Tras tres exitosas temporadas, en las que participaron más de 5.000 equipos de todo el mundo, se ha abierto ya el plazo de inscripción para la temporada de verano de League of Legends en Alienware Arena.
Apuntaos hoy mismo y combatid arduamente para llegar a lo más alto de la clasificación. Los mejores equipos al final de la temporada podrán participar en un torneo sólo para invitados. ¡La primera semana comenzará el 24 de mayo, así que registraos hoy!
El programa Battlegrounds de Alienware Arena permite a los equipos jugar cuanto quieran estableciendo su propio horario. Uníos y jugad con vuestros amigos en el torneo por invitación en la competición de 5 contra 5 para optar a conseguir 1.750$ en premios (1.750€ para los invocadores que compiten en Europa). Los invocadores norteamericanos pueden registrarse en el sitio web de Alienware, mientras que los invocadores europeos pueden hacerlo aquí. Id al apartado “Resumen de eventos” y haced clic en "Registrarme” para apuntaros. Necesitaréis vuestro nombre de usuario y vuestra contraseña para poder registraros.
Inscripción: ¡ya abierta!
Inicio de la primera semana: 24 de mayo
Final de la temporada de verano: 15 de julio
Torneo por invitación (los mejores equipos): del 21 de julio al 2 de agosto
Premios del torneo por invitación: $1.750 (€1.750 para los invocadores que compiten en Europa)
PD: Este es un torneo a nivel Europeo que permite a cualquier equipo inscribirse, con la posibilidad de jugar contra los mejores.
1. Definitions.
1.1. Disputes (or Disputed)
A controversy over a Match where Teams or Players disagree and present to an Official for a decision.
1.2. Disqualification
The removal of a Team or Player from the Ladder by an Official for violation of these Game Play Rules.
1.3. Forfeit
Surrendering a Match to the opposition, either voluntarily or by the ruling of an Official due to Team or Player violation of the Game Play Rules.
1.4. Handle
Aa Team or Player pseudonym used for identification during the Ladder.
1.5. Disconnect
When a Player drops unexpectedly from a Match due to connectivity issues.
1.6. Map
One League of Legends virtual environment on which Teams compete. All Matches in the Ladder will be played on the Map named Summoner's Rift (Summer).
1.7. Match
One League of Legends session of play, ending when either Team destroys the opposing Team's Nexus, a Team passes a vote to surrender or all Players on a Team intentionally disconnect.
1.8. Official
The designated individual(s) presiding over the Ladder and responsible for enforcing the Game Play Rules.
1.9. Penalty
A punishment enforced by an Official for a violation of the Game Play Rules.
1.10. Player
Any participant who meets the eligibility requirements and properly registers for the Ladder.
1.11. Team
A Team consists of at least 5 Players. All Matches must begin 5 vs. 5.
1.12. Team Captain
The leader of the Team responsible for creating a Team password and then providing the password to the other Team members so they can subsequently register individually for the Team. The Team Captain serves as the primary contact for such Team.
1.13. Warning
A verbal or written indication from an Official to a Team or Player that continued or subsequent actions could result in a Penalty.
2. Eligibility.
The Ladder is open only to residents of Austria, Belgium, Denmark, Finland, France, Netherlands, Norway, Poland, Russia, Sweden, Switzerland, United Kingdom that are thirteen (13) years of age or older, residents of Spain that are fourteen (14) years of age or older and residents of Germany that are fifteen (15) years of age or older as of May 3, 2012 and who properly register for the Ladder (each a “Player”). Each Player may be required to show proof of age, residence and, if such Player is under the legal age of majority in his or her state of residence, consent to these Game Play Rules by his/her parent or legal guardian. IF YOU DO NOT SATISFY THESE REQUIREMENTS, YOU ARE NOT ELIGIBLE TO REGISTER AND/OR PARTICIPATE IN THE LADDER. Employees of Sponsors and their immediate families (parent, child, sibling and the spouses of each) are not eligible to register for the Ladder. The Ladder is void where prohibited by applicable law.
3. Ladder Structure.
A Season is a series of weekly play for the opportunity for the team (“Team”) to be invited to an invitational playoff tournament for prizes.
3.1 Battlegrounds’ Summer Season:
3.1.1 Battlegrounds’ Summer Season “Summer Season”:
The Summer Season will consist of weekly scheduled single match “Match’ online play (opt-in) with the opportunity to play additional challenge Matches. If a Team has opted in to weekly Match play, they will be scheduled to play assigned Matches each week between Thursday, May 24, 2012 and Sunday, July 15, 2012 11:59 PM 11:59 PM CET. If a Team who has opted in forfeits a weekly scheduled Match or a Challenge Match, they will automatically be opted out from further automatic scheduling, but can opt back in if they choose. During this period, Teams will also be able to play any number of Challenge Matches (as defined below).
