En mi opinion: Sobre 1-100 la penalizacion/bonus:
Annie -5
spoiler*Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
*Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8
No se va a notar practicamente nada, en un escenario con 500 AP, le estan quitando 30 de daño en ambas skills.
Cassiopeia +30
spoilerMiasma now gives persistent vision in the area where cast
Buen buffo, mucha utilidad.
Corki -30
spoiler*Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
*Gatling Gun attack damage ratio reduced to 20% from 25%
*Missile Barrage: Big One bonus damage reduced to 50% from 60%
Se notara, pero no demasiado, si no tocan la pasiva, seguira siendo el Carry con mas daño.
Ezreal 0
spoilerFixed a bug where Mystic Shot did not interact with spell shields
Fix
Galio +60
spoiler*General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
*Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
*Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
*Idol of Durand damage reduction while channeling increased to 50% from 30%
Buen buff para la gargola, lo plantan con muy buena hp y armor a nivel 1 y el buffo de duracion al escudo, parecen ser unos cambios orientados hacia la jungla.
El buffo a la ulti se va a notar y mucho.
Gangplank -20
spoiler*Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
*Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
Va a seguir partiendo bocas, el problema de este tio es la nueva pasiva que combinada con el Raise Morale crea un gap de velocidad muy grande. Eso con el escalado que tiene a late y un early decente para un personaje con tan buen escalado, la ulti global etc, es un personaje demasiado solido.
Janna -10
spoilerNew models and textures for Janna and Tempest Janna
All new animations for her and her skins!
Si, -10, ya vereis cuantas jannas mancas veis esta semana jodiendo partidas con su ulti por culpa de la nueva skin
Jax -5
spoiler*Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
A partir de 50 AD hace mas daño el nuevo que el viejo. Con 200 de AD estamos hablando de 45 mas de daño. Yo creo que esto le va a perjudicar mas que beneficiar, pero esta bien hecho porque un jax con runas early te parte la boca a q+w+e.
Kayle ???
spoiler*General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
*Holy Fervor
*New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
*Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
*Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
*Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds
Un cambio demasiado profundo, ya veremos
Maokai +10
spoilerSap Magic can now be cast while silenced
Yo creo que esto en las teamfights se va a notar, maokai puede trigerear la pasiva 2-3 veces por teamfight tranquilamente, como le caiga un silencio de rebote pierde una o dos fijo, y eso son muchos HP 7% por activacion perdida.
Orianna -20
spoiler*Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%
Se va a notar lo del slow/speed boost, el ratio meh.
Pantheon 0
spoilerGrand Skyfall now has a range of 5500
Se va a usar exactamente lo mismo. Nada.
Swain+50
spoilerRavenous Flock now prioritizes champions
Los swain desde el nerf the spellvamp y los minions te los comias sin prender. Si esto funciona bien, mejorara bastante.
Teemo 0
spoilerFixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
Algun rarito puede aprovechar esto, pero bueno, no es muy epic.
Tryndamere
spoiler*General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
*Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
*Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
Un cambio muy grande, cuando lo vea ingame opino, de entrada, parece que la jungla le ira mucho mejor.
Twisted Fate -10
spoilerGate now has a range of 5500
Habra que ver cuanto llega ingame, si de mid llega a bot y top, -10 si no llega -40.
Udyr -30
spoiler*Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.
Ya era hora.
Vayne 0
spoilerFixed a bug where Silver Bolts would go through Blind effects.
Fix
Yorick -50
spoiler*General
Base armor of ghouls reduced to 10 from 20
*Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
*Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
*Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650
Los cambios en E le quitan el aguante en lane. EL cambio en W le quita 1/5 de su daño en lategame.
Va a dolerle, pero estaba muy op a ver que tal.