. Mi experiencia en reddit acabo por gentuza.
Saludos.
pd. no encuentro el server
Hoy a las 6 hora española van a abrir un evento para probar cosas en el multijguador, con varios modos de juego.
Lástima que no pueda probarlo
Hola chicos hemos empezado una partida yo y otro mediavidero en el servidor de RedBoid, estamos empezando a construir una base y nos gustaría hacerlo a modo de comunidad. Cualquiera que se anime está invitado, mp y te paso teamspeak y las coordenadas y hablamos sin compromisos.
Como complemento, un amable ruso se ha unido a nuestras fuerzas nada más empezar. Saludos!
Tras el wipe en REDBOID nos hemos reestablecido con una base más que interesante (con biblioteca, bar, almacén y cuartos disponibles si estáis interesados) escondida en el bosque. Estamos 3 personas activas + otras 3 que van jugando de vez en cuando. Si te animas te recibiremos con una copa de whisky / vino tinto y un regalo navideño!
Quién se apunta?
#1419 Mola mucho que intentes montar comunidad.
Si logro sacar algo de tiempo, te pego un MP para jugar.
Si alguien se anima que mande MP a ryder o a mí, y le pasamos las coordenadas de nuestra base. Tenemos de todo pero hay que tener cuidado por los raiders y porque estamos en la zona KOS
Buenas disculpen. Soy nuevo en el juego y quiero saber si juegan en algún servidor en particular... ya que no hay muchos usuarios hispanos jugando en Multijugador y a veces es un poco aburrido jugar en "solo". Gracias n.n
Acabo de pillar el juego y en mi primer intento he aguantado 8 dias
Alguien que juegue en grupo? Me gustaria probar el multijugador y seria mejor en un server con mediavideros
¿Alguna idea de cómo meter mano a una carretilla llena de items que está dentro de un cadáver?
Me mataron con todo el loot encima y ahora que lo he recuperado no puedo sacar nada de ella porque el límite de peso que permite el suelo es 50.
Cuando van a meter vehiculos? me parece una verguenza que hasta los modders metieron vehiculos y los creadores no tengan ni puta idea..
#1430 Parece que ya estan trabajando en eso
http://steamcommunity.com/games/108600/announcements/detail/484537826798327734
Hola busco gente para ir iniciando una basecilla e ir jugando poco a poco pero constante en el servidor Redboid. Interesados mp !! animaros, dentro de poco actualizarán con coches y ropas en 3d y siempre está bien ponerse al día y darle unos vicios a este juego. Saludos
Ah! Y esta semana actualizan con la build 37 que entre otras incluye mejoras de bugs importantes y pequeñas novedades.
Cambios esperados para la actualización de esta semana:
[New]
Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
Added a "Version Info" button on the menu screen
Improved ovens and microwaves:
You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
Putting metal in a microwave can result in fire.
Added new sounds to oven/microwave.
Added "operating" light to oven/microwave.
Food Changes:
Some food will become less edible when microwaved, increasing character sadness.
Eating food hot/cold will have relevant impact on character happiness/sadness.
Lootable Map Items:
Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
To look at a map right click it and then select "Read Map".
Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
Annotated maps can be shared with friends and faction members in MP
Updated windows jre to 8u121.
Added "annoted map" system:
You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
Added some new wood crack sounds for wood floor with stash.
Deer thropies and Wheelie dumpsters to be movable.
Turkish translation fixes for radio by DemirHerif.
Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
Added new server option "HoursForWorldItemRemoval": Number of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting unnecessary strain on servers.
Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
Added Portuguese Brazilian translation by HiveFuze.
[Balance]
Lowered the sound radius of tap water drips.
Reduced the number of random building (burnt, safehouse..) from 20% to 10%.
Crafting metal roof now require 1 use of the blowtorch.
[Bug Fix]
Thunder sound is now tied to ambient volume.
Fixed a problem in UI_EN.txt.
Fixed Rosewood player spawns also resetting the spawn_region.
Fixing not being able to reload weapons in normal/hard reloading difficulty.
Fixed some languages having menu screen buttons misplaced.
Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
Fixed stairs pillar not set as carrying wall.
Fixed nullpointer in BodyDamage.
Now stop all current action before doing a trade.
Fixing walking during trade could cause duplication of traded items.
Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
Fixed nullPointer with certain evolved recipes.
Fixed peanut butter/cheese sandwich not having nutritious values.
Fixed short concrete walls blocking vision.
Fixed metalwork menu popping out even if you couldn't build something.
Fixed various bugs about some evolved recipes.
Fixed west metal bar barricades being on the bottom of the window.