3.1.2 Summer Season Tournament:
The top 32 ranked Teams participating in the Ladder at the end of Summer Season play will be invited to participate in an invitational playoff tournament “the Tournament” with a total of €1,750 in cash prizes. The Summer Season Tournament will consist of single-elimination single Match bracket play Saturday, July 21, 2012 - Thursday, August 2, 2012 from 1:00 p.m. Central European Time until approximately 9:00 p.m. Central European Time or later.
Official contest rules and game play rules for the Tournament will be posted on www.alienarearena.com on or before July 15, 2011. Teams will be assigned a seeded position in their bracket based on their Ranking (as defined below).
4. How to Participate in the Ladder and Advance to the Tournament.
Teams for the Summer Season must register between April 18, 2012 and July 1, 2012. If a Team has opted in to weekly Match play, they will be scheduled to play assigned Matches each week. If a Team who has opted in forfeits a weekly scheduled Match or a Challenge Match, they will automatically be opted out from further automatic scheduling, but can opt back in if they choose. During the regular season, Teams will also be able to play any number of Challenge Matches (as defined below). At the end of each season, the top ranked Teams will be invited to compete in the Tournament.
The Tournament is a single-elimination format with Teams seeded based on rank into a bracket to play Matches against other Teams. Upon losing a Match, a Team is eliminated from the Tournament.
4.1 Forfeit Losses:
If a team receives three forfeit losses within a single season period, they will be de-activated and removed from the Battleground for the remainder of the season. Teams with three forfeit losses will be ineligible to play in the tournament.
5. Rankings.
5.1 Rankings:
Teams are ranked within their Division based on their individual Arena Rating (“Rating”). Rankings are used to determine the top Teams per Division that advance to their respective Tournament.
5.2 Arena Rating:
The Arena Rating is calculated based on a Team's performance in all past Assigned Matches and Challenge Matches.
- Scheduling.
6.1. Scheduling Assigned Matches:
Teams who have opted in to assigned Matches will be scheduled to play against opponents once per week, unless they are in the Tournament. Matches will be automatically entered on each preceding Friday.
Teams must use the communication tools available through the site Control Panel to negotiate their exact Match time, which can be any day and any time as long as it is completed prior to the deadline day. Only communication through the website will be considered genuine and accepted by Officials.
6.1.1 Default Time for Weekly Assigned Matches:
If team’s are unable to agree on a Match time, the default Match time will be set as 8:00 PM Central European Time on the Thursday of that week.
6.1.2 Summer Season
Week 1 Deadline: Thursday, May 24, 2012
Week 2 Deadline: Thursday, May 31, 2012
Week 3 Deadline: Thursday, June 7, 2012
Week 4 Deadline: Thursday, June 14, 2012
Week 5 Deadline: Thursday, June 21, 2012
Week 6 Deadline: Thursday, June 28, 2012
Week 7 Deadline: Thursday, July 5, 2012
Week 8 Deadline: Thursday, July 12, 2012
The top 32 Teams during the Summer Season 11:59 PM Central European Time on Sunday, July 15, 2012 will qualify for the Summer Season Tournament to be held Saturday, July 21, 2012 - Thursday, August 2, 2012.
6.2 Scheduling Challenge Matches:
Teams can play as many Challenge Matches as they desire. Through their Control Panel, a Team can select whether they would like to be able to receive Challenge Matches or not from other Teams (known as their "Challenge Status").
Challenge Matches can be revoked by the challenger as long as they have not yet been accepted. Once accepted, Challenge Matches must be played unless both Teams agree to cancel it.
6.2.1 Challenges:
When issuing a Challenge, a Team must include one-to-five specific times they can play and none of these times can be in conflict with any accepted matches that are pending.
The opponent can either decline the Challenge or accept one of the proposed times. If accepted, the Match will be entered into the system for the set time.
6.3 Scheduling Tournament Matches:
Teams invited to the Tournament will compete with a live administrator and be given Matches to be play in sequence from 1:00 p.m. CET until 9:00 p.m. CET or later, depending on the progress of Matches and performance of Teams. No online scheduling is required.
6.3.1 Summer Season Tournament: Saturday, July 21, 2012 - Thursday, August 2, 2012.
7. Team Identity and Conduct.
7.1 Sportsmanship:
All Teams will be required to uphold and observe a universal level of sportsmanship. Unsportsmanlike conduct includes, but is not limited to, racism, use of profanity, rude acts, vulgar acts, acts of belligerence, and disrespect of an Official.
