Super Smash Bros. Ultimate recibe el parche 2.0.0 y a la Planta Piraña

thrazz

Super Smash Bros. Ultimate para Switch ha recibido esta madrugada su primer gran parche, que incluye a la Planta Piraña y una copiosa ronda de cambios en el balance del juego.

La Planta Piraña ses el primer personaje descargable del juego y es gratis para todos los que compren el juego antes del 31 de enero. Para conseguirla, hay que canjear en la eShop el código que se recibe por correo electrónico. Aunque ahora mismo no se puede conseguir de otra manera, en las notas del parche se dice que próximamente estará disponible como contenido descargable de pago.

La otra gran novedad es que, por primera vez, Nintendo ha publicado la lista completa de los más de 100 cambios en el balance del juego. Es algo que los fans de la saga llevan tiempo pidiendo y que Nintendo ya había probado en otros juegos como ARMS o Splatoon.

Además, se ha añadido el ultijugador para el tablero de espíritus y la posibilidad de hacer un minisalto presionando los dos botones de salto al mismo tiempo.

Cambios de la versión 2.0.0

Sin conexión

  • Hasta cuatro jugadores pueden jugar juntos en el tablero de espíritus.
    Tras elegir uno de los espíritus disponibles en el tablero, es posible cambiar el número de jugadores desde "Formación" → "Luchador".
    Pero atención: si noquean a uno solo de los jugadores, contará como una derrota.
  • Los siguientes espíritus aparecerán en la tienda:
    • Pikachu compañero
    • Eevee compañero
    • Dado
    • Torrente de aventuras
    • Champiñón turbo dorado

En línea

  • Se han realizado ajustes al método en que se calcula el nivel Smash.
    Nota: También está previsto que la Planta Piraña esté disponible próximamente como contenido descargable de pago.
  • Es posible ejecutar un minisalto pulsando dos botones de salto a la vez.
  • Se ha arreglado un problema en el que, al noquear a un aliado con la opción "Fuego amigo" activada, el noqueo contaba como propio.
  • Se han realizado ajustes de jugabilidad. Visita el sitio web oficial para obtener más información sobre los cambios y arreglos realizados a los jugadores.
  • Se han solucionado varios problemas para mejorar la experiencia de juego.

