#9275 El director prefiere la primera persona de hecho.
Is that why you introduced first-person servers, because it was something the community was requesting?
Greene: Oh, no. If you look back when I first created the Battle Royale game mode in Arma 2 it was first-person only, there were no third-person servers. Then, when I moved to Arma 3, there was third-person because in Arma 3 first-person there was a grunting noise I didn't like and I didn't want everyone to play with the grunting noise. I made third-person servers, then in H1 there was third-person servers, but Battle Royale is better in first-person. Well there's no better, there's different. There's a way to play third-person but I prefer to play first-person because it's far more intense. I can play fewer rounds because it does get the heart going. I wanted to get first-person servers up. It's taken us a while because it required a lot of work from our end, so we had to change the FOV and move the camera position up a bit.
[We stop because Greene's phone goes off with Knight Rider's Kit car sound. Greene starts impersonating the noise, "Whoosh!"]
Greene: I love first-person and there's a big community out there that like first-person servers. That's the way they want to play. You shouldn't look at it as hardcore, we're not doing anything like that. We're removing the crosshair, because it's more immersive. You should really try it, it's a different experience. You get used to it and it feels great. I spectated some rounds in first-person competitions in Arma 3 where two people are in the same bush and they don't see each other, they just walk past each other like ships in the night. You know it's those moments, when you die it feels fairer. There's no peeking and stuff, so you feel better, especially when we add killcams and you'll see where you killed from. It'll really round out the game. And listen, third-person is great to play as well. It does take different strategy and tactics, because you have to be aware of peeking. It still takes skill to play third-person. There is no difference in skill level, it's just a difference in, I feel, intensity.