Hay fecha para su salida? Esta semana quizás?
me parto la caja con los "estará muy over", "decidirá partidas" etc etc. luego ni dios se coge un support en una partida, ya hay supports q son la hostia, y casi nadie los usa.
Dios mio la ulti está super over, 2,5 segs de baile ( stun basicamente ) y además a la zona que afecta es enorme, es un proyectil super ancho que llega bastante y hace bailar a todo el que toca, algo así como la E de Galio en cuanto a rango y grosor, una bestialidad.
#92 pues yo si que los juego, es mas, los veo mas entretenidos que muchos otros personajes que son easy mode estilo xin zhao, ya que siempre buscas como traginartelas para dejar al enemigo contra las cuerdas, pero vamos, que a mi me da igual que el 90% de los jugadores del lol solo les mole una bonita score al final de partida aun que hayan perdido.
os hago una pequeña regla de 3 para sacar un par de cosas a la luz, con un pequeño memorandum xDD
- ¡Campeona Miss Fortune + aspecto de Miss Fortune vaquera (normalmente 1950 CP) por sólo 1462 CP! (cuando salio miss Fortune a la venta)
Campeón Sona + aspecto Sona Musa (normalmente 1950 RP) por sólo 1462 RP!
Miss Fortune vale 6300 PI, sabeis lo que significa el resto no? XDD
PD: el aspecto de mordakaiser y sona punkys molan un huevo xD
vaya locura de ultimate... madre mia , na Los "R" Team mas de moda AUN , Amumu , Sona , Morgana, Vlad, RandomCarry = GG
¿Habéis visto el nuevo objeto, el Sueño de Shurelya?
No se debe correr ni nada con su activa.
Se construye con una piedra filosofal y una gema avivadora, esta última es otro objeto nuevo y da 200 de vida y CDR de 10%, que se crea a partir de un cristal de rubí.
Pongo por aquí de paso lo que pondrán con el siguiente parche:
League of Legends and PVP.net will be updated during scheduled maintenance on 9/21/2010.
New Skins in the Store
* Muse Sona
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PVP.net v1.19.14
* Users who are Level 30 will now be blocked from buying XP boosts from the Store, as they cannot earn further XP
* Improved the matchmaking algorithm to match more effectively
* Added a ticker to PVP.net to provide helpful information regarding the current server status
* Fixed a bug where users could get non-functioning ban buttons for a Practice Game they were not the owner of
* Fixed a bug where users were not properly notified if they searched for an invalid Summoner Name
* Fixed a bug where the wrong map images would display in Practice Game lobbies
* Fixed a bug where renaming Rune Pages would not show up properly in Champion Selection
* Fixed a bug with the Rune Combiner tooltips
* Fixed a bug with viewing other users' Rune Books
* Fixed a bug where Bots could not be removed if a Practice Game changed ownership
* Fixed a bug where users in chat rooms were not showing up in the Invite Screen
* Fixed a bug where the Chat Room button was slightly misaligned
League of Legends v1.0.0.101
Sona, the Maven of the Strings
* Hymn of Valor: Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.
* Aria of Perseverance: Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.
* Song of Celerity: Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.
* Crescendo (Ultimate): Sona plays her ultimate chord, forcing enemy champions to dance, taking magic damage over time.
* Power Chord (passive): After casting 3 spells, Sona's next attack deals bonus magic damage. Additionally, Sona's Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown.
Blitzcrank
* Power Fist now resets the auto-attack timer
Fiddlesticks
* Terrify will now grant assists
Garen
* Courage damage reduction reduced to 30% from 35%
* Perseverance is no longer removed by combat dehancing effects such as Warwick's Blood Scent
* Fixed various bugs that caused Garen's Demacian Justice to fizzle sometimes
Gragas
* Explosive Cask now interacts properly with spell shields like Banshee's Veil
Jax
* Counterstrike now has a buff that shows the duration of the effect
Karthus
* Death Defied (passive) has been remade to fix some of the bugs and usability issues
* Death Defied now also grants 20% death timer reduction to compensate for the 8 seconds Karthus is active after dying
Kennen
* Lightning Rush is no longer castable while disabled
Kassadin
* Netherblade mana cost reduced to 25 from 30/40/50/60/70
* Riftwalk no longer shows cast particles over fog of war
* Riftwalk now leaves a buff showing the duration of the increased cost and damage of subsequent casts
Katarina
* Shunpo no longer ignores enemy spell shields like Banshee's Veil
* Killer Instinct no longer reduces true damage when used with Shunpo
Kog'Maw
* Fixed a bug where Caustic Spittle was giving multiplicative attack speed rather than base
Rammus
* Defensive Ball Curl can now be cancelled
Shaco
* Fixed a bug where Jack in the Box fearing enemies didn't grant an assist
Singed
* Fling now deals damage at the start of the spell rather than when the target hits the ground
Taric
* Radiance now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation
Twitch
* The first attack after breaking stealth will now benefit from the bonus attack speed of Ambush
* Ambush will now provide its attack speed bonus if you break stealth by casting a spell
Vladimir
* Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (not how much the spell heals normally)
* Fixed a bug where Transfusion's tooltip showed it restoring less health than it did
* Crimson Pact (passive) no longer heals Vladimir when his Ability Power increases
Zilean
* Chronoshift duration reduced to 13 seconds from 15
* Chronoshift cooldown increased to 180 seconds at all levels from 180/160/140 seconds
Summoner Spells
* Ghost movement speed increase reduced to 27% from 32%
* Haste utility mastery movement speed increase reduced to 6% from 8%
Items
* Sheen proc damage raised to 100% from 80%
* Trinity Force proc damage raised to 150% from 130%
* Manamune
o Combine cost increased to 700. Total cost is now 2110.