Cambios en el balance

FighterMoveChange
MarioDashAttack Adjusted launch angle.
MarioFS MeterExtended launch distance.
Donkey KongForward Air AttackShortened the landing time after using the move.
LinkUp Air AttackShortened the landing time after using the move.
LinkNeutral SpecialExtended the time from when the arrow is loosed to when it disappears.
SamusSide SpecialExtended the range of the missile and reduced the vulnerability when using the move in the air.
SamusDown Special Reduced vulnerability.
Dark SamusDown Special Reduced vulnerability.
YoshiForward Air AttackShortened the amount of time you cannot grab edges after using the move.
KirbyDash AttackIncreased power range and attack power while maintaining launch distance.
KirbySide Tilt AttackSlightly reduced vulnerability and extended undamaged launch distance.
KirbyDown Special Adjusted the super armor frames after using the move.
PikachuGrab AttackShortened hitstun time.
LuigiUp Smash Attack Extended launch distance.
LuigiDown Air AttackOpponents on the ground will no longer suffer a meteor effect.
LuigiSide SpecialReduced vulnerability.
LuigiDown Special Extended launch distance.
NessUp Air AttackShortened the landing time after using the move.
NessDown Air AttackIncreased attack power and maintained launch distance.
JigglypuffSide Tilt AttackReduced vulnerability.
JigglypuffDown Tilt AttackExtended launch distance.
JigglypuffUp Smash Attack Increased attack power of low-power zone.
JigglypuffBack Air AttackIncreased attack speed.
JigglypuffForward ThrowAdjusted launch angle.
JigglypuffFS MeterExtended launch distance.
PeachUp SpecialShortened launch distance of repeated attacks.
DaisyUp SpecialShortened launch distance of repeated attacks.
BowserNeutral AttackIncreased power.
BowserSide Tilt AttackIncreased power.
BowserDown Smash AttackExtended launch distance.
BowserUp SpecialMade it easier to hit multiple times.
BowserFinal Smash & FS MeterCrouching opponents will now be launched the same as standing opponents.
Ice ClimbersBasic MovementsNana and Popo will follow each other more when separated.
Ice ClimbersUp SpecialMade it easier to grab edges.
SheikUp Smash Attack Increased the first attack's range.
SheikDown Smash AttackMade it easier to hit multiple times.
SheikForward Air AttackShortened the amount of time you cannot grab edges after using the move.
SheikUp Air AttackShortened the landing time after using the move.
SheikSide SpecialReduced vulnerability.
PichuGrab AttackShortened hitstun time.
GanondorfForward Air AttackShortened the landing time after using the move.
GanondorfUp Air AttackShortened the amount of time you cannot grab edges after using the move.
MewtwoDash AttackShortened the downtime from shielding.
MewtwoSide Tilt AttackThis move will now always launch forward.
MewtwoUp SpecialMade it easier to grab edges.
RoyDown Air AttackShortened the landing time after using the move.
ChromDown Air AttackShortened the landing time after using the move.
ChromUp SpecialShortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO'd first.
Mr. Game & WatchForward Air AttackIncreased attack range.
Mr. Game & WatchDown Air AttackShortened the landing time after using the move.
PitFinal Smash & FS MeterCrouching opponents will now be launched the same as standing opponents.
Zero Suit SamusSide Smash AttackShortened the launch distance when the attack hits the middle of an opponent's body.
Zero Suit SamusForward Air AttackShortened the amount of time you cannot grab edges after using the move.
Zero Suit SamusUp Air AttackShortened the amount of time you cannot grab edges after using the move.
Zero Suit SamusDown SpecialShortened the amount of time undamaged opponents are buried.
WarioDown Air AttackShortened the amount of time you cannot grab edges after using the move.
SnakeUp Tilt AttackExtended the high-damage window.
IkeUp SpecialShortened the meteor distance.
CharizardDash AttackIncreased attack power and extended launch distance.
Diddy KongNeutral Air AttackShortened the landing time after using the move.
LucasUp Tilt AttackAdded electrical damage.
LucasNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
LucasDown Air AttackAdded electrical damage.
LucasGrab AttackAdded electrical damage.
SonicSide Tilt AttackMade it easier to hit multiple times.
SonicForward Air AttackShortened hitstun time.
SonicBack Air AttackReduced vulnerability when landing.
SonicFS MeterExtended launch distance.
King DededeSide SpecialReduced the attack range of the moving Gordo.
LucarioForward Air AttackShortened the amount of time you cannot grab edges after using the move.
LucarioNeutral SpecialShortened hitstun time.
LucarioFS MeterIncreased power.
R.O.B.Side SpecialMade it easier to hit multiple times.
Toon LinkForward Air AttackShortened the landing time after using the move.
Toon LinkBack Air AttackShortened the amount of time you cannot grab edges after using the move.
Mega ManSide Tilt AttackSpecial moves will not be activated when jumping and using Mega Buster.
Rosalina & LumaDash AttackMade it easier to hit multiple times.
Rosalina & LumaUp Tilt AttackExtended launch distance for Luma's Up Tilt Attack.
Rosalina & LumaDown Tilt AttackExtended the distance Luma moves forward.
Rosalina & LumaNeutral Air AttackShortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Rosalina & LumaForward Air AttackShortened the amount of time you cannot grab edges after using the move.
Rosalina & LumaDown Air AttackShortened the amount of time between the start of the move and the meteor effect.
Rosalina & LumaNeutral SpecialReduced vulnerability when sending out and calling back Luma.
Rosalina & LumaUp SpecialMade it easier to grab edges.
Rosalina & LumaFinal Smash & FS MeterShortened the distance you can shift when the attack is making contact.
Little MacNeutral Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
Little MacUp Air AttackShortened the amount of time you cannot grab edges after using the move.
GreninjaDown Smash AttackIncreased the range of the inner attacks.
GreninjaUp SpecialCan no longer move immediately when landing on a moving platform or slanted ground.
Mii BrawlerFlurry AttackIncreased attack range and shortened the opponent's hitstun shuffle distance.
Mii BrawlerUp Smash Attack Extended the high-damage window and reduced the low-damage window.
Mii BrawlerNeutral Air AttackReduced vulnerability when landing after using the move.
Mii BrawlerBack Air AttackReduced vulnerability when landing after using the move.
Mii BrawlerUp Air AttackIncreased power.
Mii BrawlerNeutral SpecialIncreased power.
Mii BrawlerNeutral SpecialReduced vulnerability.
Mii BrawlerSide SpecialExtended distance and increased speed.
Mii BrawlerUp SpecialMade it easier to grab edges.
Mii BrawlerDown SpecialGreatly increased damage to opponents' shields.
Mii BrawlerDown SpecialExtended launch distance of kick performed with extra input.
Mii GunnerForward Air AttackShortened the landing time after using the move.
PalutenaNeutral Air AttackShortened hitstun time.
PalutenaUp SpecialMade it easier to grab edges.
PAC-MANForward Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
PAC-MANDown Air AttackShortened the landing time after using the move.
PAC-MANNeutral SpecialExtended the time until you disappear after landing the attack.
RobinUp SpecialIncreased the speed of the backwards edge-grab range detection.
ShulkForward Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
ShulkUp Air AttackShortened the amount of time you cannot grab edges after using the move.
Duck HuntNeutral SpecialReduced vulnerability.
DuckHuntSide SpecialIncreased vulnerability. Shortened hitstun time for the exploding clay pigeons.
RyuNeutral AttackOpponents hit in the air will be launched, making it easier to hit them with the next hit.
RyuForward Air AttackShortened the landing time after using the move.
RyuDown Tilt AttackCan no longer jump immediately after using the move.
KenNeutral AttackOpponents hit in the air will be launched, making it easier to hit them with the next hit.
KenNeutral Air AttackShortened the landing time after using the move.
KenForward Air AttackShortened the landing time after using the move.
KenDown Tilt AttackCan no longer jump immediately after using the move.
CloudForward Air AttackShortened the amount of time you cannot grab edges after using the move.
CloudDown SpecialIncreased the range of Finishing Touch at the beginning of the move.
CorrinNeutral Air AttackShortened the landing time after using the move.
CorrinForward Air AttackShortened the amount of time you cannot grab edges after using the move.
CorrinUp Air AttackShortened the landing time after using the move.
BayonettaNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
InklingNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
InklingSide SpecialShortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
RidleyNeutral Air AttackShortened the amount of time you cannot grab edges after using the move.
RidleyForward Air AttackShortened the amount of time you cannot grab edges after using the move.
RidleyDown Air AttackShortened the amount of time you cannot grab edges after using the move.
RidleyFS MeterIncreased power.
King K. RoolNeutral SpecialShortened the length of the vacuum effect.
King K. RoolUp SpecialReduced the range of the attack.
King K. RoolDownward ThrowShortened the amount of time undamaged opponents are buried.
IsabelleNeutral Air AttackShortened the landing time and the amount of time you cannot grab edges after using the move.
IncineroarUp Smash Attack Extended launch distance.
IncineroarUp Air AttackShortened the amount of time you cannot grab edges after using the move.
IncineroarDown Air AttackShortened the landing time after using the move.
IncineroarUp ThrowExtended launch distance.
IncineroarUp SpecialExtended vertical and horizontal distance.
10
Calzeta

