Ya tenemos solución a esto: http://www.leagueoflegends.co.kr/?m=news&cate=notice&mod=view&schwrd=&page=1&idx=252174#.VnE5XUko_qB
TL;DR (and the most important news): OGN will broadcast every game of the 2016 season.
LCK Broadcast: Agreement with OGN and Plans for the 2016
Hello, this is Riot Games.
We’d like to extend our deepest apologies to the fans for our premature announcement regarding the split broadcast of the 2016 LCK (LoL Champions Korea); Despite the fact that we had been continuously discussing the matter with OGN, we had not yet reached a mutual agreement at the time of our announcement.
Additionally, we apologize for all the pain and concern that we have caused to the fans by simply stating our decisions without explaining how we came to them, nor explaining the context of our agreement in sufficient detail. Riot Games and OGN have agreed to do our utmost to foster cooperation and collaboration as eSports partners, and create an LCK that is more transparent with the fans, moving forward. Furthermore, in the course of our subsequent discussions, we affirmed our alignment on the common goal of creating the very best LCK.
On the basis of this mutual understanding, we have conclusively agreed to the following:
2016 LCK Spring season broadcast under the current status quo; split broadcast of a portion of the LCK Summer by another broadcaster (SPOTV)
The entire 2016 LCK Spring and Summer seasons to be covered by OGN (matches produced by SPOTV will also be broadcast by OGN in both English and Korean, through the spectator mode)
2016 LCK playoffs and finals, as well as global matches such as the World Championship, to be broadcast solely by OGN.
In the case of No. 2 above, we have newly reflected the views of the fans who wish to view all of the LCK through the OGN broadcast. With the exception of just a few instances where match-times may overlap, we expect that almost all of the matches will be viewable through OGN. Riot Games believes that this is an appropriate arrangement in full recognition of OGN’s contribution to the LCK. In response, OGN has affirmed that they will continue to prove themselves the number one game broadcaster in the world by delivering even higher quality in its LCK broadcast. KeSPA has also sent its blessings and confirmed its alignment with our agreement.
Riot Games hopes that the split broadcast format will foster healthy competition and lead to an overall improvement in the quality of the LCK broadcast. As we have stated in our previous announcement, we believe that SPOTV has sufficient capabilities and potential to achieve this goal. SPOTV is well respected for their expertise as the only channel dedicated to sports broadcasting, and have also accumulated the skills and experience relevant to eSports broadcasting through their management of various eSports leagues over the past two years. On the basis of these capabilities, we expect SPOTV to deliver an LCK broadcast that will exceed the fans’ expectations.
Furthermore, we would like to also inform you of our following plans for the 2016 LCK:
Provide OGN with the same level of financial production support as 2015
Provide SPOTV with support in finding Korean/English casters, as well as financial support for its broadcast production cost
Riot Games plans to increase investment in the 2016 LCK broadcast. Firstly, we will confer and discuss with our valued partner OGN ways to overcome some of the difficulties that they may experience as a result of the split broadcast format. Furthermore, we will provide SPOTV with not just financial support for its broadcast production costs, but will also support them in many other areas, including the search for top class Korean and English casters, with the goal of further improving the quality of their LCK Summer broadcast.
With regards to fees for broadcast rights, to date Riot Games has never requested nor received any broadcast rights fees from OGN, and have not had any discussions regarding such fees with SPOTV. As in the past, we do not intend to collect any broadcast rights fees in 2016 from either broadcaster.
In all of our decisions regarding eSports, our number one priority is always to provide fans with the best LoL eSports experience. We will ensure that the voices of the fans will continue to be actively reflected in the future management of the league, by preparing an objective measure for evaluating the quality of the split broadcasts and the broadcasting format itself.
We humbly look forward to continued interest and support from eSports fans. Thank you.