#186 De las palabras de Miyazaki sobre por qué Bloodborne tiene la estética que tiene.
Miyazaki believes that the Victorian-laden trappings of Yharnam are a natural fit for Bloodborne‘s comparatively more proactive combat style. Indeed, in his eyes, the prominent use of metalwork coupled with clothing made of fabrics helps convey the game’s philosophy of forcing players to be more engaged in fighting compared to his previous works. According to him, the setting is also what enables him to add guns to the game without needing to turn it into an outright shooter. Visually speaking, he also says that the game is loosely modeled after Eastern Europe, with some research trips conducted in Romania and the Czech Republic.
Demon’s Souls went the medieval route because the combat flowed in a more passive manner, as typified by the game’s array of iconic swords and shields
titling the game “Bloodborne” specifically, stating that it’s meant to be a reflection upon the game world at large
Miyazaki tenía una nueva visión de su creación y no podía ser llamada Dark Souls 3.
#187 Bloodborne no es de From, es de Miyazaki, es su nombre lo que se la pone dura a los fans, eso uno, y otro lo que ya he dicho, si Bloorborne no es perteneciente al mismo grupo de juegos entonces Wind Waker, Twilight Princess y Skyward Sword tampoco lo son.