Caitlyn
-Caitlyn's auto-attacks scale 10% less well with bonus attack speed.
Passive
-Caitlyn's Headshot now scales in damage with her Crit Chance (so at 50% crit chance, it deals +100% damage).
-Caitlyn can fire a double-range Headshot at targets she has trapped or netted by auto-attacking them. This is independent from her normal Headshot.
Q:
*Piltover Peacemaker's missile is now narrow, but blooms into its old wide self on first target hit. *Damage up by about 20% on the first hit, but falls off harder on the follow up hits.
W:
-Traps are now on an ammo system with a very short cooldown but longer recharge time, allowing Caitlyn to quickly set up a fortress of traps but then leaving her without traps for a much longer time if pushed away from them.
-Traps no longer deal damage -- instead, they interact with your passive.
E:
-Cooldown unchanged, but the net missile is a bit narrow, shorter, slower, and deals less damage. Now interacts with your passive.
R
-unchanged
Corki
P - Hextech Shrapnel Shells
-Now does magic damage instead of true damage.
E-Gatling Gun
-Now deals split damage and now shreds both Armor and MR (but at reduced amounts)
W-Valkyrie
-Valkyrie's range is being substantially reduced
W-Passive-The package
-A Package will arrive in Corki's base after an interval. Corki can return to the fountain to pick it up temporarily gaining extreme out of combat Movement Speed and upgrading Valkyrie into Special Delivery.
-Special Delivery allows Corki to perform a bombing run with these additional effects.
-Drops incendiary bombs that knock aside enemies in the path.
-Fire trial slows enemies
-Deals increased damage to enemies who dare to cross it
Draven
-Attack frame improved by 30%
-Attack Speed per level reduced to 1.5 from 2.7
-Basic attack missile speed reduced to 1600 from 1700
Ezreal
Q - Mystic Shot
-Cooldown reducing effect increased 1.0 >> 1.5 seconds
-Cooldown increased 6.0/5.5/5.0/4.5/4.0 >> 6.5/6.0/5.5/5.0/4.5
E - Arcane Shift
-Cooldown increased at later ranks 19/17/15/13/11 >> 19.0/17.5/16.0/14.5/13.0
Graves
-Attack range reduced to 425
-Graves' base stats have been adjusted to be similar to a melee champion
P -- New "Destiny"
-Graves’ attack is a cone of 4 bullets whose AD ratio scales up by 33% over game time. * The first bullet does 0.75-1.1 tAD (by level); extra bullets deal 33% of that.
-Each bullet can apply On Hit Effects, but only once per target.
-Graves’ crits fire more bullets (8 normally, 10 with Infinity Edge), empowering him at close range to burst a target and long range to deal AoE damage.
-Graves stores two shells at any time. After using them, he will reload before he can autoattack again. -Reload has a longer delay than the normal time between attacks and is reduced only slightly by attack speed. Graves’ time between attacks otherwise is reduced dramatically by attack speed.
-Unlike other basic attacks, Graves’ bullets hit the first unit they collide with.
Q - New "End of the Line"
-Fires a powder round, dealing low damage in a line before landing on the ground.
-After 1 second it detonates dealing high damage along the line from which it fired and in both directions perpendicular to that line. *If the powder round strikes a wall, this detonation is immediate
W * Cooldown increased (20/19/18/17/16 >> 26/24/22/20/18). * Now only slows briefly on impact.
E
-Now grants True Grit (Armor/MR) for 4 seconds. This bonus is extended by striking a non-minion with a basic attack and can be stacked if sustained long enough to reactivate
-No longer grants AS. Instead, resets Graves’ AA and gives him 1 shell.
-Speaking of reactivating E -- E’s cooldown is reduced by less from autoattacks, but each bullet can trigger this effect.
R
-Now knocks Graves back substantially, creating a potential escape spell for Graves in exigent circumstances.
-Offensively it incentivizes “execute” usage over Live's more fire-and-forget R.
Jinx
P
-Can now chain together and stack, increasing Total Attack Speed by 15% per stack (Movement -Speed portion does not stack) Duration increased 4 >>> 6
Q
-Jinx now has -15% Total Attack Speed while using Fishbones, the Rocket Launcher
Kalista
Change Goals are to increase Kalista's love of attack speed.
-Base AS increased 0.658 -> 0.694
-AS per level reduced 3.3% -> 2.8%
P
*Jump distance scales with boot tier (as live), jump speed now only scales with AS/Slows (is slower early game but scales up).
Kog'Maw
-While W is active, Kog'Maw attacks twice as fast, and his Attack Speed cap is doubled to 5 attacks per second.
