Notas del parche 9.16 TFT

Krosita

New Origin and Champions

The Hextechs

The Hextech champions are all strong and serve their own purpose, but together they give some counterplay to items. But the bomb itself can be played around. We hope this adds a new and interesting dynamic to play around.

Trait: Throw a bomb at an enemy unit with an item, and disables all items in a 1/2 hex radius for 8 seconds.

Camille

Ability: Camille's ability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to target whomever she's fighting.
Class: Blademaster
Cost: 1 Gold
Ability Damage: 200/325/450

Jayce

Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.
Class: Shapeshifter
Cost: 2 Gold
Ability Damage: 200/350/500

Vi

Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.
Class: Brawler
Cost: 3 Gold
Ability Damage: 250/450/650

Jinx

Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.
Class: Gunslinger
Cost: 4 Gold
Rocket Damage: 100/225/350 magic damage in an explosion that covers 3 hexes total.

Systems

Matchmaking

We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never.

URF Overtime Mode

We don’t like draws. They aren’t fun. So now, 30 seconds in to every battle, URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.

30 seconds into every battle the URF Overtime bonus will activate.
300% Attack Speed
200% Ability Damage
66% reduced Crowd Control duration
66% Healing Reduction
30% increased affection towards maritime mammals.

Ranked Changes

Teamfight Tactics' ranked system is looking pretty good overall. Even so, we’re‌ ‌taking‌ ‌stock‌ ‌and‌ making ‌a‌ ‌few‌ ‌tuning‌ ‌adjustments.‌ Specifically, a couple bugs and ‌inconsistencies‌ ‌made‌ ‌it‌ ‌a‌ ‌little‌ ‌more‌ ‌forgiving‌ ‌than‌ ‌we‌ ‌intended. You'll now almost always be demoted if you lose LP in any game you start at 0 LP (this was always intended). Additionally, Grandmaster and Challenger players who demote will now skip Master and go directly to Diamond 1 (this is due to some funky situations at the top of the ladder making it impossible for GM and Challengers to demote). If you want to read more about these changes and why we made them, check out SapMagic's post here!

As intended, everyone will now be demoted if you lose LP in any game you start at 0LP.
For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.
We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.

Player Damage

We made some changes to player damage in patch 9.15 and overall it worked well. But it led to games being longer than intended, especially when fights were close. So we’re making some more adjustments. Overall damage should still be less than at launch.

Base damage now scales with current stage.
Stages 1-2: 1 damage
Stage 3-4: 2 damage
Stage 5: 3 damage
Stage 6: 4 damage
Stage 7+: 5 damage

Traits

Brawler

Brawlers are quite strong and are getting a bit too much free health so we're toning that down a bit.

Bonus Health: 300/700/1200 ⇒ 300/600/1000

Demon

We’ve redesigned the Demon trait bonus to not be quite the shutdown of ability dependent units like it was before. Instead, Demons drain mana allowing them to cast their spells faster.

Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.

Ninja

Ninja should be strong single units that have a place on almost any team. Right now they're not getting there, so we're buffing their trait and some of the individual champions.

Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70

Noble

Nobles are still underperforming a bit as an end-game fantasy. We'll likely need to make bigger changes to address this, but for now we're giving them a small bump.

Bonus Armor and Magic Resist: 60 ⇒ 70

Sorcerer

Three piece Sorcerer is a just a little too strong due to its versatility.

Bonus Ability Power: 45%/100% ⇒ 40%/100%

Wild

Wild is still underperforming, we're giving it just a little bit more. 

Attack Speed: 10% per stack ⇒ 12% per stack

Tier 1 Champions

Elise

Health: 450 ⇒ 500
Spiderling Attack Speed: 0.6 ⇒ 0.7

Khazix

Non-Isolated Damage: 150/300/450 ⇒ 150/250/350

Mordekaiser

No longer casts his ability if there are no enemies in range at the start of the cast time.

Nidalee

Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.

Vayne

Attack Speed: 0.75 ⇒ 0.7
Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%

Tier 2 Champions

Braum

Health: 750 ⇒ 650

Lissandra

Total Mana (the mana required to cast her ability): 150 ⇒ 125

Lulu

Ability Health: 300/475/650 ⇒ 300/400/500

Zed

Health: 500 ⇒ 550
Attack Speed: 0.65 ⇒ 0.7
Ability Damage: 200/300/400 ⇒ 200/350/500

Tier 3 Champions

Aatrox

No longer casts his ability if there are no enemies in range at the start of the cast time.

Evelynn

Now prioritizes her current target with her ability.
No longer casts her ability if there are no enemies in range at the start of the cast time.

Katarina

No longer casts her ability if there are no enemies in range at the start of the cast time.
Attack Damage: 70 ⇒ 75

Kennen

No longer casts his ability if there are no enemies in range at the start of the cast time.

Shyvana

Leap AI improved to better kite away from her target.

Tier 4 Champions

Akali

Attack Damage: 70 ⇒ 80

Brand

Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: 0/125 ⇒ 50/150

Cho'gath

Ability Damage: 250/500/750 ⇒ 175/350/525

Tier 5 Champions

Karthus

Starting and Total Mana: 0/85 ⇒ 40/125

Kayle

Attack Speed: 1.1 ⇒ 1.0

Miss Fortune

Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75

Items

Hush

Reworked: Now has a 33% chance on hit to prevent the enemy champion from gaining mana (we're calling it Mana Lock) for four seconds.

Infinity Edge

Critical Strike Damage: 150% ⇒ 200%

Ionic Spark

Damage: 150 ⇒ 125. Now properly stacks.

