New Items
"Void Gate
+40 Armor
+50 Magic Resist
+100% Base Health Regen
UNIQUE Passive - Point Runner: Builds up to +30% Movement Speed over 2 seconds while near turrets or void gates
UNIQUE Active: Spawns a gate at target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidling that travels down the nearest lane. These voidlings explode when attacking structures and will ignore champions.
Voidlings and Void Gates get stronger based on champion level."
Texture rebalances
Loading Screen Assets
Loading screen frames seem to have assets for red vs blue instead of purple vs blue.
Champions
Cassiopeia
Twin Fang (E) increased poison damage buff reduced to 20% from 25%
Kalista
Sentinel (W) minimum damage to minions now 75-125/x/x/x/x based on missing health from 100/126/150/175/200
Rend (E) [ few changes here, need to confirm in-game. Damage + Ratio scales up per gain. Mana is flat 20]
Pantheon
Base attack speed lowered to 0.644 from 0.679
Rek'Sai
Fury of the Xer'Sai (Passive) tooltip now reads "While Rek'Sai is un-burrowed, Basic attacks and spells generate fury" instead of "Dealing damage while un-burrowed generates fury"
Fury of the Xer'Sai (Passive) tooltip now reads "Rek'Sai's next attack or ability that generates fury will grant 15 bonus fury" from "Rek'Sai's next attack that generates fury will grant 15 bonus fury"
[Context: I believe these are just tool tip updates]
Void Rush (R) cooldown reduced to 150/110/80 from 180/150/120
Sejuani
Base Health increased to 600 from 599.6
Base mana increased to 400 from 287.2
Flail of the Northern Winds (W) mana cost reduced to 40/35/30/25/20 from 40 at all ranks
[Context: Remember that Sejuani received significant changes to her Q/W/E in an earlier patch]
Soraka
Astral Infusion (W) [ Heal for landing a Q AP Ratio increased to .4 from .3 low end up to .8 from .6 on high end]
Fuck you Warwick
Infinite Duress (R) damage lowered to 150/250/350 from 200/275/350
Infinite Duress (R) lifesteal during duration reverted back to 30% from 35%
Items
Enchantment: Devourer
Damage reverted back to dealing 40 damage on hit from 25.
Enchantment: Warrior
Now grants "Unique Passive - Weapon Specialist: +10% physical damage to champions"
No longer grants 10 armor penetration.