Valve como siempre, haciendo caso a sus queridos /cry-ers de los foros de Steam... Ahora tenemos un update que no acabo de entender en qué medida reduce el daño de las stickies del demo... hace menos daño cuanto más cerca esté? Mañana habrá que probarlo... y lo mejor es que ni una palabra del "Scout update"...
BONUS! Al menos han metido música nueva para el menú...
http://store.steampowered.com/news/2246/
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
o Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
* Moved the unlockable system over to the new item backend:
o Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
* Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
* Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
* Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
* Protected several more commands from client exploitation