Riot sigue dando pequeñas informaciones sobre los campeones que cambiaran en la actualización de mitad de temporada, esta vez es el turno de saber que pasará con Zac:
Aquello con lo que están contentos de Zac:
- Su E es un hechizo satisfactorio que permite iniciar desde muchos ángulos y distancias interesantes.
- La pasiva de los blobs crea una situación única para el auto-sustain
- Zac es el Vanguard de knockup y knockback, una expresión natural de su estilo de campeón.
- Su pasiva de revivir premia que Zac utilice el gran rango de su kit para iniciar mas profundamente que los otros Vanguards
Aquello que posiblemente toquen en Zac:
- El kit acutal de Zac premia que actives todas las habilidades de golpe para conseguir un gran burst, en lugar de separarlas para afectar y saltar alrededor del equipo enemigo
- Después de iniciar hay muy poca variabilidad o maestria en su patrón de combate, que consiste básicamente en ponerse encima de un objetivo y spamear Q y W.
- Teniendo en cuenta nuestro objetivo con el update de los tanques, nos gustaria mover algo de su daño hacia formas adicionales de CC (creemos que sus dos pasivas ya le dan formas de defensa únicas)
- Aunque algunas de sus habilidades ya están allí, creemos que su kit puede encararse aún mas en su fantasía de * blob man * y darle una sensación mas pegajosa en el espacio de los * Vanguard *
- Su Q hace poco por explorar la idea del puñetazo estirado y termina siendo algo muy parecido a su W.
- Su ultimate es una version mas caótica del ultimate de Wukong, en lugar del momento decisivo en teamfight de la naturaleza única y pegajosa de Zac.
Hey guys I’m here to talk about the last champion in the upcoming Tank Update, Zac! As to our overarching direction for tanks I’d refer to Sol’s recent post, but let’s get down to why we’re including our bounciest Vanguard in the update.
Here's what we're happy with and sticking to on Zac:
Elastic Slingshot is a fun, satisfying spell that allows Zac to initiate from a lot of interesting angles and distances
Zac’s passive blob pickups creates a uniquely engaging way to sustain himself
Zac is the knockback and knockup Vanguard, a natural extension of his bouncy character
Cell Division (his revive passive) encourages Zac to utilize the long reach of his initiation to go deeper into the enemy team than other Vanguards
So then why are we picking him up for the Tank Update? While Zac’s strategic elements feel pretty interesting (see above), we feel tactically he falls pretty flat (see below). On top of that, we think we could expand even further on what it means to be League’s shape-changing, bouncy, goo-man.
Here’s what is likely to change with Zac:
Zac’s current kit encourages him to activate all his abilities in a single burst for maximum damage, instead of spreading them out to disrupt and bounce around the enemy team
After initiation, there is very little variance or mastery to his combat pattern, consisting of primarily sitting on one target and spamming his Q and W
Keeping in line with our overall Tank update goals, we’d like to shift some his reliable damage into additional forms of CC (we already felt that his two passives provide unique forms of defenses)
Although some of his abilities hit the mark, we feel that his kit could further stretch the blob man fantasy and give him a more distinct sticky feel in the Vanguard space
Stretching Strike does little to explore the stretching punch idea and ends up having a very similar output to Unstable Matter (AoE damage when you’re right next to someone)
Let’s Bounce! is a more chaotic version of Wukong’s Ultimate (Cyclone) rather than the potential teamfight-defining moment that Zac’s unique, sticky, bouncy nature promises
We’re looking to turn our resident goo-man into the premier displacement Vanguard, shuffling his opponents around the battlefield with sticky, stretchy, chaotic abilities that feel uniquely Zac.
Let’s Bounce,
ShrieveP.S. we’re not supposed to give you details yet… but yes, his voice now pitches up and down as he changes in size