Fixed random safehouse spawning incorrect zombies number.
Fixed collapsed map still displaying symbols & notes.
Fixed not being allowed to cut small fish fillet (weight < 1.0).
Fixed some wrong painting reference for carpentry.
Fixed a nullpointerExpection with dry towel.
Several wall objects not being able to places (including many single facing signs).
Hospital bed not being able to be picked up and showing error box when trying.
Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
Radio/Tv commercials not working.
Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
Radio in hand chat not logging in MP chat log.
Issue with a bunch of movables turning into indestructable objects.
Bug that made makeshift radio turn into a normal radio after being placed down.
Office water dispensers retain water when moving.
Exit sign can be places above door frames.
Multi tile bath not being able to be placed again after pick up.
Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
Fixed thunder being played for Deaf players.
Fixed a crash when sleeping and spawning zombies.
Added code check to avoid doing fall damage when running down stairs on laggy servers.
Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
Fixed a crash due to burning IsoCompost item.
Fixed blowtorch being removed if become empty.
Fixed "e" context key not working to climb down a sheet rope.
Fixed server crashes when removing a non-pvp zone.
Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
Remove bush is now possible with a stone axe.
Fixed metal door fences blocking the vision.
Fixed vision not updating when barricading player made construction.
Now walking to the ashes when doing "clear ashes" action.
Fixed a wrong calcul of the non pvp zone size when creating it.
Fixed wrong properties on Lettuce item.
Fixed clicking "details" in main screen open up multiple UI multiple time.
Fixed duplicating factions.
Remove plants + erosion data when placing floor
Server options for radio tranmission staff members/invis players
Some tiledef fixes
Fixed oven and microwave can not be controlled from joypad
Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
Fixed 'Buffs/Debuffs in 4p overlap eachother'
Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
Fixed if joypad contain space character in the name - The game won't save it
Fixed The players do not wake up without the alarm clock in MP.
Fixed if players wake up in MP - the second player sees black screen.
Fixed eat sounds repeated very quickly bug.
“¡Saludos superviviente! ¡Soy Spiffo el mapache de la comunidad!"
“Si quieres saber el qué está ocurriendo de cara a las próximas versiones de Project Zomboid, o echar un vistazo atrás en el pasado, has venido al lugar correcto!"
Nota: Solo se listan aquí los grandes cambios, para una información más completa versión por versión por favor visita los foros.
Futuras versiones:
ACTUALMENTE FUERA DE TESTEO:
-Vehículos con físicas in game completas
-Nuevo sistema de animaciones y combate
-Mochilas visibles
-Nuevas armas de fuego y melee
-Las salpicaduras de sangre ahora se acumulan en los zombies, jugadores e incluso en las armas. La sangre de las heridas de tu pj se puede extender, y darle al jugador una pista visual de que está sangrando. Vendajes visibles.
-Ropas y uniformes identificables en jugadores y zombies.
-Sistema de entretenimiento/aburrimiento mejorado, con CDs in game y cintas VHS para escuchar y grabar.
BUILD 37 – IN PUBLIC TESTING
-Mapas looteables. Mapas de zonas urbanas en la "Knox Event Exclusion Zone" pueden ser encontradas en ciudades relevantes, en particular en las gasolineras. Los mapas actuales que puedes encontrar cubren Muldraugh, West Point, Rosewood y March Ridge.
-Usando el nuevo mapa puedes hacer zoom con la rueda del ratón, añadir tus propias notas y un montón de simbolos proporcionados en cuatro colores diferentes (si tienes pinturas de colores). Los mapas con notas pueden ser compartidos con amigos y miembros de facción en el multiplayer.
-Ahora tienes acceso a nuevas opciones para horno/microhondas, donde puedes cambiar la temperatura o usar el temporizador. Los hornos harán "ding" cuando el tiempo se acabe, los microhondas se apagarán. El metal en microhondas puede producir fuego. Algunas comidas serán menos comestibles cuando pase por el microhondas, aumentando la tristeza del personaje. Comer comida caliente/fría tendrá una importante relevancia en la felicidad / tristeza del personaje.
BUILD 36 – JANUARY 2016
-Comercio entre supervivientes. La iteración inicial en el MP será posteriormente extendida a los modos SP. Los jugadores pueden arrastrar y soltar items de su inventario principal ", and faction-owned surroundings, " hacer ofertas y finalizar acuerdos.
-Las versiones de PZ ahora muestran changelogs al arrancar, de tal manera que los jugadores no tienen que buscarlos a través de Steam o de los foros para encontrar lo que ha cambiado.