o Unique passive conversion percent dropped to 1.5% from 2%
o Unique passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability, you gain four maximum mana (3 second cooldown.) Bonus caps at 1000.
* Innervating Locket (remake)
o Combine cost reduced to 450 from 850. New total cost is 2250.
o +430 Health
o +450 Mana
o Unique Aura: Nearby allies gain 20 hp/5 and 9 mp/5.
o Unique Passive: Reduces ability cooldowns by 10%
o Unique Passive: When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.
* New Item: Kindlegem
o Recipe consists of Ruby Crystal + 425 gold
o +200 Health
o UNIQUE Passive: Reduces ability cooldowns by 10%
* New Item: Shurelya's Reverie
o Recipe consists of Kindlegem + Philosopher's Stone + 500 gold
o +330 Health
o +25 Health Regen per 5 sec
o +12 Mana Regen per 5 sec
o UNIQUE Passive: Reduces ability cooldowns by 15%
o UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)
* Rejuvenation Bead no longer lists as building into Spirit Visage
* Vision Wards and Sight Wards now show their remaining duration (in seconds) in their mana bar. Both teams can see the remaining duration.
* Sunfire Cape no longer deals damage when held by a clone.
* Boots of Mobility's effect is no longer removed by combat dehancers such as Warwick's Blood Scent
General
* Fixed a bug where some knock up and knock away spells failed to interrupt enemy channeled spells
* Fixed a bug where Summoner Teleport refreshed your W slot's cooldown when used
* Fixed a bug where the aggro outline was not appearing
* Disconnected players will now run home if their Blue Pill is interrupted
* Disconnected players now gain 1000 Magic Resist after 1 minute of continuous disconnection
* The Dragon on Twisted Treeline no longer grants his buff to dead allied champions
* The Dragon buff on Twisted Treeline now has a proper cooldown timer
* Decreased loading time by up to 30% depending on the hardware
* Fixed several client crashes
el nuevo item puede estar muy sexy... para que personajes podria molar??? me darian ganas de hacermelo con todos XDD
He jugado con ella en el server americano y esta bastante bien la verdad, es muy pronto para decirlo pero igual supera a taric como support xD
No me esperaba que costase 3150 la verdad.
Algo normalito:
la Q: hace un daño decente, en early sobretodo ayuda mucho en lane porque me parece k puedes usarlo cada 4 segs.
la W: no cura demasiado, pero para ser algo k es spameado no esta mal. la armor y resistencia magica cuando esta activa pues pse, pasable.
la E: da velocidad de movimiento y va a ser tu unica solucion para escaparte de algun lado, ya k no tiene mas.
la R: la ulti no escala mucho me parece a mi, haciendo 350 de daño basico a nivel 3, el stun de 1.5 segs es una mierda, ciertamente, aunque combinado con las demas aoe ultis se deberia hacer algo.
en resumen: janna puede escapar mejor y ayudar mas, este heroe es muy bonito melafo pero ya esta, si acaso para partidas premade con todos aoe ulti (amumu etc etc)
me ha tocado en mi equipo en 3vs3 y como dicen por ahi arriba o el tio era un manta o el pj es asqueroso, me huele q mitad y mitad. No aguanto los ruiditos de notas musicales, bastante moñas.
Pero que decis? Si este personaje esta asquerosamente sobrado xDD. Os han tocado unos mantas pero fijo, de 2 partidas que hecho, las 2 han sido brutales. Las curas y ostias que mete no es ni medio normal, no hablemos de la e que y la r que dan un juego en teamplay bestial.
De las mejores compras que he podido hacer, por dios.
llego la 1º partida con ella.
Soy jugador de janna y puedo comentar que, es mejor en early que janna en mid me hice al vladimir por ir de sobrado. Luego a nivel 7+ es para ir siempre al lado del team ya que no puedes relentizar y huir como hace janna.
Ventajas es muy buena para seguir con todo tu equipo a por el que sale de la batalla muy tocado y las curas...... en una pelea puedes meterle unos 400de vida no decide la batalla pero si molesta con sus buffos. El ultimate.... un poco malo la verdad pero para gankear alguno sirve
#118 Por las dos partidas que he visto, de acuerdo, con poco equipo le he visto follarse a un Kennen en medio y tumbarle la torre bastante rápido (y eso que estaba en medio por los tipicos problemas de no tener otro y alli no se aprovecha al 100% su potencial). Pero tiene pinta de ser muy usable. No digo el nuevo Xin Zhao de su época OP total, pero si muy decente.