red orchestra 3.0

Koulikov

la version 3.0 del mod esta a puntito de salir, concretamente el 27 de agosto, entre las mejoras destacan las siguientes:

with new features including:
new and highly interactive maps
new anti-tank weapons
artillery
vehicles
satchel explosions

as well as improved infantry mechanics including:
modeled iron sights
weapon sway
streamlined player movement
real weapon ballistics
grenade duds
locational damage effects
hand wound drops weapon
stamina management

a destacar sobretodo la inclusion de vehiculos con la posibilidad de controlar tanques,semiorugas,...

para que os hagais una idea os recomiendo que os bajeis el trailer, lo podeis bajar desde la siguiente direccion:

http://www.fileplanet.com/files/140000/144670.shtml

SupremSobiet

Red Orchestra es el sueño de todo friky de la ww2.

Barram

Quiero canviar ya la grafica y poner RAM :(

SupremSobiet

Acabo de terminar de ver el trailer y aun estoy en shock...

...llevaba esperando un juego asi desde hace muchisimo tiempo...

...exkisito el tratamiento de la artilleria, y los carros.

JaMaN

Prometieron mejoras en los bots y no han cumplido.

SupremSobiet

Personalmente los bots son algo que veo secundario.

Ante todo me interesa que el juego entre personas sea muy realista, y kon muchas obciones en la batalla.

C

Vaya, parece que va a ser la leche, ya me encantaba y ahora por fin los vehículos que habían prometido.

Koulikov

Os recuerdo el canal de la comunidad española de Red orchestra, es #Redorchestra.es en Quakenet :lol:

BkNXeNoMoRPH

ya se puede bajar, en este link, también damos otro mirror :)

http://www.4unrealers.com/noticias/1603/

Zen_de_Fenix

Dos cosillas:

Hay servers de este mod?

Porque me tarda tanto para conectar al Quakenet!?

Gracias! :P

Koulikov

El mod acaba de salir hoy mismo, aqui teneis la lista de cambios con respecto a la ultima version:

Change log :

  • New Artillery system.
  • Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.
  • Added voice over for artillery system
  • Added Weapon Sway
  • Vehicles - PanzerIV, HalfTrack, T34. Fully functioning
    with tank cannon and MG positions.
  • Panzerfaust, for destroying the tanks.
  • Disable pickup of ammunition if you do not have the gun
  • Reset FOV if you throw weapon when zoomed
  • Added dropping weapon if hit in the hand (with HUD message)
  • New player animations
  • New animations for all Weapoons
  • Map updates
  • New code to better support forward/backward spawning
  • Satchels on Sevastopol
  • Added Semi-Auto Role
  • New parameters for karma death (flying bodies with grenades)
  • Reduced weapon shake during SMG firing
  • New camo sleeves for 1st person
  • New texture files for weapons and characters
  • Adjusted free-aim so there is no longer a "dead-zone" where mouse
    sensitivity has no effect.
  • New in game menu system and menu art.
  • New sound system for vehicles. Supports multiple ambient sounds
    with 3d locational positioning and velocity based pitch/volume
    adjustment.
  • All new sounds for tanks including: Engine idle, start, stop,
    cannon fire, cannon reload, tracks squeaking, interior rumble,
    and hull mg firing.
  • Added turret rotation sounds for PIV and T34
  • Vehicles now can cap objectives. Each person in the
    vehicles counts toward the cap as well.
  • Set the realistic zoom levels for tank cannon optics
  • Set turret rotation to realistic speeds
  • Added damaged vehicle emitter effects
  • Added vehicle hit effects, and hit effects for dirt and
    snow for the tank shells.
  • Added new artillery hit effects.
  • Artillery now has two hit effects depending on the surface
    it hits (snow or dirt.)
  • Fixed the turrets being backwards when you get in the gunner
    position
  • Added roles for tank crew (Tank Commander and Tanker)
  • Tanks may now only be operated by tank crew members
  • Added new scope overlays for vehicles
  • Added a short waiting time when a tank if first entered
    to allow additional crewmembers. If more than 1 person
    is in the tank, the tank may leave instantly. If not
    the player must wait a few seconds before leaving.
  • Added messages notifying the player of Waiting For Crew,
    and various other things such as trying to enter a tank
    when you are not tank crew.
  • Reduced the sound radius on artillery explosion
  • Inactive/completed objectives are now grayed out
    on the overhead map.
  • Replaced the portal 3d scope with a different
    3d scope that uses texture rendering. Doesn't
    have the jitter problems, non smooth movement
    problems, or view deficiencies that the portal
    scope system had.
  • Added a different style of view shake when
    firing sniper rifles.
  • Fixed prone rotation to be equivalent in speed
    to standing rotation.
  • Added code to make many of the weapon transitions
    appear much smoother, especially the transition from
    iron sights back to free-aim.
  • Kalinin has been modified to allow the germans to
    retain thier forward spawn until the Allies capture
    both forward villages.
  • Fixed an issues with bullets not appearing correctly
    on bolt action rifles.
  • New prone transition
  • Multiplayer menu is now RO's not UT2k4s.
  • Players view now does not roll with the terrain they
    are on. Makes prone less disorienting.
  • Fixed artillery not giving the person who called in the
    strike credit for the kills.
  • Added icons for artillery strike, panzerfaust and tank cannon kills
  • Fixed 3d scoped view being angled when player is on
    an incline.
  • Added death icons for satchels
  • Added a tank icon while in tanks. The icon replaces
    the player icon, and displays the health of the
    vehicle, the rotation of the turret, and which positions
    in the tank are occupied.
  • Added ballistics for the tank cannon shells.
    < 500 meters is pretty much a straight shot. Farther than
    that, and you need to compensate by aiming higher.