-El jugador puede ahora mover mobiliario de dos casillas como señales y pinturas?, así como (con las herramientas adecuadas) deconstruir objetos más grandes en varios kits de piezas que pueden ser posteriormente reconstruidos. Los iconos de item movible también están mejorados para hacer el sistema más claro. Player can now move two-tile furniture like signs and paintings around, and also (with the correct tools) deconstruct larger objects into several smaller kit parts that can later be reconstructed. Movable item icons also improved in the UI to make system clearer.
Mejoras de Admin para multiplayer. Nueva ventana de jugadores conectados con opciones asociadas. Opciones de editor de items para eventos especiales de server.
Small stuff: Electrician starts with radio recipes. New tooltips. Recipes now overwritable to make life easier for modders. ‘Invite Friends UI’ made prettier and more user-friendly. Expanded respawn/forage zones. Trapping nutrition adjusted.
BUILD 35 – DECEMBER 2016
ROSEWOOD, MARCH RIDGE AND ROSEWOOD PRISON COMPLEX
-Visit the new towns of Rosewood and March Ridge, the farmland in-between and the vast Rosewood prison complex.
-New buildings include court house, fire station, shopping areas, new police station, community centre, residential areas and military apartment buildings.
-New profession-based player spawn locations in and around the town of Rosewood
-New map tiles, furniture, decoration and building styles
LOCATION-BASED VOIP IN MP
-Lets you talk directly to your co-op friends, and survivors you meet on MP servers.
-Player voices can be heard when in ‘audible’ distance from other characters on the map.
-VOIP available in ‘Press to Talk’, ‘Voice Activated’ and ‘Listen Only’ flavours, and accessed in the Options menu.
NEW CONSTRUCTION
-Metalwork crafting – weld metal sheets to create metal barricades, or put bars in windows
-Metalwork profession and skills.
-Multiple stage building to combine metalwork and carpentry skills.
-Building now utilises items from inside bags carried by survivor.
-Objects on the map can now be deconstructed to obtain materials if player has correct tools and skills.
MP FACTIONS
-Safehouse UI to claim buildings, change ownership and see connected players
-Formable factions, with a visible four character tag above survivors – should they choose to show it.
-Melee PvP disabled between faction-members
WILDERNESS MAP IMPROVEMENTS
-‘Tree noise’ to automatically improve/randomise wilderness areas of the map.
-Big trees in forested areas.
RADIO/TV COMMUNITY TRANSLATIONS
-Community Translations of Radio/TV narrative content in French, Polish, Spanish, Russian and Turkish.
-Radio/TV content and timelines now operate in-line with narrative tool WordZed, which has been released to the community.
FOOD AND NUTRITION REVAMP
-Realistic nutritional values that see your character impacted by what he/she eats and their physical activity.
-Visible nutritional information on food items with labels
-Added associated professions and traits
NEW MP ADMIN FRAMEWORK
-Hugely improved player activity log system
-Admin panel to goven players, safehouses etc
-TransactionID savescumming prevention update
-Warning point system
-Admin abilities to check/modify player stats: add/remove XP, change displayed name, heal etc
-Server access level ranks for admin staff
-Ability for admin to easily create non-PvP zones on the map
-Player names decoupled from usernames
SLEEPING REVAMP
-Zombies more attracted to house lighting at night.
-Night Events. Zombie activity can result in safehouse incursions should it be left unsecured while sleeping.
-Alarm clocks and watch alarms are now used to wake up survivors. Tired survivors might wake up late without them.
-Character will struggle to sleep when in pain, so should take painkillers or sleeping pills.
-Anxious characters might wake up early, or even in the middle of the night.
-Quality of sleep now impacted by where player chooses to rest
COMMUNITY REQUEST SPLURGE
-Composting – rotting food can be placed in a crafted composter to create crop fertilizer
-‘Container’ items weight reduces the more they are used (water bottles, gas cans etc.) and can be combined.
-Pots and bowls fill with water in rain
-Zombies can tear down sheet ropes.
-Wet items dry over time.
-More realistic tea and coffee making (!)
-Paint all interior walls and wooden furniture
-First aid equipment automatically used by First Aid panel
-Smoker trait
-Various other things
-Selected loot container now highlighted
UPDATED UI
-‘Transfer All’ button when looting
-New tutorials and updated tooltips
-Ability to ‘favourite’ items to highlight them and prevent them from being dropped
-‘Windows Explorer’ Inventory improvements. Shift selects a sequence of items, Ctrl lets you selected different individual items.
yo lo estoy jugando el local a pantalla partida y la verdad que la progresión dle juego es bastante buena.