Unsportsmanlike conduct may be Disputed and may be grounds for Team Disqualification by an Official. Rulings on unsportsmanlike actions are subject to the Official’s interpretation and assessment of seriousness. If a Team is found in violation of this rule the following actions may happen:
Minor infractions as judged by an Official: Warning
Severe infractions or repeat minor infractions as judged by an Official: Disqualification
Any accusations of unsportsmanlike conduct by a Team or must be brought to the attention of the Official by filing a dispute following the Match in which the alleged action has occurred for investigation by a presiding Official.
7.2 Team Handles:
Handles may not contain profanity, racism, sexism, references to illegal drugs, or general vulgarity. Teams found with offensive Handles will be contacted by an Official and asked to edit their Handle to something more appropriate.
7.3 Game Accounts/ID:
All Teams and participating players on a competing Team are required to have a valid League of Legends account. Accounts associated with a player cannot be changed once registration is closed. If a player does not have an account associated yet, they can enter it at any time.
It is the responsibility of both Team captains to verify that the correct accounts are in use prior to beginning a Match.
7.4 Ringing:
Players are not permitted to provide their accounts for use by other Players. Doing so is considered Ringing, which is pretending to be someone they are not, and will result in all violators involved being disqualified from the event.
8. Match Hosting Information and Requirements.
For each Match, a Team will be randomly designated as the Host. It is the responsibility of this Team to create the Match and invite their opposing Team. If a connection cannot be established, the opposing Team should attempt to host.
In the Tournaments, if neither Team can successfully host, please contact an Official for assistance. If Teams still cannot connect after the best efforts of an Official to troubleshoot the connection issues, then one or both Teams may receive a forfeit based on a judgment of which Team(s) is at fault, which is unfortunate but may be necessary to proceed with the Tournament.
9. Match Crashes & Team Disconnects.
If an unintentional disconnection takes place within the first 2 minutes of the Match, the Match will be restarted with the same bans and champion selections. If a player disconnects after two mintues into play, the match will continue and the result of the match will be accepted whether the disconnected player ever reconnects or not. Disconnected players are encouraged to reconnect as soon as possible.
10. Game Environment Requirements.
The game environment consists of any and all files used to control or play the game. The use of any third-party application and/or program to influence of manipulate the game environment is strictly prohibited, including the use of third-party tools, graphics, textures, models, sounds, HUDs, pointers, or any other alterations. Any violations that are deemed by an Official to potentially provide a competitive advantage will result in a Disqualification of offending Teams.
11. Game Play:
11.1 Match Settings:
The settings for all Tournament Matches are as follows:
Game Type: Tournament Draft Mode
Map: Summoner's Rift
Terrain Season: Summer
Team Size: Five versus Five
First Ban: The team designated as the "Home" team will have the choice to ban a champion first.
It is the responsibility of both Teams to verify that the Match settings are correct prior to starting a Match. Once a Match has begun, Teams may not restart or replay due to incorrect Match Settings, unless both Teams mutually agree to do so.
11.2 Maps:
All Matches must be played on Summoner's Rift (Summer).
11.3. Victory Conditions:
A Match is complete when either Team destroys the opposing Team's Nexus, either Team passes a vote to surrender, or all Players on a Team intentionally disconnect.
11.4. Champion Restrictions:
All champions are permitted. Champions that are introduced into the game after the Tournament has started are allowed to be used during official Tournament Matches.
11.5. Item Limitations:
All items are permitted. Items that are introduced into the game after the Tournament has started are allowed to be used during official Tournament Matches.
11.6. Minimum Players:
No Match may start with less than five Players per Team, which is the required minimum number of Players. If Players leave after the Match has begun, the Team may continue to play without them.
11.7. Rosters:
A team will be limited to a maximum of 9 players on their roster. Roster changes, including additions or removals of Players are allowed and enabled on the site only until Sunday, July 1 at 11:59 PM CET. To have a roster change done, use the website or contact an Official.
11.8. Game Chat:
Game chat is permitted as long as it is done in a sportsmanlike manner. All chat should nonetheless be kept to a minimum. Chat violations fall under unsportsmanlike conduct and may be disputed, resulting in an Official enforcing a Penalty.
11.9. Outside Voice Applications:
Teams are permitted to use outside voice applications, such as Ventrilo and TeamSpeak.
11.10 Match Delays (Tournaments):
A Match may be delayed from starting only if so directed by an Official, or preceding Matches in the bracket are incomplete. Under no other under circumstances will a Match delay be accepted, including but not limited to personal emergencies, power outages, Internet instability, etc.