Para jugar teneis que tener el UT2004 y el ultimo parche (EPIC UT2004 patch3270) instalado

El mod por ahora unicamente esta disponible via fileplanet, asi que os tendreis que registrar : http://redorchestramod.gameservers.net/

Que lo disfruteis

Koulikov

Asias por el enlace directo :)

Zen_de_Fenix

Pues yo me lo estoy bajando de aqui: http://www.outlawz.co.uk/?page=downloads&dir=downloads/ut2004/mods/gameplay&file=RedOrchestra3.exe

_HelioS_

Es normal que tarde tanto la instalacion cuando llega al arxivo RO-KJTexts.utx? xq eske no me pasa de hay y me esta sacando de quizio JODER !

rmayol

Tengo el UT2004 instalado, ahora me estoy bajando el Red Orchestra, para poder jugar, tengo ke instalar parches, kuales? no tengo ninguno.
Si juego por internet, el UT se me actualiza "solo"? o tengo ke bajarmelo yo e instalarlo

Koulikov

Tienes que instalar el parche (EPIC UT2004 patch3270)

_HelioS_

pues yo instalo el parxe y me da error cuando va x la mitad :@ puede ser alomejor que cuando ayer me taba bajando el juego al irse la luz se guardo un arxivo mal o algo cuando renaude la descarga?

PePiToGriLLo

se pueden manejar tankes?? :O

Koulikov

si se pueden manejarlos

NazideMierda

Podriais poner los servers donde soleis jugar?
En el Eye no salen verdad?

Venga paz.

SupremSobiet

Sin venir al caso NazideMierda

Tio impresionente el video de los NOFX Franco UN-American...

...tu avatar me ha traido buenos recuerdos :D

s0f

a ver si me podeis ayudar me sale un error al ejecutarlo ke dice ke no puede cargar el archivo Rointro.ut2 ke hago :( kiero jugar!!

Zen_de_Fenix

Tio! Reinstala, el mod. Porque esa es la intro del mod creo...

Así que dale de nuevo a instalar... y pon el último parche! ;)

s0f

ok asias :D
si el ultimo parche lo tenia puesto ya :D pero ahora me dice esto

runtime error !

program : c:/ut2004/system/ut2004.exe

this aplication has requested the runtime to terminate it in an usual way. please contact the aplication support team for more information

Zen_de_Fenix

Runtime!? Error! ños! Error al arancar... juas! algo se te ha jodio en la instalación o te falta alguna libreria... porque eso suena a dañado un fichero o que falta! mira a ver...

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