Locket of the Iron Solari

Shield Duration: 4 seconds ⇒ 6 seconds

Morellonomicon

Burn Damage Duration: 5 seconds ⇒ 10 seconds

Red Buff

Burn Damage Duration: 5 seconds ⇒ 10 seconds

Redemption

Heal: 1000 health ⇒ 1500 health

Statikk Shiv

Damage and Bounces: 4 bounces, 90 damage per bounce ⇒ 3 bounces, 100 damage per bounce

Warmog's Armor

Heal: Now heals a maximum of 400 health per tick. This mostly nerfs its effect on PVE dragons.

Guardian Angel

Tooltip updated to reflect functionality (does not interrupt abilities or remove positive buffs). It now properly removes Grievous Wounds and resurrects properly.

New Drop Mechanic

In rare instances it's now possible to drop a full completed item instead of the two components separately.

Bugfixes

Spiderlings and Golem can now properly be the target of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
Graves now properly gains range with Rapidfire Cannon.
Frozen Heart no longer applies too many slows when stacked.
Fixed some item slots not showing up or being in weird spots.
Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).
Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).
Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.

Fuente

Kaiser5

El parche en español para los que lo prefieran.

Con el cambio de meta y los nuevos campeones igual me animo a volver.

Majravilla

Le han dado duro a Lulu, y Brand no esta nada mal

HYDRAX0N

No sé a que Rioter lumbreras se le ha ocurrido esto pero me parece una cagada monumental:

''In rare instances it's now possible to drop a full completed item instead of the two components separately.''

Si tu te quieres hacer por ejemplo un Rabadon y solo te falta la segunda vara y en X campamento en vez de darte la vara que te falta coge y te suelta un Sable Pistola, en vez de darte el Espadón + Vara por separado para usarlo donde más te convenga.

WP Raiot

1 respuesta
Mafioso14

#4 ignoras las ocasiones en las que te interese el item

Humedad

Dios mío pedazo de Buff al red y al morello. Sinceramente creo que esto es por la cansina combinación de Braum y leona que estamos viendo últimamente pero whatafuck 10 segundos xD

Vamos a subir con pistoleros siempre

3 respuestas
W

#6 Pero les habían bajado el daño a la mitad no?

Krosita

#6 Imo es mas un nerf que un buff a los items que dices.

W

#6 Vale, que #1 lo ha puesto a medias. Uno quita lo mismo en el doble de tiempo (menos daño por segundo) y el otro quita algo más en el doble de tiempo también (de nuevo, más duración pero menos daño por segundo).

Morellonomicon
Burn Damage: 20% max health over 5 seconds ⇒ 20% max health over 10 seconds
Red Buff
Burn Damage: 13% max health over 5 seconds ⇒ 20% max health over 10 seconds

2 respuestas
Krosita

#9 Esta puesto a medias porque rito la ha vuelto a liar con las patch notes y ha puesto cosas que no son xd

Indie company que no puede asegurarse de que esta bien lo que quieren publicar antes de darle al Enter.

Humedad

#9 Pero es que no te puedes curar en esos 10 segundos. Imagínate darius, draven, swain, nidalee, reksai, cualquier personaje con hextech o redención. Yo lo veo rotisimo xD

1 respuesta
W

#11 Sí, pero a veces lo que quieres es cargarte a los enemigos y no que estén 5 segundos más pegándote por mucho que no puedan curarse.

Saffron

Impresiones leyendo esto:

Ninja 1 50 me parece demasiado, yo hubiese dejado 40/70. Un zed al 1 te carrilea el early.

Demon 20 mana quemado me parece poco creo que puede que lo suban.

Rangers ya estaban op y con el nerf a los sorcerers y brawlers y el "buff" de vayne con items van a parchearlo seguro.

Lo del morello y sobretodo el red es un nerf en mi opinion, ya que lo aplicas menos veces y los enemigos aguantan mas.

Eso si jode la redenption aunque no sé muy bien en que porcentaje corta curas, porque sino esto explicaría el buff que en principio me parecia un poco useless ya que en raras ocasiones vas a curar a alguien +1000 de vida.

waylonjones

me molan los cambios, los ninjas vuelven

L

Como podéis decir que el morelo y el red es un nerfz si lo que van ha hacer es estar el doble de tiempo sin curar xD

1 respuesta
CapE_

#15 Nerf al daño, buff a la duración.

1 respuesta
N

Te baja lo mismo en el doble de tiempo, también aveces ayuda.

L

#16 Creo que jodera más la duracion

aroz

Es Nerf yo creo por lo menos el del red, que se lo ponías a un gunsliger que se lo aplicaba al equipo enemigo entero cada pocos segundos y ahora pues se resetea antes vaya por lo que metes menos daño, el otro depende mucho de a quien se lo pudieras, por ejemplo en cho es Buff, en lucían nerf

waylonjones

primera partida y no me sale absolutamente nada xD

ChaRliFuM

En líneas generales me parecen bien los cambios salvo dos cosas:

1º: Que pueda caer un item completo (supone añadir aún más RNG al juego)

2º: El cambio al Statikk Shiv, en mi humilde opinión su mayor fortaleza está en el early game y su capacidad para carrearte las primeras rondas... subirle el daño que hace cada target pero que salte menos veces simplemente le hace más débil en late pero más fuerte en early...

1 respuesta
YOINK

#21 lo del objeto completo ayer me dio una partida, estaba en la mierda, con lo cual pille doble espatula, en la siguiente ronda seguia en la mierda y me toco item completo de spatula GG WP partida ganada por mi skill.

sashazr

ya habeis probado nuevos champs ? por lo que he leido, me parecen todos rotos

kingsora

6 Cambiaformas, menudo abuso. Solo Jayce al level 3.

Perkele

lo de los items completos puedes estar en la mismisima mierda que acabo de remontar una partida a 2 de vida pillando doble espatula y metiendo a kayle

vaya absurdez de rng

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