11.11 Match Reporting (Regular Season):
At the completion of the Match the winning Teams must immediately report the Match final Score through the online reporting tool. Matches that go unreported for an extended period of time may result in a double Forfeit being issued against both Teams.
11.12 Match Spectators:
Spectators are not allowed unless specfically allowed by an admin. Teams may be asked to allow their match to be broadcasted by tournament organizers.
12. Match Media Coverage Guidelines.
Sponsors reserve the right to utilize Match broadcasting which may include shoutcasting, IRC, or any other media. By registering for this Ladder, each Team consents to allow their image, performance, media, and likeness rights to be used.
13. Game Exploits and Violations.
It is illegal to intentionally utilize any game exploits for the purpose of generating a competitive advantage. Officials have discretion to determine the intention and extent of the violation and Penalty.
13.1 Hacking:
Hacking in any form is considered a violation of these Game Play Rules and will result in immediate Team Disqualification. Hacking includes but is not limited to map hacks, unit hacks, or any third party program not deemed legal by an Official.
- Dispute Rights, Requirements, and Guidelines. A Dispute is a controversy and/or difference of opinion over which Teams debate and present to an Official for a decision.
14.1 Dispute Process:
A Team has the right to Dispute any opposing Team they feel is in violation of these Game Play Rules.
Disputes must be filed by submitting a dispute through the control panel on the website within 1 hour of the conclusion of a Regular Season Match or Challenge Match. During Tournaments, all Disputes must be filed with an Official directly within 5 minutes of a Match ending. If a Dispute is raised to an Official too late, the Dispute may be disregarded.
A Team who is disputed has the right to subsequently file a Dispute against the other Team as well. A Match must be reported regardless of whether a Dispute is being filed.
14.2 Dispute Tokens:
To file a Dispute against an opposing Team, a single Dispute Token must be used (except during Playoffs). All Teams are initially granted 2 Dispute Tokens and earn an additional token after every ten Matches played (excluding Tournaments and forfeits).
If a Dispute is valid, the disputing Team gets their Dispute Token reissued to their team upon the resolution of the Dispute. Otherwise, if a Dispute is considered invalid, the Dispute Token is lost.
14.3 Evidence Requests:
If a Dispute has been filed, Officials will contact Teams involved in the Dispute to request additional evidence, which may include screenshots, logs, and/or replays. If so the Teams will then be required to promptly begin submitting all requested evidence to the Official in charge of the Dispute.
14.4 Discussion of Disputes:
Disputes should only be handled in private between the Officials and those Teams directly involved. Raising a Dispute as a public matter for the purpose of appealing, criticizing, or complaining about the verdict may result in Team Disqualification and/or Match Forfeit, depending on severity and malicious intent as determined by the Official.
15. Contacting Officials.
Officials are the designated individuals presiding over the Tournament and responsible for enforcing the Game Play Rules and Tournament Official Contest Rules. Officials will be available to contact via e-mail, live web support, and Ventrilo through the means listed at http://alienwarearena.com/event/lol-eu/support/.
16. Exploitation of Rules.
If a Team attempts to manipulate or exploit these Game Play Rules in any way other than for its intended use, Officials reserve the right to make a final ruling on the rule in question for the given Match and\or Dispute.
17. Use of Information.
Each Player consents to use of his or her name, information and image by Sponsors, their respective agents and assignees for display and publishing in any media, now known or hereafter developed, without compensation, in any and all advertising and promotional materials relating to the Tournament, and in conjunction with other promotions that may be offered by Sponsors. The information collected to enter the Tournament will be used to contact each Winner. Additionally, each Player agrees that Sponsors and their agents and assignees may use this information for marketing purposes and to contact Players regarding offers, promotions and other contests related to products or services distributed by Sponsors. In addition, any such information also may be used and disclosed as set forth in the Alienware Arena privacy policy located at http://www.alienwarearena.com/legal/privacy/.
18. General Release.
Sponsors and each of their respective parents, affiliates, subsidiaries and advertising and promotion agencies, and all of their respective officers, directors, agents and employees (collectively, “Released Parties”) will not be responsible for: (a) technical failures of any kind, including, but not limited to telephone, electronic, hardware, software, network, Internet, or any other computer and communications related malfunctions or failures; (b) any Tournament disruptions, injuries, losses or damages caused by events beyond the control of Sponsors; (c) any technical or human error such as typographical, printing, or administrative errors in any materials associated with the Tournament; or (d) the use of any Prize.