Acabo de entrar a la cuenta de otro también xD
General
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The StarCraft II Editor is now available!
Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch. -
Achievements & Decals are now live!
Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
Players will be able to highlight favorite achievements in their Showcase.
Earning certain achievements will unlock portrait and decal rewards. -
The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
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A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
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A new Community page is now available which features an in-game version of RSS news feeds.
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A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
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Additional friends’ presence details are now available from the Friends’ list.
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Improvements have been made on the Voice Chat system in game.
Please use the new voice chat and provide feedback via the StarCraft II beta forums. -
The score screen now features a new graph tab.
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The art for many parts of the user interface has been updated.
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Hotkey templates have been added.
In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys. -
Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:
The Set Worker Rally Point has been changed from W to R.
Build Sensor Tower has been changed from W to N.
Terran Infantry Weapons have been changed from W to E.
Terran Vehicle Weapons have been changed from W to E.
Weapon Refit has been changed from W to R.
Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.
Balance Changes
TERRAN
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Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.
PROTOSS
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Immortal
Build time increased from 40 to 55.
ZERG
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Infested Terran
Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375. -
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.) -
Spine Crawler
Attack period decreased from 1.6 to 1.85. -
Infestor
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.
Maps
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We've made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
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New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven1v1(Novice)
Removed (4)NoviceKulasRavine2v2(Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress
Poco me parece el nerf del immortal, así como los buffs del infestor.
Los zerg necesitan tener un caster más potente y útil como el defiler.
cuando saquen el juego final los zergs van a estar tan nerfeados que no me voy a molestar ni en comprarlo... vaya tela.
#194 Para nada estan nerfeados, en el anterior patch se pasaron subiéndole la velocidad de ataque a las spines y ahora han rectificado poniendo una velocidad mas razonable. Lo demás no ha cambiado tanto, han incrementado algunas cosas como el rango y daño y han disminuido otras como la velocidad.
A día de hoy los zergs siguen siendo la raza mas over y fácil de manejar, no deberíais de renegar tanto.
Lo que no creo que metan nunca es el nerf de los campos de fuerza de los sentrys, con lo que cuestan... de todos modos buen patch desde mi punto de vista, aunque los zerg siguen teniendo un caster muy basura...
Han quitado los mapas de rampa simple, para evitar masacres con las sentrys.
Y es lo lógico, ningún mapa decente está tan bloqueado a la base del contrario.
No entiendo el nerf de los inmortals... a mi me da la sensación de que cuestan mil de sacar... con lo que valen y que ya de por si son lentos... no sé igual me equivoco :/
Es porque hay un rush casi imparable o muy difícil de parar contra terrans. Lo malo es que ahora estarán bastante perjudicados contra protoss.
Pues el immortal tiene el problema de que aplastaba a los terran y no había prácticamente manera de ganar a un protoss que supiese usarlos.
Se había convertido en el pan nuestro de cada día entre los platinum que sabían jugar y había que tocarlo, igual que el mass marauders antes del nerf en el 0.8
Han quitado LT solo en 2v2 y seguramente sea porque es un buen mapa y no hace falta testear más (igual que Metalopolis) sabiendo que hay cuatro mapas nuevos de 2v2.
Cambios no listados en las notes del 0.9
ZERG
(1) the bar indicating the procedure of larva spawn now goes from left to right.
(2) it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.
(3) press "select larva" in hatch/lair/hive now select all the zerg eggs if there is no larva.
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.
(5) most sad: I dont give a shit to the stupid warpgates. Why I have to change all my zerg important hotkeys (burrow, spawn larva, parasite, etc) just for a protoss hotkey that I may never use? (I have to parasite a probe and build a lot of stuff to use the hotkey.) I know I can set them back by hand, but i just dont see why we zerg should make this sacrafice.
#6 zerg moves alot slower on larva and outside of it
#7 zerg buildings now bleed
#8 Neural Parasite casts faster (tentacle shoots out quicker)
#9 drone bug where if you tell it to move right after it starts to morph into a building, it cancels the building (some resources lost) is now fixed.
#10 All zerg buildings now have animations for whenever they are researching/upgrading/building anything. often times they just move around faster
creep tumor seems to spread creep faster, not 100% sure
new creep tumor texture, new baneling egg morphing texture.
health bars no longer turn yellow if they lose any damage at all. now they stay greenish while theyre at high HP
new mouse cursors for each race
the preview of any structure before it is morphed by zerg, now is no longer translucent, it looks exactly the same as if the structure was finished.
when you tell a spire to morph into a greater spire, there's a totally sweet animation!
new hydralisk range upgrade icon. (used to have the same one as Roach Burrowed Movement upgrade)
Protoss
Protoss buildings now have little bolts of electricity flash around when low HP AND low/empty shields (in BW, the blue flames always showed even if shields fully regenerated)
new texture for Fleet Beacon. high templar warping in looks different
Terran
Nuevo efecto del scan http://img72.imageshack.us/img72/5369/screenshot025n.jpg
hellion's flame is now blue, it may be because i researched the Pre-Igniter upgrade is what I'm guessing
General
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons wtf?! same goes for other abilities like Repair, Transfusion. seems like a bug rather than an intentional change, makes no sense to not be able to use actions on unit profiles.
COOL BUG FIXES:
Right clicking somewhere while holding CTRL no longer gives the Attack-Move command, it just Moves. Often people would re-bind hotkeys while trying to run away and it would Attack-Move and suicide instead.
not a bug fix but If you Select Larva (hotkey S) but there are no larvae left to select, it selects all the morphing eggs instead. should eliminate the possibility of that annoying accidental Ventral Sacks Research
New sound effects and some lightly edited music (& 1 new protoss track)
Can now Bind Locations like you could in SC1. CTRL + F5 - F8 binds the camera location, F5-F8 recalls those locations. useful for rally points, warp-in, mule'ing, etc.
8 new player colors (possibly only accessable by map editor? dunno, depends on max # of players in a multiplayer game)
a window now pops up showing the countdown to being revealed (25 sec), when you lose all of your town halls
all types of units now have a Rank description, like Disciple, Predator, General, etc