Teneis esto muerto !!!!
ha Salido un par de parches nuevos:
Chaos
Chaos Lord
Drain Life has had its radius reduced from 30 to 15
Drain Life can no longer be used on unconscious units
Kill the Weak, Destructive Strike and Sweeping Doom can no longer be cast at the same time
Fixed a broken special attack for the Chaos Lord lightning claws
Chaos Lord’s blood maul and lightning claws now properly display the Level 2 Chaos Temple requirement
Range indicator ring for Kill the Weak! Now displays the correct range
Plague Marine Champion
Added hero XP modifier so that the PMC levels correctly with experience
Melee skill has been reduced from 90 to 60
Changed melee sync-kill percentage from 60 to 40
Equipping the Plague Sword and Power Fist will now increase the Plague Champion’s melee skill by 10 for a total of 70 at level 1
Blight grenade immunity time increased to prevent juggling between units
Unholy stench no longer damages damage immune targets
Sorcerer
Melee skill has been reduced from 90 to 70
Changed melee sync-kill percentage from 100 to 40
Sorcerer is now immune to knockback while using the Subjugate ability
Shrine Worshiping cultists are no longer affected by the Sorcerer’s mass teleport
Sorcerer’s Subjugation ability no longer works on retreating units
Heretics
Doom Blast now deals courage damage
Doom Blast damage has been reduced from 45 to 25
Chaos Tactical Marines
Inferno Bolter damage modifier vs. vehicles has been lowered from 0.2 to 0.1
Bloodletters
Upkeep has been increased from 0.00425 to 0.017
Damage has been reduced from 50 to 42
Special attack damage has been increased from 25 to 31
Special attack damage type changed from melee_pvp to melee_heavy
Plague Marines
Plague Bolter damage over time increased from 0.5 to 0.75
Bloodcrusher
Build time increased from 35s to 40s
Space Marines
Apothecary
The range of the Apothecary’s heal has been reduced from 40 to 25
The sanguine chainsword now requires tier 1
The anointed power axe now requires tier 2
Combat Stimulants will now break suppression and increase damage on the unit it is cast on
Force Commander
Force Commander lightning claws are now free to repurchase
Techmarine
Brother’s in Arms no longer affects buildings
Techmarine mark target can no longer target unconscious units
Teleport relays now properly heal Tactical Marines
Tactical Marines
Tactical Marines can now replace an upgrade with another upgrade. Each time they do this they must pay the cost of the new upgrade.
Assault Terminators
Melee skill increased from 60 to 70
Fixed an issue where Assault Terminators with lightning claws reinforced at less HP
Librarian
Librarian Force Staff type changed from sword_pvp to power_melee_pvp
Librarian Force Staff now grants inspiration to nearby Space Marines
Dreadnought
Multi-melta and assault cannon no longer display on UI when upgraded to prevent overwrite of Dark Age of Technology
Eldar
Warlock Commander
Destructor damage reduced from 60 to 54
Warpspider Exarch
Equipping Power Blades will now increase the Warpspider Exarch’s melee skill by 10 for a total of 70 at level 1
Energy cost of Teleport increased from 30 to 35
Units under affected by the Warp Spider Exarch’s Mass Teleport are now immune to knockback
Guardians
Battle Equipment cost increased from 50/15 to 65/15
Guardian reinforce cost increased from 0.4 to 0.5
Banshees
Aspect of the Banshee cost increased from 100/20 to 100/25
Shuriken Cannon
Cost increased from 210/30 to 240/30
Rangers
Can no longer target Terminators with Kinetic Shot which was ineffective
Warpspiders
Haywire grenade now slows vehicles by 60% instead of causing them to be stationary
Orks
Kommando Nob
Equipping the Assashun’s Knife will now increase the Kommando Nob’s melee skill by 10 for a total of 70 at level 1
Hide Da Boys no longer works on unconscious units
Mekboy
Beamy Deff Gun ranged increased from 55 to 65
Has a new weapon upgrade: Dakka Dakka Dakka
