Parche de hoy, 150MB:
Version 0.05 Changelog:
-New craftable item added: Bow (Stick plus cloth plus rope)
-New craftable item added : Arrows (Stick plus 5 feathers)
-New craftable item added: Fire torch (Cloth plus Stick)
-New craftable item added : Medicine (Aloe plant plus Marigold flower)
-Fixed staircase built scale being different from ghost scale
-Fixed hunting shelter built scale being different from ghost scale
-Fixed enemies not playing correct death animation
-Enemies no longer get stuck jumping down from trees
-Enemies will dodge around close trees more often, less instances of getting stuck on trunks
-Fixed(removed) weirdly shaped weeds
-Fixed rusty axe duplication bug
-Fixed yellow axe not appearing in inventory
-Lower sound effect tree breaking notification
-Fixed bug where you could throw multiple tennis balls at once
-Added support for more resolutions
-Parry no longer affects burn/poison and other damage to player
-Carry log animation added to player
-Improved enemy collision detection with built walls and structures
-Enemy vision is now properly blocked by player built structures
-‘check bloody arms’ animation can be cancelled by other actions more reliably
-Fixed enemies sometimes getting stuck and walking backwards forever
-New 3d models added, first class passengers * 2
-Fixed rope not appearing in inventory when collected
-Added new female texture and hair variations
-Fixed glitch in cave where players could fall through ground
-New cave prop added : Mining hat with light
-Fixed some pathfinding issues in animals and mutants
-Fixed lit fires blocking enemy vision causing weird AI behaviour
-Enemies should set themselves on fire less often
-Fixed an issue where enemies would get stuck on spot while climbing trees
-Fixed counter attacks of cannibals sometimes not registering
-Fixed missing turtles on main beach
-Fixed enemies getting stuck in trees
-Fixed enemies freezing upright after being shot with flare gun or burnt
-Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
-Stick holder now holds 20 sticks!
-New cannibal village art added: Blankets, drying racks
-Rabbits and lizards will navigate around trees and rocks better
-Distorted mutants can now be killed with flare gun/fire
-Improved bloom
-Adaptive photographic tonemapper added
-Fires now drain slightly faster
-Improved sunlight settings
-Motion blur now takes into account HDR
-Improved foliage lighting
-Improved water shader, more refraction as depth increases, more accurate sky reflections
-Raised player fire damage amount
-Rope pick ups added to some cannibal villages
-Pedometer now shows outside temperature
-Logs should no longer fall through rocks
-Fixed plane seats vanishing on loading save game
-Made feathers brighter, made batteries brighter (easier to see in inventory)
-You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
-Fixed plane crash crazy motion blur bug
-Marigold and AloeVera now get stored in backpack when picked up
-Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
-Fixed issues with taking bombs from inventory
-Birds now spawn feathers when killed
-Day counter now starts at 0 from when you first wake up in plane
-Improved cave items/layout and lighting
-Fixed lizards & birds vanishing when close to edge of screen
-Rainbow will be forced off now if night time
-Tweaked rain chance settings
-Enemies will now push past bloody table instead of getting stuck
-Fixed dead bodies spawning too many chunks when chopped up
-Fixed some missing sound effects, improved night time sound effects
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.