Most refined telling of the classic Legend of Zelda story.
"Skyward Sword is the best Zelda Game ever made"
Sealed Grounds are home to The Imprisoned, the black beast boss that haunts Link's nightmares and is after Zelda.
Basic enemies change and get harder as you progress. We've seen some examples, such as the Deku Babas' gold variety, but there will be others. A late-game form of the Bokoblin, called the Technoblin, uses electrically-charged swords.
You can put a spin on bomb rolls, just like in Wii Bowling. Curve the guiding line's path by twisting the Wii Remote.
Net movements must be carefully coordinated, because if you flail the remote around you will scare away the bugs
Side quests for NPCs include odd jobs, fetch quests, and rescue missions. Basically the same fare we've seen before, but it sounds like there's more of a RPG feel this time.
High level upgrades require rarer treasures to use as materials, which encourages a lot of exploration.
Rito-like person is named Horwell, and he is a plant collector as well as an instructor at the Knight Academy. (Check out our Skyward Sword Character Guide to see him!)
Dungeon variety is the name of the game this time. Temples place less of an emphasis on moving from room to room. Locations are weird and fascinating. The dungeons are more linear (unlike what we heard at E3) and shorter. They say not to worry about dungeon length, though - there's so much more going on in-between levels that usual pace of Zelda games becomes blurred by the many mini-dungeons, hidden paths, mysterious caves, and unexpected, tangential adventuring. Linearity, similarly, doesn't feel too flat and seems to improve the pacing of the levels.
Despite comments from Bill Trinen [at comic-con], you still find the typical "find item, use against boss" formula in this game.
The game is constantly pushing you from one area to the next, so that the pace of the game is intense and incredible.