Aviso rápido para navegantes.

Los términos que utiliza Nintendo no corresponden con lo que usa la comunidad.

  • Nintendo = Comunidad
  • Hitstun = Hitlag
  • Grab Attack = Pummel
  • Vulnerability = FAF (también podría ser autocancel o endlag, según el caso)

Luego hay cosas que deben estar traducidas con máquina porque no tienen sentido:

Mewtwo Dash Attack Shortened the downtime from shielding.

Explicación: Al acertar el ataque haces menos shieldstun al oponente.

King Dedede Side Special Reduced the attack range of the moving Gordo.

Dura menos el Gordo fuera.

Recomiendo mirar el hilo de Smashboards: https://smashboards.com/threads/v2-0-0-patch-notes.474149/

1 1 respuesta
Kenychiwa

Son prácticamente todo buffs o me lo parece a mi? En casi todos pone "Shortened the landing time after using the move", mientras que en el link que ha puesto #2 en muchos pone adjusted. No se, un poco raros los cambios.

1 respuesta
Calzeta

#3 Casi todo son buffs. En el link donde pone adjusted ponen después los valores numéricos (si ya los han confirmado).

Por ejemplo:
Corrin
Neutral Air Attack Shortened the landing time after using the move.

Corrin
Nair autocancel window adjusted (50 > 46)

4 frames menos de landing lag.

1 respuesta
Kenychiwa

#4 Gracias, en algunos no pone el valor númerico pero me imagino que será reducir todos. No se como funcionará el buffarlos a todos, supongo que pretenden hacer más rapido el juego. Al menos han nerfeado los burials, aunque es una putada que ya no me de tiempo a beberme una cerveza mientras Inkling me carga su smash tras un SideB.

1 respuesta
Calzeta

#5 Si no lo pone es porque estan en ello todavía, van actualizando segun confirman los cambios.

Por lo que leo el tema de los entierros es que han bajado la duración base pero aumentado un poco el crecimiento.

Es decir, que a bajos porcentajes duran menos pero a altos duran más. Creo que el efecto neto es que tanto Inkling como K. Rool tardan unos 15-20% más en asegurarse el KO.

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