Costs 115/30
Requires Tier 1
Equips a big shoota with no setup time
Increases Mek’s ranged damage by 50%
Waaagh banner Frazzle ability now displays buff effects on nearby Orks
Warboss
Now has medium crush
Cybork Implants now replaces the Stomp ability with the Big Stomp ability
Big Stomp no longer requires the Warboss to take damage
Big Stomp stun duration lowered from 10s to 7s
Sluggas
Recklessness now breaks suppression and reduces incoming ranged damage by 50% for the duration of the ability
Recklessness has been renamed to “Swamp ‘Em”
Recklessness has a new effect
Nob leader cost increased from 75/25 to 100/25
Stormboys
Choppa damage increased from 27 to 30
Choppa special attack damage increased from 12 to 20
Choppa special attack damage type changed from melee_pvp to melee_power_weapons_pvp
Lootas
Beamy Deffgun range increased from 55 to 65
Stikkbommaz
Increased the projectile speed on stikkbombs
Stikkbomma stikkbombs and stunbombs now properly scatter when targeted in fog of war
Wartrukk
Cost increased from 200/30 to 300/40
HP increased from 400 to 500
Build time increased from 30s to 40s
Weirdboy
Weirdboy will no longer lose energy upgrade when going into shared holds
Tyranids
Hive Tyrant
Invulnerability duration decreased from 20s to 12s
Crushing claw damage reduced from 120 to 108
Improved Synapse no longer applies to Carnifexes, Warriors, Tyrant Guard, Zoanthropes or Spore Mines
Ravener Alpha
Equipping the Crippling Talon or Acid Splatter will now increase the Ravener Alpha’s melee skill by 10 for a total of 70 at level 1
Corrosive Devourer vehicle armor damage modifier increased from 2.0 to 2.5 when ability active.
Hormagaunts
Cost increased from 270 req to 300 req
Health increased from 73 to 80 per entity
Damage increased from 20 to 22
Warriors
Adrenal Gland synapse no longer increases weapon damage of affected units
Adrenal Gland synapse increases health of affected units by 75%
Warriors equipped with a barbed strangler will no longer leap into melee combat
Barbed strangler damage reduced from 45 to 25
Barbed strangler damage modifier vs. garrisoned troops increased from 1.6 to 3.0
Scything talons heavy damage reduced from 27.5 to 20.6
Warriors can no longer knock back retreating units
Venom Brood
Synapse ranged damage increase lowered from 40% to 30%
Synapse now increases health of affected units by 35%
Cost reduced from 400/15 to 300/15
Damage reduced from 36 to 30
Genestealers
Melee skill reduced from 80 to 70
Genestealers now grant 8 red resources when killed, up from 4
Tyrant Guard
Reduced upkeep from 0.0765 to 0.051
Lictor
Melee skill increased from 60 to 70
Carnifex
Spawn Rippers cooldown increased from 60 to 120 seconds
Spawn Spore Mines cooldown increased from 60 to 120 seconds
Special attack damage reduced from 175 to 120
Scything talons and claws damage reduced from 240 to 200
Scything talons damage reduced from 300 to 180
Charge damage reduced from 35 to 30
Synapse
Tyranid synapse death damage increased to 18% from 14% for all units except tyrant guard and carnifex.
Bug Fixes
Unreachable areas on Typhon Arena marked as impassible
Open area around power points on Calderis Refinery increased to allow generators to be built.
The following abilities have been given unique keybindings:
Scout Explosive Shot
Heretic Doom Blast
Sorcerer Warp Rift
Tyrant Guard Shield Wall
Weirdboy Zzap
Weirdboy Warp Vomit
Weirdboy Bigga Brains
Chaos Lord’s Drain Life
Bloodletter Warp Rift
Warboss Shoot ’em Good
Rank 45 Chaos marines will no longer be downgraded to normal looking bolters when they are upgrade with a Mark of Tzeentch
Carnifex can no longer be knocked down by the Kommando Nob’s Kaboom! Ability
Units immune to damage (Warp Shifted or Phase Shifted) will no longer be damaged by the Kommando Nob’s Kaboom! ability
Rippers will no longer reinforce automatically while in range of the Tyranid Hive