-While W is active, basic attacks deal reduced physical damage, but apply on-hit effects at full effect.
-During this time, Kog'Maw attacks so fast that attack-moving efficiently becomes incredibly difficult, so choose a time when you don't need to move much, and go to town.
R
-Living Artillery's base damage and ratios have been adjusted, and it no longer deals increased base damage to champions.
-Now deals double damage to enemies at 25%-50% current Health, and triple damage to enemies below 25% Health
Various other changes/thoughts:
-Base Attack Speed stats and Q's passive Attack Speed have been adjusted so he is more dependent upon maxing both his Q and W to really approach his full damage potential.
-For those wondering, AP Kog'Maw will play a bit differently than before, but we believe it to be of about equal power to before.
Lucian
R - The Culling
-No longer scales with Attack Speed
-Now fires 20/25/30 bullets based on rank
Miss Fortune
R
-Bullet Time now channels for a higher max duration and thus higher max damage output (DPS is similar if not better in most cases)
-Bullet Time now scales much better into the later parts of the game - Miss Fortune now fires waves more rapidly at higher ranks and Bullet Time waves can now critically strike (but at a reduced amount)
-Impure Shots is gone and has been replaced by Love Tap
Love Tap- New passive
-MF's basic attacks deal bonus damage when she attacks a new target.
-MF now gets a lot more value if she can manage to bounce her attacks between 2 or several targets
-Strut has been moved to W's Passive now that Love Tap is her character passive
Quinn
-Tag Team's visuals have been changed from Quinn leaving the game space to Valor flying Quinn around beneath her.
-Tag Team now has a 2-second channel at its start, and no longer has combat spells or basic attacks.
-Tag Team now has no cooldown, and its Movement Speed bonus is now very dramatic.
-Skystrike has been retained, but deals less damage and does not deal increased damage based on targets' missing Health.
Blinding Assault (Q) has been re-purposed (and renamed) into more of a wave clearing tool and less of a dueling tool:
-Q's name has been changed to Aerial Assault, because... the spell no longer blinds.
-Aerial Assault now marks its primary target as Vulnerable (passive mark).
-Aerial Assault now does up to double damage based on targets' missing Health.
-Half of Aerial Assault's cooldown is refunded if it kills at least one enemy.
Other
-Harrier (P) attacks now deal a percentage of Quinn's total AD rather than a base and bonus AD ratio.
-Vault (E) has had its dash speed increased, and it should now more reliably return you along the vector you dashed in on.
Sivir
-Base Attack Speed reduced 0.66 >>> 0.625
W - Ricochet
-Cooldown now begins on spell cast rather than when the attack buff expires
-Cooldown increased 9/8/7/6/5 seconds >>> 12/10.5/9/7.5/6
-Attack buff duration reduced 6 >>> 4
Tristana
Q - Rapid Fire
-No longer reduces [E] CD on hit while active
-Attacking [E] Target no longer reduces [Q] CD on hit.
-CD 20s -> 20 / 19 / 18 / 17 / 16s
W - Rocket Jump
-Dmg Rescaled 80 / 105 / 130 / 155 / 180 -> 60 / 110 / 160 / 210 / 260
-No longer deals increased damage per [E] stack
-Now also resets on Max stack [E] Detonation on Champions
E - Explosive Charge
-Now detonates instantly on 4th stack (max stacks).
-Tristana’s abilities also add [E] stacks.
-Missile Speed 1800 -> 2400
Twitch
Q - Ambush
-Added: Cooldown resets when an enemy champion affected by Deadly Venom dies
-Quality of Life Buff: Entering stealth now cancels Twitch's current auto attack order
R - Rat-Ta-Tat-Tat
-Buff Duration reduced 7 >>> 5
-Quality of Life Buff: casting Rat-Ta-Tat-Tat during Q's stealth no longer cancels stealth
-Cost 100/125/150 >>> 100 all ranks
Urgot
R - Hyper-Kinetic Position Reverser
-No longer adds 60/90/120 Armor/MR
-Now adds 30/40/50% Damage Reduction
Varus
R - Chain of Corruption
-Now displays max Spread Range to Varus and Enemies if it is spreading to at least one enemy champion.
-Rooted targets gain 3 stacks of [W] Blight over the duration of the root.
-Damage 150 / 250 / 350 -> 100 / 175 / 250
Vayne
-AD/lvl reduced 2.66 >>> 1.66
W - Silver Bolts
-Flat Damage removed
-Percent Health Damage increased 4/5/6/7/8% >>> 6/7.5/9/10.5/12%
-Minimum damage introduced at 40/60/80/100/120 flat damage